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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimAdam Frisby2009-11-231-6/+1104
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| * | * Implements SQL Rollback support to Inventory Service for quicker backup ↵Adam Frisby2009-11-231-0/+154
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | restoration. * Can optionally replace the OpenGridMode committed earlier. * Will create a series of incrementing restore SQL files, one per user, in folders listed per-day. * For MySql Section of InventoryService INI: rollback = "true" rollbackdir = "/absolute/path/to/rollback/storage/dir"
* | | * Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390Teravus Ovares (Dan Olivares)2009-11-231-1/+1
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* | Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-11-231-5/+22
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| * * Adds a modicum of additional checking to the Inventory Service (MySQL only)Adam Frisby2009-11-231-5/+22
| | | | | | | | | | * Enable "opengridmode=true" in your Inventory Connector (where the mysql connection strings are) to enable if you are running a 'wide-open-grid'. * More comprehensive rollback support being implemented, should be available later today.
* | * Moved 40 more Packet handlers to the PacketDelegate and out of the 5000 ↵Teravus Ovares (Dan Olivares)2009-11-231-6/+1104
|/ | | | line switch.
* * Request from Adam to add InfoFormat logging to the InventoryService for ↵Teravus Ovares (Dan Olivares)2009-11-221-0/+1
| | | | when deleting folders by folderID occurs
* Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-11-2237-107/+591
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| * Formatting cleanup.Jeff Ames2009-11-2337-107/+591
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* | * Adds a test for if the collision is at the bottom of the capsule on ↵Teravus Ovares (Dan Olivares)2009-11-221-1/+12
|/ | | | avatar. This prevents the 'double jump' capability that's been occurring for ages when avatar collide with prim on the side.
* * Added missing lock to m_forcelist when AddForce is called. When a user ↵Teravus Ovares (Dan Olivares)2009-11-221-3/+26
| | | | | | dragged a prim, in some cases, it would corrupt the datatype in memory and throw spurious IndexOutOfRangeExceptions. * Physics a situation that causes physics to spew redline messages to the console forever.
* * This doesn't fix mantis 3522, but it should mitigate it.Teravus Ovares (Dan Olivares)2009-11-221-0/+43
| | | | * If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary. If the start position is not outside of the region on the X or Y, then don't check the Z.
* * The client prevents the avatar from landing if the avatar is going above ↵Teravus Ovares (Dan Olivares)2009-11-221-5/+10
| | | | | | an unknown certain speed, so, add a speed check on the server. * This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land.
* * Switched over 15 more packet types from the 5000 line switch to the Packet ↵Teravus Ovares (Dan Olivares)2009-11-221-6/+293
| | | | handler delegate
* * Moved 13 more packet type handlers to PacketHandler Delegates.. and out ↵Teravus Ovares (Dan Olivares)2009-11-221-6/+373
| | | | of of that giant 5000 line switch, ProcessInPacket.
* * Comment out some example code for later.Teravus Ovares (Dan Olivares)2009-11-211-2/+2
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* * Move a few of the ProcessInPacket switch case blocks into packet handler ↵Teravus Ovares (Dan Olivares)2009-11-211-6/+103
| | | | delegates
* * This fixes landing on Prim and removes the hack from yesterday. Landing ↵Teravus Ovares (Dan Olivares)2009-11-212-5/+5
| | | | on prim should work fine again.
* * Hack to get avatar to land on prim. This is a big nasty hack that tricks ↵Teravus Ovares (Dan Olivares)2009-11-211-0/+2
| | | | the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke.
* * Fixes the second of two terse update issues. Physical objects should react ↵Teravus Ovares (Dan Olivares)2009-11-212-0/+4
| | | | normally again.
* * Fixes one of two terse update issues. There's still one left, but this ↵Teravus Ovares (Dan Olivares)2009-11-212-1/+12
| | | | one fixes the situation where the object on the server is moving but no updates are being sent.
* Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵Justin Clark-Casey (justincc)2009-11-202-2/+20
| | | | | | | | | | statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl.
* Merge branch 'master' of ssh://dahlia@myConnection01/var/git/opensimdahlia2009-11-208-66/+101
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| * minor: tweak log message to say which region is being enabled for loginsJustin Clark-Casey (justincc)2009-11-181-5/+6
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| * minor: Correct some inventory corrector log messages and add more ↵Justin Clark-Casey (justincc)2009-11-181-19/+20
| | | | | | | | identifying detail
| * minor: correct error messages when queryfolder failsJustin Clark-Casey (justincc)2009-11-182-7/+2
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| * minor: remove duplicate copyright notice in PollServiceWorkerThreadJustin Clark-Casey (justincc)2009-11-181-28/+1
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| * Implement generic delete methodMelanie2009-11-182-2/+16
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| * Tweak presence handling and whip up a database connector and handlerMelanie2009-11-185-4/+42
| | | | | | | | for testign the new generic table handling
| * Change PresenceData to PresenceInfo to remove a naming conflict in theMelanie2009-11-183-2/+15
| | | | | | | | OpenSim.Data namespace
* | remove early return from PrimitiveBaseShape.ToOmvPrimitive() when prim is a ↵dahlia2009-11-201-2/+0
|/ | | | sculpty
* Correct formatting of Primitive.Textures in ↵dahlia2009-11-171-1/+1
| | | | PrimitiveBaseShape.ToOmvPrimitive method
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-11-172-0/+216
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| * Add the presence server connectorMelanie2009-11-172-0/+216
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* | refactor: Eliminate redundant CreateSceneViewer call on ScenePresence ↵Justin Clark-Casey (justincc)2009-11-171-4/+1
| | | | | | | | constructors since this is also done on other called constructors
* | Add scene animator set up to apparantly uncalled no-arg ScenePresence ↵Justin Clark-Casey (justincc)2009-11-171-1/+2
| | | | | | | | constructor
* | refactor: move AvatarAnimations, BinBVHAnimationJustin Clark-Casey (justincc)2009-11-174-61/+62
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* | minor: remove mono compiler warning due to unreachable code in GroupsModuleJustin Clark-Casey (justincc)2009-11-171-2/+2
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* | refactor: move AnimationSetJustin Clark-Casey (justincc)2009-11-172-2/+3
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* | refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)2009-11-177-406/+499
|/ | | | ScenePresenceAnimator class
* minor: very minor formatting changeJustin Clark-Casey (justincc)2009-11-162-6/+1
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* minor: add forgotton copyright headerJustin Clark-Casey (justincc)2009-11-161-0/+26
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* Committing the incomplete table handler to get it into the tree. No userMelanie2009-11-151-0/+200
| | | | functionality yet
* Merge branch 'master' into vehiclesKittoFlora2009-11-15107-2024/+2343
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| * Make GroupRootUpdate be a terse update. This method is not used by opensim ↵Diva Canto2009-11-141-2/+2
| | | | | | | | (it should), but it's used by external modules.
| * undo previous changesdahlia2009-11-134-16/+12
| | | | | | | | | | add a GetGroupByPrim() method to Scene.cs delete a redundant method
| * expose SceneGraph.GetGroupByPrim(UUID)dahlia2009-11-131-1/+1
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| * minor: A further minor tweak to reduce iar load logging verbosityJustin Clark-Casey (justincc)2009-11-131-2/+2
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| * minor: remove mono compiler warningJustin Clark-Casey (justincc)2009-11-131-3/+3
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| * make logging less verbose when loading iarsJustin Clark-Casey (justincc)2009-11-131-1/+1
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