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* V3 SupportBlueWall2012-02-223-2/+25
| | | | The V3 webapps need SSO capability and use OpenID. We need to send both our OpenID server url and a token for the user in the login response.
* Add web profile url setting to iniBlueWall2012-02-211-0/+3
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* V3 Support:BlueWall2012-02-212-2/+22
| | | | This starts V3 support by adding a profile server url to the login response. This requires viewer support - which is also being worked on.
* Both 32-bit and 64-bit BulletSim.dll must have the same name. Rename the 64 ↵Justin Clark-Casey (justincc)2012-02-211-0/+0
| | | | bit one in lib64
* Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)2012-02-213-0/+3
| | | | | This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert.
* Replace previous windows 64-bit sqlite3.dll with one from ↵Justin Clark-Casey (justincc)2012-02-211-0/+0
| | | | | | | | | http://system.data.sqlite.org/downloads/1.0.79.0/sqlite-netFx35-binary-bundle-x64-2008-1.0.79.0.zip In this zip, it's called System.Data.SQLite.dll. We rename it to lib64/sqlite3.dll This is a little unexpected but it works. For some reason my hand-rolled one in Visual Studio 2008 did not. This is sqlite 3.7.10. Other libraries are still currently 3.7.6 but this should make no difference. This should make it possible to use OpenSim.exe on 64-bit Windows now, though currently the bullet physics plugin will still complain (can be ignored if you are not using bullet).
* Replace win 64-bit sqlite3.dll with another version, though I suspect this ↵Justin Clark-Casey (justincc)2012-02-211-0/+0
| | | | one won't work either.
* Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)2012-02-2111-14/+51
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* Fix bug where NPCs would establish child agents on other neighbour regions ↵Justin Clark-Casey (justincc)2012-02-211-15/+14
| | | | that had come up after the NPC was created.
* Remove PhysXPlugin and wrappers.Justin Clark-Casey (justincc)2012-02-218-1026/+0
| | | | | In over 4 years this never progressed beyond an unimplemented stub. This doesn't mean that it can't come back if someone is interested in implementing PhysX support.
* Amend to last commit: synchronize access to queues.Diva Canto2012-02-201-2/+5
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* More improvements on agent position updates: if the target sims fail, ↵Diva Canto2012-02-202-11/+16
| | | | blacklist them for 2 min, so that we don't keep doing remote calls that fail.
* One more tweak related to the previous 2 commits.Diva Canto2012-02-191-1/+3
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* Amend to last commit. This should have been committed too.Diva Canto2012-02-191-1/+1
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-02-193-10/+11
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| * Use localy defined name, TPFlags, for Constants.TeleportFlagsBlueWall2012-02-191-6/+6
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| * Fix:Fly setting for Parcel dosen't work ↵PixelTomsen2012-02-191-1/+2
| | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5887 Signed-off-by: nebadon <michael@osgrid.org>
| * Fix:OmegaX, OmegaY and OmegaZ not saved for child prims ↵PixelTomsen2012-02-191-3/+3
| | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5893 Signed-off-by: nebadon <michael@osgrid.org>
* | A few more tweaks on position updates and create child agents. Mono hates ↵Diva Canto2012-02-193-11/+23
|/ | | | concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours.
* This should smooth movement in heteregeneous networks by a lot: cache the ↵Diva Canto2012-02-182-2/+40
| | | | region by position instead of looking it up all the time -- this was being done during the main update loop!
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-02-182-1/+4
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| * Report an error if the required native Windows ODE library can't be found.Justin Clark-Casey (justincc)2012-02-181-1/+4
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-02-182-1/+10
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| * | Actually add the Windows 64-bit ode.dll file.Justin Clark-Casey (justincc)2012-02-181-0/+0
| | | | | | | | | | | | This might be why it didn't work.
* | | Route logins according to Estate, Telehub and TeleportFlagsBlueWall2012-02-181-2/+4
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* | | Propagate our teleport flags on loginsBlueWall2012-02-183-3/+12
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-02-176-7/+66
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| * Fix a bug where changing shape parameters of a child prim in a linkset would ↵Justin Clark-Casey (justincc)2012-02-181-2/+2
| | | | | | | | | | | | not persist. Resolves http://opensimulator.org/mantis/view.php?id=5819
| * On Windows automatically load the correct native ODE library depending on ↵Justin Clark-Casey (justincc)2012-02-185-5/+64
| | | | | | | | | | | | | | | | | | whether the process is 32-bit or 64-bit In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory. However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated. Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected. This will currently not work with sqlite - I will add that too if this works.
* | Parcel sales support to SQLiteBlueWall2012-02-172-1/+10
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* Fillin missing SQLite support for TelehubsBlueWall2012-02-172-0/+118
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-1719-75/+400
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| * Add new and updated script eventsRobert Adams2012-02-172-3/+67
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| * Merge branch 'master' of /home/opensim/src/opensimBlueWall2012-02-171-0/+21
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| | * Fix missing telehub handling on loginBlueWall2012-02-171-0/+21
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| * | Make osNpcStopAnimation() call AvatarStopAnimation() rather than ↵Justin Clark-Casey (justincc)2012-02-171-1/+1
| | | | | | | | | | | | AvatarPlayAnimation()
| * | Merge branch 'master' of /home/opensim/src/opensimBlueWall2012-02-161-2/+4
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| | * Remove some debugging output form the loggerBlueWall2012-02-161-2/+4
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| * | minor formatting changes from last commit (4486n7d)Justin Clark-Casey (justincc)2012-02-161-4/+3
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| * | Fix: Object owned by the group does not return to the last owner ↵PixelTomsen2012-02-163-2/+8
| | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5404
| * | Turn off logging on test in last commit (2b84295).Justin Clark-Casey (justincc)2012-02-161-1/+1
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| * | If shape properties fail SOP parsing (e.g. due to commas instead of decimal ↵Justin Clark-Casey (justincc)2012-02-162-12/+155
| |/ | | | | | | | | | | points) print out one short message listing the failing node names rather than lots of exceptions. Adds skeleton bad float values deserialization test
| * Correct a bug introduced in 1f402fdf (Feb 7 2012) where the delete friends ↵Justin Clark-Casey (justincc)2012-02-162-4/+4
| | | | | | | | grid call would try and contact the wrong uri. Also fixes the build from df960d5
| * Add known identity informatio nto log message if an exception is thrown ↵Justin Clark-Casey (justincc)2012-02-161-36/+53
| | | | | | | | during LLUDPServer.HandleUseCircuitCode()
| * Comment out "experimental" log message printed out whenever a physics mesh ↵Justin Clark-Casey (justincc)2012-02-161-2/+2
| | | | | | | | | | | | was generated for a mesh Also adds prim name to the "no asset data" error log message
| * Fix some logic mistakes where firstly osNpcCreate() without options was ↵Justin Clark-Casey (justincc)2012-02-163-5/+20
| | | | | | | | | | | | creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect. Hopefully makes progress on addressing http://opensimulator.org/mantis/view.php?id=5872
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-02-154-23/+101
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| * | In ObjectTortureTests, run garbage collector on Teardown and run scene loop ↵Justin Clark-Casey (justincc)2012-02-155-10/+68
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | update when scene objects have been deleted. At least on mono 2.6.4, running GC.Collect() is not guaranteed to force gc of all objects when run in the same method where those objects had references. Therefore, GC.Collect() is now being done in the per-script teardown of ObjectTortureTests. In addition, scene loop update is being run after garbage collection in order to clean out the viewer update list of scene objects in the SceneGraph. These measures mean that scene objects/parts are now garbage collected after a test run if deleted from the scene, resulting in a much better memory usage report (though probably still not very accurate). However, deletion takes a very long time - what's really needed is to find out now why the entire scene isn't being GC'd by this measure. This change hasn't yet been applied to the other stress tests.
* | | Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by ↵Dan Lake2012-02-172-0/+28
| |/ |/| | | | | AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set).
* | Refactor appearance saving for NPC to use AvatarFactoryModule interface.Dan Lake2012-02-143-15/+38
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