Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | | | | | | | | Rename some member fields to standard m_ OpenSim code convention | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -8/+8 | |
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| * | | | | | | | | | add header file | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -1/+28 | |
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| * | | | | | | | | | Add OpenSim.Server.Base reference in prebuild.xml. Initialize svc_checks ↵ | Justin Clark-Casey (justincc) | 2011-03-26 | 2 | -1/+5 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | dictionary in WebkeyOrPasswordAuthenticationService, which was what was causing the load failure. | |||||
| * | | | | | | | | | Removing hard-coded plugin loading in favour of direct class instantiation | SignpostMarv Martin | 2011-03-26 | 1 | -6/+5 | |
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| * | | | | | | | | | Altering log feedback | SignpostMarv Martin | 2011-03-26 | 2 | -14/+17 | |
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| * | | | | | | | | | Fixing bug that occurs when using web login- the result was not checked | SignpostMarv Martin | 2011-03-26 | 1 | -1/+1 | |
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| * | | | | | | | | | Making combined auth service re-use the existing auth services instead of ↵ | SignpostMarv Martin | 2011-03-26 | 1 | -21/+19 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | duplicating code Signed-off-by: SignpostMarv Martin <me@signpostmarv.name> | |||||
| * | | | | | | | | | InfoFormat > DebugFormat | SignpostMarv Martin | 2011-03-26 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Signed-off-by: SignpostMarv Martin <me@signpostmarv.name> | |||||
| * | | | | | | | | | LLLoginHandlers now supports both password & web login | SignpostMarv Martin | 2011-03-26 | 1 | -4/+15 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Signed-off-by: SignpostMarv Martin <me@signpostmarv.name> | |||||
| * | | | | | | | | | Adding a combined auth service, allowing users to login with either web ↵ | SignpostMarv Martin | 2011-03-26 | 1 | -0/+65 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | login or password Signed-off-by: SignpostMarv Martin <me@signpostmarv.name> | |||||
| * | | | | | | | | | WebkeyAuthenticationService is now no longer a stub! | SignpostMarv Martin | 2011-03-26 | 1 | -5/+35 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Signed-off-by: SignpostMarv Martin <me@signpostmarv.name> | |||||
| * | | | | | | | | | When an object is duplicated, add it to the full/local id SOG indexes as ↵ | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -1/+29 | |
| | |/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | well as Entities | |||||
| * | | | | | | | | Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each ↵ | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -5/+25 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | prim (e.g. a SOG with 3 prims would have the action executed three times). To do this, a new SceneObjectGroupsByFullID index in SceneGraph which just index's prims by their root part UUID, in order to avoid the inefficiency of filtering existing lists. Existing callers to SceneGraph.ForEachSOG() did not fail due to the multiple per SOG action executions - they were probably just much less efficient. Code suggests that no callers expected ForEachSOG() to execute actions on sog multiple times | |||||
| * | | | | | | | | refactor: rename SOG collections in SceneGraph to make it clearer that they ↵ | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -30/+30 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | are indexing each part's UUID, not just the root part. | |||||
| * | | | | | | | | minor: make it clearer in the log where we're loading region config files ↵ | Justin Clark-Casey (justincc) | 2011-03-25 | 2 | -17/+15 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | and not the regions themselves | |||||
| * | | | | | | | | in region web loader, print out url that config is being loaded from (this ↵ | Justin Clark-Casey (justincc) | 2011-03-25 | 1 | -2/+2 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | wasn't being done anywhere). | |||||
| * | | | | | | | | Log the xml/ini regions config files that opensim loads from, and the ↵ | Justin Clark-Casey (justincc) | 2011-03-25 | 2 | -4/+21 | |
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | regions that it loaded from them This will show up with the lines [REGION LOADER FILE SYSTEM]: Loading config files from ./Regions, etc. | |||||
| * | | | | | | | Add ILandObject.IPrimCounts for the new prim count module. | Justin Clark-Casey (justincc) | 2011-03-25 | 5 | -31/+52 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Not functional yet, but tests now act against this object rather than interrogating the module directly | |||||
| * | | | | | | | factor out common test setup code in PCM tests | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -57/+53 | |
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| * | | | | | | | extend TestAddOwnerObject() to add a second object | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -4/+14 | |
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| * | | | | | | | Add PrimCountModuleTests.TestRemoveOwnerObject(). | Justin Clark-Casey (justincc) | 2011-03-23 | 2 | -6/+60 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs | |||||
| * | | | | | | | refactor common sop setup parts into a single method | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -17/+23 | |
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| * | | | | | | | refactor: simplify part of AddSceneObject() test setup by moving sog ↵ | Justin Clark-Casey (justincc) | 2011-03-23 | 2 | -10/+33 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | construction into SceneSetupHelpers.CreateSceneObject() | |||||
| * | | | | | | | use a 3 part object for the pcm test rather than a 1 part, for improved test ↵ | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -10/+14 | |
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| * | | | | | | | user a non UUID.Zero user in pcm test to avoid any special treatment of ↵ | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -4/+5 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | UUID.Zero | |||||
| * | | | | | | | Extend simple PCM add object test to check all counts | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -0/+11 | |
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| * | | | | | | | Add method doc to the Get*() methods on PrimCountModule | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -0/+27 | |
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| * | | | | | | | remove a rogue Console.WriteLine() from the last commit. | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -1/+0 | |
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| * | | | | | | | Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to ↵ | Justin Clark-Casey (justincc) | 2011-03-23 | 5 | -5/+59 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listen for that rather than EventManager.OnParcelPrimCountAdd OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count. Extend automated test for this scenario. | |||||
| * | | | | | | | Fix a typo in the SQLite DLL config and amend the instructions for running ↵ | Marck | 2011-03-23 | 2 | -2/+2 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | on Linux. Under Linux (and probably also under OSX), the operating system must be able to find the new SQLite DLL in the library search path. | |||||
| * | | | | | | | Add an initial confidence-building TestAddObject() for prim counts. | Justin Clark-Casey (justincc) | 2011-03-22 | 5 | -25/+116 | |
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| * | | | | | | | Typo fix | BlueWall | 2011-03-22 | 1 | -1/+1 | |
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| * | | | | | | | More SQLite work. | BlueWall | 2011-03-22 | 4 | -2/+6 | |
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| * | | | | | | | On initial setup, include estate and regions names in questions to make it ↵ | Justin Clark-Casey (justincc) | 2011-03-21 | 2 | -5/+7 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | clearer what they relate to. | |||||
| * | | | | | | | In initial setup, stop a user being able to create a new estate with the ↵ | Justin Clark-Casey (justincc) | 2011-03-21 | 1 | -14/+31 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | same name as an existing estate. | |||||
| * | | | | | | | On initial opensim setup, don't ask the user whether they want to join an ↵ | Justin Clark-Casey (justincc) | 2011-03-21 | 1 | -39/+63 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | existing opensim estate when there aren't any. Proceed directly to estate setup instead. | |||||
| * | | | | | | | refactor: use EstateDataService property directly instead of loading it into ↵ | Justin Clark-Casey (justincc) | 2011-03-21 | 1 | -12/+7 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | a local variable | |||||
| * | | | | | | | minor: slightly adjust previous method doc. | Justin Clark-Casey (justincc) | 2011-03-21 | 2 | -2/+2 | |
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| * | | | | | | | add method doc to IEstateDataService and IEstateDataStore interfaces | Justin Clark-Casey (justincc) | 2011-03-21 | 2 | -2/+90 | |
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| * | | | | | | | On initial region registration, if the user chooses the option to make the ↵ | Justin Clark-Casey (justincc) | 2011-03-21 | 8 | -1/+172 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | region part of an existing estate, then list the existing region names. | |||||
* | | | | | | | | Don't send a windlight profile to clients if windlight is not set for | Melanie | 2011-03-21 | 1 | -2/+2 | |
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | that region. This should restore normal day and night cycles for regions without WL settings. | |||||
* | | | | | | | Upgrade SQLite: | BlueWall | 2011-03-18 | 3 | -0/+1 | |
| |_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | Fixes metadata issues. Tested on Linux and Windows - may fix issues seen on OSx as well. | |||||
* | | | | | | Thanks Kevin Cozens for a patch that: | BlueWall | 2011-03-17 | 5 | -10/+10 | |
| | | | | | | | | | | | | | | | | | | | | | | | | Fixes several spelling mistakes | |||||
* | | | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-03-16 | 1 | -1/+1 | |
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| * \ \ \ \ \ | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | BlueWall | 2011-03-15 | 6 | -38/+133 | |
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| * | | | | | | | Hello, World! | BlueWall | 2011-03-15 | 1 | -1/+1 | |
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* | | | | | | | | minor: bring comment into line with code reality | Justin Clark-Casey (justincc) | 2011-03-16 | 1 | -1/+1 | |
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* | | | | | | | Fix a bug in T015_LargeSceneObjects() where the large scene object was ↵ | Justin Clark-Casey (justincc) | 2011-03-14 | 1 | -2/+3 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | stored 31 times (1 time for each added part) instead of once at the end, even though only the largest 31 prim scene object was retrieved and tested. This considerably speeds up the test, when on sqlite it now only takes 2 seconds rather than 30+ | |||||
* | | | | | | | when retrieving a sog in database tests, don't bother adding the scene since ↵ | Justin Clark-Casey (justincc) | 2011-03-14 | 1 | -14/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | this isn't used | |||||
* | | | | | | | Add method doc to T015_LargeSceneObjects() and slightly clean up formatting. | Justin Clark-Casey (justincc) | 2011-03-14 | 1 | -3/+6 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This test takes a considerable time on SQLite but should remain since it's testing storage and retrieval of a scene object with 31 parts. |