| Commit message (Collapse) | Author | Age | Files | Lines |
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outside world to retrieve appearance items. Not ACLed yet.
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This reverts commit 96f889b20e570a05fdb7c4f42057cc66671a60cb.
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783ee949
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being written
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the simulator executable.
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OpenSim.Region.Framework.Scenes.EventManager (OnFrame)
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incoming request data and the entire incoming data respectively.
See "help debug http" for more details.
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Mono.Data.SQL entry was bad
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user-friendly error messages
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Place FloatsamCache in the same namespace as our other core asset caches
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This reverts commit 2ec34580ce3807cede97539488237040e1a8a6cc.
Moving the attributes for mono addins back to the source file - this also fixes http://opensimulator.org/mantis/view.php?id=6278.
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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can have in a linkset
Applied with changes - patch was based on a repo different from core
Signed-off-by: Melanie <melanie@t-data.com>
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Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3
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'Body' to 'BSBody' for disambiguation when reading code.
Complete the API2 interface so nearly all methods on bullet
classes are available to the managed code. The efficient
single call simulation step is kept in place while all
other creation/destruction/parameterization can be done
in the managed code.
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'unknown'.
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Track current collision flags in BSPrim.
Add BulletSimAPI calls for saving and restoring rigidBodies using
construction information structure.
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refactoring to be a constant
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Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Framework/Servers/VersionInfo.cs
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Will help in automation of setting version info for addin dependencies.
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