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* fix object crossings to other scene on same instanceUbitUmarov2015-09-263-1/+10
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* revert previus wrong commitUbitUmarov2015-09-251-8/+1
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* patch objects crossings for var regions, until region location is fully fixedUbitUmarov2015-09-251-1/+7
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* rearrange source codeUbitUmarov2015-09-251-313/+304
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* add butterflies to terrainUbitUmarov2015-09-251-185/+757
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* we still don't have extended wind and cloud neither do viewersUbitUmarov2015-09-242-49/+36
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* some cleanup on terrain encoderUbitUmarov2015-09-242-182/+63
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* save a few more bits per flat patchUbitUmarov2015-09-241-4/+5
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* don't mess ray direction..UbitUmarov2015-09-241-74/+78
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* add physics assistance on placement of a new object. This may help on ↵UbitUmarov2015-09-242-67/+104
| | | | mantis 7727, but may still need more work
* bug fix, let ubODE see more than one mesh on cast rayUbitUmarov2015-09-241-14/+1
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* change console main help to match masterUbitUmarov2015-09-241-13/+8
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* slow down terrain sending so other users of LAND queue do have a chance to ↵UbitUmarov2015-09-242-4/+4
| | | | send things
* dont let http keepalive and context reuse be trueUbitUmarov2015-09-232-3/+16
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* fix the DC term on flat patch encodingUbitUmarov2015-09-231-3/+3
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* speedup flat terrain patchs encoding, plus a few minor changes.UbitUmarov2015-09-231-173/+62
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* add Culture.FormatProvider on all casts to LSLString on Vectors and ↵UbitUmarov2015-09-231-6/+4
| | | | Quaternions. This may need better checking
* fix for future non square regionsUbitUmarov2015-09-232-5/+6
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* same for old OdeUbitUmarov2015-09-231-1/+1
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* remove a odd floating offset on physical prims/terrain collisionsUbitUmarov2015-09-231-16/+9
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* change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov2015-09-232-22/+64
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* fix GetPacketsQueuedCount typos in last commitUbitUmarov2015-09-221-1/+1
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* let minimum wqburst be a bit larger than MTUUbitUmarov2015-09-222-4/+4
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* removed a protocol breaking lludp debug option that no one should try, ↵UbitUmarov2015-09-225-100/+35
| | | | changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
* last merging of sog m_linkedAvatars into m_sittingAvatars - untested.UbitUmarov2015-09-212-49/+6
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* replace LSL reference to sog GetLinkedAvatarsUbitUmarov2015-09-211-3/+5
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* try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may ↵UbitUmarov2015-09-212-14/+6
| | | | still work
* add missing sit checkUbitUmarov2015-09-211-1/+2
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* remove duplicated and breaking codeUbitUmarov2015-09-211-3/+0
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* Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens2015-09-216-44/+37
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* coment out lludp debug things that only fill up the help screenUbitUmarov2015-09-211-0/+2
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* SQLite db migration updateUbitUmarov2015-09-213-6/+57
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* revert my change to the range of greyscale image maps, setting it back to 0 ↵UbitUmarov2015-09-211-3/+8
| | | | - 127.5 so not to break loading of old files. There isnt a range that fits all needs anyway
* fix terrain save greyscale mapping to 1:1 suporting standard 0-255m range ↵UbitUmarov2015-09-201-54/+16
| | | | and not only 0-127m. Jpeg format still using a non standard color encoded heightmap
* put back the hack to make viewers display map tags (now and then at least) ↵UbitUmarov2015-09-191-127/+236
| | | | that i had removed and do it also on the local region. Make parcel overlay a bit less transparent than i did before.
* a few more changes to worldMap. Use ExpireCaches, cache remote mapItems ↵UbitUmarov2015-09-192-269/+196
| | | | requests, etc
* MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thingUbitUmarov2015-09-183-63/+16
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* sync remote responses for mapItens with the local ones, but sending all ↵UbitUmarov2015-09-171-18/+11
| | | | valid information, so later we can cache/throotle
* dont block a region just bc it doesnt have the requested map itemUbitUmarov2015-09-171-10/+0
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* dont create terrain map asset for V1 viewers on large regions again, but do ↵UbitUmarov2015-09-171-165/+186
| | | | create parcel overlay since current viewers seem to use it (or we are missing something elsewhere)
* recover bulletS fps math change lost in mergeUbitUmarov2015-09-171-2/+3
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* remove messages on agents cross fails that got mergedUbitUmarov2015-09-171-64/+40
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* generate maptile assets again, v2 do use at least the parcels overlayUbitUmarov2015-09-171-2/+2
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* merge issues and a few more changesUbitUmarov2015-09-171-152/+116
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* remove bad merge code..UbitUmarov2015-09-171-14/+16
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* remove bad merge from masterUbitUmarov2015-09-161-12/+0
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* change point of evocation of AgentHasMovedAway for HGUbitUmarov2015-09-161-19/+9
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* Added migration for UserAccounts table.Kevin Cozens2015-09-151-0/+7
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* restore some avn code, fixing for var regionsUbitUmarov2015-09-161-23/+8
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* avoid a null ref (that should not happen after last commit), also reduce use ↵UbitUmarov2015-09-151-20/+28
| | | | of thread jobs, where one is good enought