Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Fixing stuff | gareth | 2007-04-30 | 1 | -0/+23 | |
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* | let's hope this fixes build issues | gareth | 2007-04-30 | 1 | -0/+49 | |
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* | It kinda works... | gareth | 2007-04-30 | 2 | -3/+31 | |
| | | | | | | Loads assets across the network, body shape still broken and not displaying properly in grid mode | |||||
* | W00t! It loads a DB! | gareth | 2007-04-30 | 1 | -10/+132 | |
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* | Oops! I done an AdamZaius (forgot to test build before submit | gareth | 2007-04-30 | 1 | -1/+7 | |
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* | Done some more conversion work on the asset server | gareth | 2007-04-30 | 8 | -427/+64 | |
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* | Copied gridserver ready to convert to asset server | gareth | 2007-04-29 | 30 | -1368/+2118 | |
| | | | | | | I'M THAT NUTS!!!!!!!! | |||||
* | Bugfixes | Adam Frisby | 2007-04-28 | 2 | -1/+5 | |
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* | Dumb mistake #2 | Adam Frisby | 2007-04-27 | 1 | -0/+1 | |
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* | Dumb mistake - forgot to assign the datastore variable | Adam Frisby | 2007-04-27 | 3 | -1/+4 | |
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* | Major ass commit | Adam Frisby | 2007-04-27 | 6 | -11/+46 | |
| | | | | | Added new "Datastore" parameter to simconfig.xml which is passed to storage engines via a new Initialise() function. | |||||
* | * Added new commandline option -config <configfile.xml> | Adam Frisby | 2007-04-27 | 2 | -3/+17 | |
| | | | | | Note: This is untested but is a very simple change and should 'just work'. If someone can test, appreciated. | |||||
* | Clearing up comment to reflect true strength of GenerateChallenge() | Adam Frisby | 2007-04-27 | 1 | -1/+1 | |
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* | Added challenge generation function to generate cryptographic strength ↵ | Adam Frisby | 2007-04-27 | 1 | -0/+19 | |
| | | | | challenges. | |||||
* | Cryptographic framework for authenticating and verifying remoting messages. ↵ | Adam Frisby | 2007-04-27 | 1 | -0/+90 | |
| | | | | Must be implemented as per the suggested implementation in the comments. Buyer beware - this code has not been peer reviewed by an expert cryptologist and needs to be done so before this security is relied upon for important transactions. | |||||
* | added just what opensim needs...yet another command line option: -noverbose ↵ | MW | 2007-04-26 | 5 | -10/+22 | |
| | | | | . cut down on the system console output (should really be stopping it all but not all output is going through OpenSim.Framework.Console) | |||||
* | At last: avatar-template.dat is no more | MW | 2007-04-26 | 3 | -5/+13 | |
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* | Mostly working again. | MW | 2007-04-26 | 7 | -169/+153 | |
| | | | | | | Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ). Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before) | |||||
* | attempted bug fix | MW | 2007-04-25 | 1 | -1/+1 | |
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* | updated to use lastest version of libsl but is currently broke when using SL ↵ | MW | 2007-04-25 | 48 | -135/+2539 | |
| | | | | viewer 1.15.02, due to big changes in the message templates. | |||||
* | Can now use the xml config file for setting up things like sandbox mode, ↵ | MW | 2007-04-25 | 2 | -3/+97 | |
| | | | | | | | | login server, physics engine etc. To use this mode add just -configfile to the startup line (instead of the -sandbox etc) A example of what to add to the xml is: SandBox="true" LoginServer="true" UserAccounts="false" LocalAssets="false" PhysicsEngine="basicphysics" (add those to config node in simconfig.xml). The current options for PhysicsEngine are : basicphysics, RealPhysX, OpenDynamicsEngine. | |||||
* | Small clean up of files and directories | MW | 2007-04-25 | 56 | -580/+501 | |
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* | * Added try{}catch{} to RunTerrainCmd | Adam Frisby | 2007-04-24 | 1 | -70/+99 | |
| | | | | | | * Exposed Thermal Erosion functions to RunTerrainCmd * Exposed Aerobic Erosion functions to RunTerrainCmd | |||||
* | Moved console input-handling function "RunTerrainCmd" into BasicTerrain ↵ | Adam Frisby | 2007-04-24 | 2 | -80/+85 | |
| | | | | itself, this allows independent versions of BasicTerrain to have different functionality exposed directly. | |||||
* | Added mutex instead of lock for update | Adam Frisby | 2007-04-22 | 1 | -37/+37 | |
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* | Needs testing. | Adam Frisby | 2007-04-22 | 3 | -3/+11 | |
| | | | | | | 1. Fixed Update Lock (should now compile) 2. Added support for rescaling a primitive without it jerking to the side. | |||||
* | Added lock around World.Update to prevent multiple updates occuring ↵ | Adam Frisby | 2007-04-22 | 1 | -32/+37 | |
| | | | | simultaneously (it happened!) | |||||
* | SimClient: Added Try/Catch over block of code which is triggering an ↵ | Adam Frisby | 2007-04-22 | 2 | -1/+17 | |
| | | | | | | | exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?] AvatarUpdate: Added check for if the physics actor is null before attempting to access it. | |||||
* | === Dedicated to Jesse. === | lbsa71 | 2007-04-22 | 25 | -1306/+1309 | |
| | | | | | | * Deleted empty directory | |||||
* | Now starts up a laggy (to be fixed) TCP server in grid mode and sends a banner | gareth | 2007-04-22 | 2 | -3/+18 | |
| | | | | | | NEED THREAD POOLS!!! DO NOT LET ME GET AWAY WITH BEING LAZY PEOPLE! | |||||
* | Added some more good stuff to the new TCP skeleton | gareth | 2007-04-22 | 1 | -7/+17 | |
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* | Bumped avatar entry height to 15m above ground rather than the old 1m above ↵ | Adam Frisby | 2007-04-22 | 1 | -1/+1 | |
| | | | | ground. Should prevent 'below ground' arrivals. | |||||
* | Removed last references to ancient LandMap[] array. | Adam Frisby | 2007-04-22 | 1 | -2/+1 | |
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* | Commented first 50% of World.cs's functions with /// tags | Adam Frisby | 2007-04-22 | 1 | -0/+64 | |
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* | Small fix | Adam Frisby | 2007-04-22 | 1 | -0/+1 | |
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* | Added exception handling to each function in World.cs - code is assumed ↵ | Adam Frisby | 2007-04-22 | 1 | -224/+369 | |
| | | | | stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned. | |||||
* | Comments (Part 2/2) | Adam Frisby | 2007-04-22 | 1 | -0/+24 | |
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* | Added OpenGridProtocol class - start of the new TCP-based intersim protocol, ↵ | gareth | 2007-04-21 | 25 | -1305/+1380 | |
| | | | | | | | | | very basic skeleton First commit since we lost JesseMalt - Dedicated to their memory | |||||
* | Part 1/2: Comments (other part will come later) | Adam Frisby | 2007-04-21 | 1 | -0/+18 | |
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* | Whoops. | Adam Frisby | 2007-04-21 | 1 | -2/+19 | |
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* | Terrain / Physics / Storage: | Adam Frisby | 2007-04-21 | 1 | -2/+9 | |
| | | | | | | * Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved. * Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified. | |||||
* | Config: | Adam Frisby | 2007-04-21 | 3 | -14/+14 | |
| | | | | | | * Added sane defaults to each configuration step. (The defaults for sim/user/grid will now create a working grid) | |||||
* | Added an island to the coast of this terrain. | Adam Frisby | 2007-04-20 | 3 | -0/+0 | |
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* | Fix | Adam Frisby | 2007-04-20 | 1 | -3/+3 | |
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* | Terrain files for Coastal Terrain Set (2 by 2 sims) and HOWTO.txt for importing. | Adam Frisby | 2007-04-20 | 5 | -0/+9 | |
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* | Terrain: | Adam Frisby | 2007-04-20 | 2 | -0/+10 | |
| | | | | | * Added 'multiply' command since rescale doesnt exactly do what Adam wants. | |||||
* | Terrain: | Adam Frisby | 2007-04-20 | 2 | -0/+10 | |
| | | | | | * Added 'rescale' command for normalising a terrain between two values | |||||
* | Hopefully fixed the forward slash bug in the gridurl set up | MW | 2007-04-20 | 1 | -7/+16 | |
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* | In memorium: Jesse Higginbotham (1990-2007) | Adam Frisby | 2007-04-20 | 1 | -0/+12 | |
| | | | | | | --- * Resource leaks fixed | |||||
* | Console: | Adam Frisby | 2007-04-20 | 2 | -3/+132 | |
| | | | | | | | | | | | | * Reorganised and added default handlers to main functions * Removed "regenerate" command, use "terrain regenerate" instead. * Added new "terrain seed" command to set the random seed * Added new "terrain load" command to load a terrain from disk * Added new "terrain save" command to save a terrain to disk Terrain: * Added new export and import functions for some common formats * Added new setSeed function to allow customising the random seed |