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| | * Fix problem where sculpts were not getting physical proxiesJustin Clark-Casey (justincc)2011-07-221-2/+2
| * | BulletSim: Parameters settable from ini file. Linksets. Physical property val...Robert Adams2011-08-058-213/+358
| * | BulletSim: Update dllsRobert Adams2011-07-253-0/+0
| * | BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2011-07-225-17/+92
| * | Merge branch 'bulletsim' of ssh://opensimulator.org/var/git/opensim into bull...Dan Lake2011-07-220-0/+0
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| | * | Pass collisions and updates in pinned memory (saves marshaling).Dan Lake2011-07-228-98/+157
| * | | Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-228-98/+157
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| * | Merge branch 'master' into bulletsimMic Bowman2011-07-2210-68/+126
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| | * Thank you, Michelle Argus, for a patch that adds reading the agent limitMelanie2011-07-221-1/+4
| | * Generate the initial maptile asynchronouslyOren Hurvitz2011-07-222-15/+17
| | * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimroot2011-07-215-41/+31
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| | | * remove the windows debugging symbols for the long protobuf-netJustin Clark-Casey (justincc)2011-07-211-0/+0
| | | * remove dead MXP default symbols. The MXP code is long, long gone.Justin Clark-Casey (justincc)2011-07-211-0/+0
| | | * make [SMTP] default comment option match actual defaultJustin Clark-Casey (justincc)2011-07-212-10/+10
| | | * minor: group all the map tile options togetherJustin Clark-Casey (justincc)2011-07-212-15/+16
| | | * remove pointless quotes from GenerateMaptiles option in OpenSimDefaults.iniJustin Clark-Casey (justincc)2011-07-211-1/+4
| | | * minor: remove the pointless quotes from the GenerateMaptiles optionJustin Clark-Casey (justincc)2011-07-211-1/+1
| | | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-07-213-18/+3
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| | | * | make default TextureOnMapTile true for the older map imagerJustin Clark-Casey (justincc)2011-07-212-3/+3
| | * | | When an uncached asset is requested multiple times concurrently, only load it...Oren Hurvitz2011-07-211-9/+49
| | * | | When handling SetAppearance packet, always save the appearance; not only if t...Oren Hurvitz2011-07-211-5/+5
| | * | | Fixed updating avatar appearanceOren Hurvitz2011-07-212-11/+20
| * | | | Merge branch 'bulletsim' of ssh://opensimulator.org/var/git/opensim into bull...Dan Lake2011-07-201-14/+14
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| | * | | | reorder bulletsim and convex decomposition projects in prebuild.xml. seemsMic Bowman2011-07-121-16/+16
| | * | | | Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references ...Dan Lake2011-07-110-0/+0
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| | | * | | | Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references ...Mic Bowman2011-07-111-2/+2
| | * | | | | Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references ...Dan Lake2011-07-111-2/+2
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| * | | | | Merge branch 'master' into bulletsimDan Lake2011-07-2049-826/+1445
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| | * | | Removed unused AddPrimShape methods in PhysicsScene caused by merge conflictsDan Lake2011-07-201-14/+0
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| | * | Apply the localID to the Physics actor to prevent null calls laterCareminster Team2011-07-191-3/+3
| | * | Tidy up a superfluous AddPrimShape override in PhysicsSceneCareminster Team2011-07-191-1/+0
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| | * On all undo/redo operations, consistently lock the undo object for everything...Justin Clark-Casey (justincc)2011-07-191-5/+1
| | * If we store an undo, wipe anything already present on the redo stackJustin Clark-Casey (justincc)2011-07-191-0/+3
| | * stop redo throwing an exception if there is nothing to redoJustin Clark-Casey (justincc)2011-07-191-10/+13
| | * refator: simplify UndoState.Compare() codeJustin Clark-Casey (justincc)2011-07-191-20/+9
| | * rip out pointless null checks in UndoState where part can never be nullJustin Clark-Casey (justincc)2011-07-191-81/+72
| | * Fix undo when changing just the root prim's position in a linkset.Justin Clark-Casey (justincc)2011-07-193-9/+11
| | * refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)2011-07-193-6/+6
| | * comment out all kinds of debugging guffJustin Clark-Casey (justincc)2011-07-194-44/+44
| | * Fix undo for rotation of the root prim in a linkset on its own.Justin Clark-Casey (justincc)2011-07-192-8/+15
| | * Fix undo of rotation of single prims in a linksetJustin Clark-Casey (justincc)2011-07-192-9/+11
| | * Fix undo of prim group rotation.Justin Clark-Casey (justincc)2011-07-193-24/+34
| | * Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...Justin Clark-Casey (justincc)2011-07-192-7/+11
| | * Stop undo of just the root prim position in the linkset from shifting the who...Justin Clark-Casey (justincc)2011-07-194-14/+20
| | * fix undo when resizing of non-root individual prims in a linksetJustin Clark-Casey (justincc)2011-07-193-4/+11
| | * Fix undo for resizing linksetsJustin Clark-Casey (justincc)2011-07-194-41/+85
| | * remove undo state storage in a few places where it's pointlessJustin Clark-Casey (justincc)2011-07-192-5/+1
| | * Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)2011-07-186-56/+217
| | * use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.Justin Clark-Casey (justincc)2011-07-182-153/+1
| | * Use a standard generic system stack for the undo/redo stacks instead of our o...Justin Clark-Casey (justincc)2011-07-183-3/+55