| Commit message (Collapse) | Author | Age | Files | Lines |
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than all wrongly FlexiDrag
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disable any enabled logging from previous tests
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2.4.3 doesn't have Funcs >5 params, though mono 2.6 onwards does.
Standardize logging in JsonStoreScriptModule and some minor code formatting.
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an apparent issue with registering methods with more than 5 parameters on mono 2.4.3
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tests of for JsonStore
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but not locally.
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are on the ground. Makes them a little more stable.
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Conflicts:
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
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Sometimes settling of a vehicle from gravity introduces small
velocities that need to be kept.
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contact processing threshold since the first didn't solve tunneling
problems but used resources and the latter caused instabilities.
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below terrain. If the position is being corrected because it is out
of bounds, all other movement rules are out the window.
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from the console.
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This patch html escapes responses going to IE so that they cannot be
interpreted as HTML if the response type is "text/plain". This has no
effect if the reponse type has been set to "text/html" by
osSetContentType
Signed-off-by: nebadon <michael@osgrid.org>
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to the fetch URL to return the data in JSON format. Also adds a simple
'sim.html' that uses JavaScript to display the JSON data. Not pretty
but an example.
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BulletXNA.
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making the bulletXNA engine work again.
* The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor. Therefore, I had to update the IMotionState with a new method 'SetBody'. All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library.
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working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray.
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Hopefully will fix windows build via compile.bat
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scripts work properly. Scripts will no longer receive a failure indication through
this return value;
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without it.
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ODE is known to not see the ground sometimes on raycast so the double test is
needed.
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into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon)
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now as they appear to cause failures with testing in jenkins.
These tests are not very useful anyway as they never actually get a chance to try termination before the script runs out of stack
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deprecated in later .net versions
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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This doesn't seem to help the vehicle stability.
Rename vehicle internal variables adding a "V" or "W" so it is clear
when coordinates are vehicle or world relative.
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Conflicts:
OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
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and vehicles and clean up code by removing their kludgyness.
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New constants for llGetObjectDetails OBJECT_CHARACTER_TIME,
OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE,
OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ
also Pathfining constants, 3 of which are used by llGetObjectDetails
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and OpenSim.ini.example. Default remains abort.
This setting controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
co-op should be more stable but this option is experimental.
If moving from co-op to abort, existing script DLLs will need to be recompiled.
This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
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wait handle to script APIs.
APIs don't need to reference any methods on EventWaitHandle
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fails to load.
Moves the noise co-op start/stop debug log messages to only display if xengine debug level >= 1
Logs which stop strategy is being used (abort or co-op)
Adjusts some other logging to remove not very useful stuff
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