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* change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-294-200/+493
* change permitions againUbitUmarov2014-09-261-3/+3
* change it again...UbitUmarov2014-09-262-12/+37
* remove unnecessary argument refUbitUmarov2014-09-262-2/+2
* make c# more happyUbitUmarov2014-09-262-6/+3
* use central animationset permitions defineUbitUmarov2014-09-261-2/+2
* change animset permitions to reflect no transfer natureUbitUmarov2014-09-261-4/+8
* add centerlized AnimationSet item permitions settingUbitUmarov2014-09-261-0/+19
* refuse to do a inventory link if provided asset type is not a link orUbitUmarov2014-09-261-0/+4
* remove debug msgsUbitUmarov2014-09-262-7/+1
* debug msgUbitUmarov2014-09-261-0/+5
* little debugUbitUmarov2014-09-261-1/+3
* bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov2014-09-261-0/+2
* Add a sample use for the validationMelanie Thielker2014-09-252-1/+18
* Rename = too genericMelanie Thielker2014-09-251-2/+2
* Add the AnimationSet skelMelanie Thielker2014-09-251-0/+99
* Extend upload verification to all upload pathsMelanie Thielker2014-09-252-0/+10
* fix animation asset name to "animatn", use "animset" for the newUbitUmarov2014-09-251-8/+10
* add also the name animset until its clear the name liru will useUbitUmarov2014-09-251-0/+7
* add animationset to upload assets, for now no costUbitUmarov2014-09-251-0/+6
* Merge branch 'ubitworkmaster'Melanie Thielker2014-09-240-0/+0
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| * bad format.. again... :(UbitUmarov2014-09-241-1/+1
* | Fix a string formatMelanie Thielker2014-09-241-1/+1
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* make CreateAgent sync for logins, async for other casesUbitUmarov2014-09-241-13/+18
* coment out stack trace at newUserConnection, add log msh at createAgentUbitUmarov2014-09-242-3/+4
* add stack trace debug messageUbitUmarov2014-09-241-0/+2
* TEST do createAgent sync, forcing grid services and other regions to waitUbitUmarov2014-09-241-2/+7
* fix wrong formatUbitUmarov2014-09-241-1/+1
* add debug messageUbitUmarov2014-09-241-2/+3
* change melanies patch, reusing caps if circuit and caps path is the same.UbitUmarov2014-09-241-14/+18
* same thing on another lock(acd)UbitUmarov2014-09-241-1/+5
* replace a lock on a unkown origin object with a lock on a well definedUbitUmarov2014-09-241-1/+4
* populate collision lists with LinkNumber, and detected structure inUbitUmarov2014-09-233-1/+9
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-231-8/+11
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| * Fix stupid stuff.Melanie Thielker2014-09-241-8/+11
* | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-233-0/+15
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| * Add a link number field to ColliderArgsMelanie Thielker2014-09-241-0/+1
| * If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker2014-09-232-0/+14
* | fix building state logic...UbitUmarov2014-09-231-2/+2
* | some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2014-09-222-26/+47
* | debug show stack traceUbitUmarov2014-09-221-1/+1
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* Merge branch 'ubitworkmaster'Melanie Thielker2014-09-227-55/+80
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| * a few more changes on link/unlinkUbitUmarov2014-09-222-13/+10
| * same in a few more spotsUbitUmarov2014-09-221-3/+10
| * send to world or backup, after setting finding informationUbitUmarov2014-09-221-4/+6
| * update scenegraph group find by part information in sog link, so script lin...UbitUmarov2014-09-223-6/+28
| * remove redundant lockUbitUmarov2014-09-211-1/+2
| * compile fixUbitUmarov2014-09-211-3/+5
| * release lock a bit sooner when not needed, add a try on more complex dbUbitUmarov2014-09-211-4/+11
| * remove LockItemsForRead(false) without previus call with trueUbitUmarov2014-09-212-3/+1