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* Flash out the prim count moduleMelanie2011-01-291-0/+174
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* Create the structure of classes and interfaces to replace the cruft thatMelanie2011-01-292-0/+122
| | | | is in the land management module today
* Adding the prim count module skeletonMelanie2011-01-282-0/+113
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-01-289-64/+261
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| * Comment out unused call to GridService in TeleportAgent()Justin Clark-Casey (justincc)2011-01-281-1/+1
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| * minor: don't bother reparsing the sources for includes if ReadConfig() was ↵Justin Clark-Casey (justincc)2011-01-281-2/+3
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| * If a non-globbed included file from config cannot be found then warn the userJustin Clark-Casey (justincc)2011-01-281-3/+13
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| * Add groups cache timeout setting for Flotsam Groups back to OpenSimDefaults.iniJustin Clark-Casey (justincc)2011-01-281-0/+5
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| * minor: remove a few mono compiler warningsJustin Clark-Casey (justincc)2011-01-283-7/+8
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| * Display supported file extensions/formats in "terrain load help" (Mantis #5349)Kevin Cozens2011-01-281-2/+8
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| * Added loading and saving of terrain files using Terragen format (Mantis #1564)Kevin Cozens2011-01-282-50/+224
| | | | | | | | | | | | | | Terrain files can now be loaded and saved using the Terragen (.ter) format. Selection of the terrain file loader to use is now based on the extension of the filename being loaded and the data is loaded using a memory stream instead of writing it to a file and then loading it from the file.
* | Add the prim count interfacesMelanie2011-01-281-0/+53
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* Make the new style stuff compatible with the older revisionMelanie2011-01-281-1/+14
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* Fix up QueryAccess to also check parcelsMelanie2011-01-287-16/+31
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* Fix bumping into sim borders and check estate bans for walking crossingsMelanie2011-01-284-32/+112
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-01-282-30/+58
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| * Refactor: Break out LoadObjects() and LoadParcels() from a longer methodJustin Clark-Casey (justincc)2011-01-271-28/+44
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| * Put confirmation on "land clear" command to avoid nasty accidentsJustin Clark-Casey (justincc)2011-01-271-2/+14
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* | Thank you, Goetz, for a patch to fix prim count display in cut regions.Melanie2011-01-285-10/+28
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* When an oar is loaded, do not create a default parcel before loading the ↵Justin Clark-Casey (justincc)2011-01-276-15/+25
| | | | | | | | parcels from the OAR. The region spanning parcel shouldn't exist in this situation. If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one. Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event).
* Show local IDs in "land show" output.Justin Clark-Casey (justincc)2011-01-272-5/+11
| | | | Also properly insert region name in "land clear" command
* Add "land clear" commandJustin Clark-Casey (justincc)2011-01-271-3/+13
| | | | This clears all parcels from the currently selected region and replaces them with the single region spanning default parcel owned by the estate owner
* Fix OAR parcel loading so that old parcels are replaced by the new instead ↵Justin Clark-Casey (justincc)2011-01-276-0/+44
| | | | | | of merged. The --merge switch will still merge the old and new land parcelling.
* remove unused CreateBaseLand()Justin Clark-Casey (justincc)2011-01-271-9/+0
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* Make it workMelanie2011-01-271-4/+6
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* Add a TeleportFlags member to SP so we can tell how we got there.Melanie2011-01-272-0/+15
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* Also set Godlike flag. Might be usefulMelanie2011-01-271-0/+2
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* Add TeleportFlags.ViaRegionID to the flags sent on login when the regionMelanie2011-01-271-8/+13
| | | | | was entered by hand to determine whether or not to honor the landing point
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimMic Bowman2011-01-265-19/+136
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| * Add some comments on ILandObject.StartPoint and EndPointJustin Clark-Casey (justincc)2011-01-261-0/+10
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| * Implement command "land show". This shows all the parcels on the currently ↵Justin Clark-Casey (justincc)2011-01-265-19/+126
| | | | | | | | | | | | selected region/s This is useful for diagnostics. The command is "land show" rather than "show land" because it's implemented as a module specific subcommand.
* | Remove the RestorePresences functions (which don't seem to be doingMic Bowman2011-01-262-69/+12
|/ | | | | anything) and clean up the code in AddNewClient (so Appearance only gets assigned once, not three times).
* Removed a few more spurious appearance saves. When an avatarMic Bowman2011-01-253-18/+31
| | | | | | | enters a region the attachments module tries to update the appearance with attachments that are already part of the appearance. Just added a check to only save if the attachments weren't there before.
* Fix script data not being reset as it should beMelanie2011-01-241-0/+4
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* Fixes mantis #5343Diva Canto2011-01-231-0/+1
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* stop extremely old region serialization commands from appearing in the consoleJustin Clark-Casey (justincc)2011-01-221-27/+26
| | | | as far as I know these are unused and unsupported. Please re-enable if this is not the case. This does not effect save-xml[2]/load-xml[2]
* Update the "config get <section> <key>" command to "config get [<section>] ↵Justin Clark-Casey (justincc)2011-01-213-22/+63
| | | | | | | | | [<key>]" The config get command shows a current config value on the console. Now, if <key> is omitted then all the values for the given section are printed. If <section> is ommitted then all sections and all keys are printed. Current config can also be dumped to a file using "config save <path>". This can be handy for resolving or eliminating config issues
* remove some mono compiler warningsJustin Clark-Casey (justincc)2011-01-218-18/+19
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* make "show info" and "show version" show the same version textJustin Clark-Casey (justincc)2011-01-211-4/+7
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* add current console log level to "show info"Justin Clark-Casey (justincc)2011-01-211-2/+9
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* remove some mono compiler warnings and unnecessary dictionary instantiationsJustin Clark-Casey (justincc)2011-01-217-20/+10
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* minor: remove unnecessary newline from "show throttles" informationJustin Clark-Casey (justincc)2011-01-211-1/+1
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* Remove old 2 year unused linden stack region module shellJustin Clark-Casey (justincc)2011-01-213-189/+0
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* properly format "show throttles" tableJustin Clark-Casey (justincc)2011-01-211-26/+55
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* crudely refactor table generation code for "show queues" and "show throttles"Justin Clark-Casey (justincc)2011-01-211-41/+30
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* implement "show throttles" command for showing current agent throttles and ↵Justin Clark-Casey (justincc)2011-01-214-67/+201
| | | | | | | | | the server settings. This is in a very crude state, currently. The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved). This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
* minor: help text adjustment for "show queues"Justin Clark-Casey (justincc)2011-01-201-2/+2
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* remove reference to CoreModules from ClientStack.LindenUDPJustin Clark-Casey (justincc)2011-01-202-3/+2
| | | | client stack uses modules in the same way that scene does - through their interfaces
* Move "show queues" command out of OpenSim.cs and into a separate module.Justin Clark-Casey (justincc)2011-01-202-99/+200
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* remove unimplemented "show assets" commandJustin Clark-Casey (justincc)2011-01-201-8/+0
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