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* First basic test script now works in the jvm scripting engine. MW2007-04-1111-59/+219
| | | | | | For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable. Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
* Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW2007-04-1157-1857/+3720
| | | | | | | scripting Engines. Added the work in progress JVM scripting engine.
* (no commit message)MW2007-04-112-42/+49
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* Added POST handler for /sims/ in the grid servergareth2007-04-1131-1351/+1443
| | | | | | | | | Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
* * nant building againlbsa712007-04-1112-59/+163
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* Adding BDB to prebuild, making BDB compile.Adam Frisby2007-04-112-1/+27
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* * working towards fixing nant build... lbsa712007-04-112-0/+0
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* Adding Berkeley DB wrapper binary + libterrain-bsd binary to /binAdam Frisby2007-04-113-0/+0
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* Removing binaries from BasicTerrainAdam Frisby2007-04-115-7/+0
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* * extensions should be lower case part 1lbsa712007-04-111-0/+0
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* * One change in SQLiteLocalStorageAdam Frisby2007-04-117-1/+208
| | | | | * Committing half-started Berkeley BDB bindings, however not adding to solution or prebuild (will/should not compile yet)
* * built binaries, pdb's and user files should not be under version control.lbsa712007-04-1148-1237/+1399
| | | | | | | * updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files
* Well, it *appears* to compile. Initial SQLite Local Storage module (supports ↵Adam Frisby2007-04-1125-0/+315
| | | | saving, deletion and update of prims, but does not yet load them.)
* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby2007-04-1119-310/+70
| | | | improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
* (no commit message)MW2007-04-101-0/+0
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* And ignore this one toogareth2007-04-101-0/+0
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* ignore this commitgareth2007-04-101-0/+0
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* (no commit message)MW2007-04-102-25/+30
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* And now clothes update and show for all usersgareth2007-04-101-0/+16
| | | | | | woohoo!
* Fixed avatar appearance not updating issue as per bug report #79gareth2007-04-101-1/+2
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* Avatar now stands still and does the normal animation stuffgareth2007-04-101-1/+10
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* Fixed "teh bug"gareth2007-04-1023-1606/+1635
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* Documentation!Adam Frisby2007-04-072-1/+31
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* ZOMG Comments!Adam Frisby2007-04-072-0/+39
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* Terrain can now import from a specially formatted file.Adam Frisby2007-04-071-0/+27
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* Added setHeights1D to allow importing from a 1D arrayAdam Frisby2007-04-071-0/+9
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* Port to a 2D Heightmap completeAdam Frisby2007-04-073-0/+85
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* I am a freaking idiot.Adam Frisby2007-04-071-1/+1
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* compiles and works just weird terrain problem (and terrain saving is ↵MW2007-04-062-1/+13
| | | | currently not functional)
* Now back to compiling, just no terrain generation at the momentMW2007-04-067-15/+16
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* Added getHeights1D() function to TerrainEngineAdam Frisby2007-04-061-0/+10
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* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-0623-76/+299
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* And now for some solution files...Adam Frisby2007-04-062-3/+9
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* Shelling out a basic terrain manager using the BSD parts of libTerrain, with ↵Adam Frisby2007-04-063-0/+93
| | | | the intention to make a more complex version communicating with the main libterrain later via socket.
* Began adding POST handler for /sims REST stuffgareth2007-04-061-3/+10
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* very very few changes, but just commiting so that svn it upto date with my ↵MW2007-04-063-2/+12
| | | | local version. And also to keep robl^ happy that a commit has been made.
* more work on Primitive2MW2007-04-043-43/+152
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* no SimUUID in OpenSimMaingareth2007-04-041-3/+1
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* Added SimUUIDgareth2007-04-043-16/+24
| | | | | | Added empty POST for /sims in REST on gridserver
* Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW2007-04-0413-604/+237
| | | | | Split World class into two partial classes
* Split Avatar class into three partial classes (hopefully will make it easier ↵MW2007-04-049-404/+471
| | | | to work on)
* * Added Primitive2 to vs2005 solution (again)lbsa712007-04-042-0/+4
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* Seems that I didn't actually include the Primitive2.cs file in the earlier ↵MW2007-04-041-0/+254
| | | | commit.
* * Added Primitive2 to vs2005 solutionlbsa712007-04-0423-1245/+1272
| | | | | * Apparently, Prebuild thinks DEBUG should be in there.
* Started to clean up/ rewrite Primitive class , currently the new version is ↵MW2007-04-046-181/+160
| | | | called Primitive2 and not used, but once it is complete then it will replace the old version.
* Finished initial sim<>Grid login (kinda)gareth2007-04-0328-1145/+1165
| | | | | | | Can login but no config data sent/updated yet
* * lovely. svn doesn't delete the files from disk on svn delete, so they show ↵lbsa712007-04-034-85/+117
| | | | up in prebuilt projs and build files.
* * Fixad namespace clashlbsa712007-04-035-181/+149
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* * The world can not contain ScriptFactories that creates unique instances of ↵lbsa712007-04-036-60/+74
| | | | | | | | scripts for entities. * Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs
* * Extended Script API with GetRandomAvatarlbsa712007-04-0312-155/+276
| | | | | | | * The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar.