Commit message (Collapse) | Author | Age | Files | Lines | ||
---|---|---|---|---|---|---|
... | ||||||
* | on Select use again the priority queues to send ObjectProperties, including ↵ | UbitUmarov | 2016-11-10 | 2 | -41/+34 | |
| | | | | physics via caps. This is need to reduce useless redudance | |||||
* | fix some invalid string.format arguments | UbitUmarov | 2016-11-09 | 7 | -9/+108 | |
| | ||||||
* | stop warning about integer division cast to float | UbitUmarov | 2016-11-09 | 2 | -5/+4 | |
| | ||||||
* | move UserAccountCache access locking to its methods and not callers. | UbitUmarov | 2016-11-09 | 3 | -55/+54 | |
| | ||||||
* | minor cleanup | UbitUmarov | 2016-11-09 | 1 | -6/+9 | |
| | ||||||
* | also log estimated average Util.GetTimeStampMS() resolution | UbitUmarov | 2016-11-09 | 1 | -3/+15 | |
| | ||||||
* | change the clock source on udp outgoing, remove some dead code | UbitUmarov | 2016-11-09 | 3 | -153/+10 | |
| | ||||||
* | change the clock source on tokenBucket | UbitUmarov | 2016-11-08 | 1 | -13/+11 | |
| | ||||||
* | change display and log of normal script errors | UbitUmarov | 2016-11-08 | 1 | -20/+47 | |
| | ||||||
* | add some configuration options missing in OpenSimDeafults.ini but present ↵ | UbitUmarov | 2016-11-08 | 1 | -1/+33 | |
| | | | | in OpenSim.ini.example | |||||
* | partially revert commit f29d5ad662387b97d9e881f28df584dc19fa8c07: if mesh ↵ | UbitUmarov | 2016-11-07 | 1 | -135/+141 | |
| | | | | asset does not contain data for PRIM type warn and use convex, do avoid physical peims going underground etc | |||||
* | a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need ↵ | UbitUmarov | 2016-11-07 | 1 | -1/+29 | |
| | | | | talk with Robert before last changes bc of bullet | |||||
* | start removing old hack of using SetMomentum to just set instant velocity, ↵ | UbitUmarov | 2016-11-07 | 3 | -7/+39 | |
| | | | | now that TargetVelocity is avaiable | |||||
* | add a few more lsl constants for attachments | UbitUmarov | 2016-11-07 | 1 | -0/+15 | |
| | ||||||
* | oops bug fix | UbitUmarov | 2016-11-06 | 1 | -19/+29 | |
| | ||||||
* | restrict ubOde castray with terrain range only on horizontal plane, let it ↵ | UbitUmarov | 2016-11-06 | 2 | -9/+22 | |
| | | | | find physical avatars. | |||||
* | change llGetTime() source clock | UbitUmarov | 2016-11-06 | 1 | -10/+9 | |
| | ||||||
* | avoid a null ref, few changes to udp updates send | UbitUmarov | 2016-11-05 | 3 | -48/+19 | |
| | ||||||
* | some types may already be native in MOD_Api ConvertFromLSL | UbitUmarov | 2016-11-05 | 3 | -3/+7 | |
| | ||||||
* | disable bad/broken throttle options | UbitUmarov | 2016-11-05 | 1 | -3/+8 | |
| | ||||||
* | Regression, really ??? | UbitUmarov | 2016-11-05 | 1 | -0/+2 | |
| | ||||||
* | add suport for PRIM_SIT_TARGET on Set(link)PrimitveParameters. This may not ↵ | UbitUmarov | 2016-11-05 | 2 | -2/+54 | |
| | | | | be SL compatible. hack: to let active work with zero offset and rotation add a little Z value to offset | |||||
* | add suport for PRIM_SIT_TARGET on get(link)PrimitveParameters and fix typos | UbitUmarov | 2016-11-05 | 2 | -12/+24 | |
| | ||||||
* | add a few lsl constants and move some around | UbitUmarov | 2016-11-05 | 1 | -7/+20 | |
| | ||||||
* | It looks, that attachments show console command incorrectly returns Item ID. ↵ | Mandarinka Tasty | 2016-11-05 | 1 | -14/+9 | |
| | | | | | | | In fact, FromItem ID is returned. So I have added proper Item ID to be returned. There are cases, that FromItem ID is also useful, so I keep it for compatibility. Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> | |||||
* | by design HUD objects are private | UbitUmarov | 2016-11-04 | 1 | -12/+13 | |
| | ||||||
* | Implementation of new LSL function: list llGetAttachedList(key avatar); It ↵ | Mandarinka Tasty | 2016-11-04 | 3 | -0/+32 | |
| | | | | | | | also returns HUDs' keys. Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> | |||||
* | on get asset with callback, do the callback even if asset not found. This is ↵ | UbitUmarov | 2016-11-03 | 1 | -34/+17 | |
| | | | | needed on same cases | |||||
* | fix some coments, thanks Austin Tate | UbitUmarov | 2016-11-03 | 2 | -3/+3 | |
| | ||||||
* | XEngine: make calls to gc.collect on region startup scripts loading a ↵ | UbitUmarov | 2016-11-03 | 3 | -14/+30 | |
| | | | | configurable option, since it is very slow operation | |||||
* | ubOde: if a mesh does not contain data for shape type PRIM, dont collide as ↵ | UbitUmarov | 2016-11-02 | 1 | -1/+6 | |
| | | | | convex as before but just don't collide matching the type NONE viewers display in this case | |||||
* | only add a prim to physics in PhysicsShapeType if changing from type none. ↵ | UbitUmarov | 2016-11-02 | 3 | -57/+43 | |
| | | | | when viewers change ExtraPhysics parameters, send back the new values. | |||||
* | ignore prims with shape type none on max size check for physics | UbitUmarov | 2016-10-25 | 1 | -6/+5 | |
| | | | | also on llStatus() | |||||
* | mantis 8041: check target user password on save/load IAR | UbitUmarov | 2016-10-25 | 1 | -3/+0 | |
| | ||||||
* | Flip master to 0.9.1 | Diva Canto | 2016-10-24 | 1 | -2/+2 | |
| | ||||||
* | viewer crash bug fix: fis the udp packets split of SendEstateList() large ↵ | UbitUmarov | 2016-10-24 | 4 | -281/+417 | |
| | | | | lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol | |||||
* | ignore prims with shape type none on max size check for physics | UbitUmarov | 2016-10-17 | 1 | -8/+12 | |
| | ||||||
* | fix a coment on OpenSim.ini.example ( mantis 8037) | UbitUmarov | 2016-10-16 | 1 | -1/+1 | |
| | ||||||
* | Xengine option AppDomainLoading default option true is causing problems with ↵ | UbitUmarov | 2016-10-15 | 2 | -7/+10 | |
| | | | | several mono versions. Until a fix is found change the default to false, so this is not a major problem for the less technical skilled users. | |||||
* | bug fix: let ALL avatar controls have a repeat rate controled by viewer (so ↵ | UbitUmarov | 2016-10-15 | 1 | -1/+1 | |
| | | | | as before commit 8a3958ad048535ad4f8a752cbd71d9114e53a42b on this) | |||||
* | bug fix: We can't filter out any of the avatar controls relative to ↵ | UbitUmarov | 2016-10-15 | 1 | -4/+5 | |
| | | | | movement, even if not flying (a condition i incorrectly added recently) in fact the entire AgentUpdates throotling is questionable, since its viewer Job. But keeping it... | |||||
* | change math on GetParcelMaxPrimCount and GetSimulatorMaxPrimCount to reduce ↵ | UbitUmarov | 2016-10-11 | 2 | -9/+20 | |
| | | | | round errors, limit both to region max prims. consider ObjectBonus on last one also. Change a variable name in PrimLimitsModule to make it more clear | |||||
* | remove attachment to event OnPreAgentUpdate that is doing nothing | UbitUmarov | 2016-10-05 | 1 | -5/+0 | |
| | ||||||
* | Merge branch 'master' of opensimulator.org:/var/git/opensim | UbitUmarov | 2016-10-05 | 2 | -2/+12 | |
|\ | ||||||
| * | BulletSim: zero velocity target when setting velocity through the | Robert Adams | 2016-10-03 | 2 | -2/+12 | |
| | | | | | | | | SetMomentum method. | |||||
* | | dont let ignored AgentUpdates change their throttles. Apply respective ↵ | UbitUmarov | 2016-10-05 | 3 | -60/+79 | |
|/ | | | | movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere | |||||
* | minor cleanup | UbitUmarov | 2016-10-02 | 1 | -4/+5 | |
| | ||||||
* | change avatar and attachments priority (downgraded) in priritizer option ↵ | UbitUmarov | 2016-10-02 | 1 | -35/+30 | |
| | | | | SimpleAngularDistance | |||||
* | fix comment telling the correct default physics engine | UbitUmarov | 2016-10-01 | 1 | -1/+1 | |
| | ||||||
* | BulletSim: fix problem with avatar velocity going to zero when flying across | Robert Adams | 2016-09-30 | 3 | -59/+58 | |
| | | | | | | region boundries. Move code for Velocity, ForceVelocity and SetMomentum to BSPhysObject and have both BSPrim and BSCharacter share the code. |