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* Shift default OpenSim library into its own directoryJustin Clarke Casey2007-12-303-1/+7
* In this commit I am using an editor feature called "Save All" before I commit.Tedd Hansen2007-12-305-1/+23
* Added comments to ScriptEngine classes that explains what their purpose isTedd Hansen2007-12-307-0/+71
* * re-applied AddNewPrim refactoring... third time now...lbsa712007-12-301-36/+34
* Set svn:eol-style.Jeff Ames2007-12-300-0/+0
* * Patch from Alondria that re-fixes llSetColorTeravus Ovares2007-12-301-20/+20
* * This update rolls back the packetpool and LibSL changes. Please retest and...Teravus Ovares2007-12-3012-169/+159
* * Applied Melanie's same instance IM fix. This will make IMs work within the...Teravus Ovares2007-12-303-19/+22
* * Extracted out old RezObject method placing at absolute pos without the rayt...lbsa712007-12-291-0/+5
* Make inventory items nominate explicit inventory folders rather than hardcodingJustin Clarke Casey2007-12-292-7/+64
* Allow OpenSim operators to specify their own asset sets without needing to ch...Justin Clarke Casey2007-12-294-19/+89
* Set svn:eol-style.Jeff Ames2007-12-292-8/+8
* * Patch from Melanie that fixes an inventory folder duplication. Thanks MelanieTeravus Ovares2007-12-281-11/+1
* * Patch from Melanie provides Util.CleanString and uses it on the prim name a...Teravus Ovares2007-12-283-8/+30
* Add System.Xml back into AssetServer and into AssetLoader for the first time....Justin Clarke Casey2007-12-281-0/+2
* Migrate opensim default assets up another directory in preparation for extrac...Justin Clarke Casey2007-12-2874-2/+2
* Move OpenSimAssetSet assets file up into assets pending further changesJustin Clarke Casey2007-12-282-1/+1
* Remove now dead codeJustin Clarke Casey2007-12-281-44/+0
* Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey2007-12-287-134/+205
* * applied melanie's matnis patch #255. Thanks Melanie.Teravus Ovares2007-12-281-2/+2
* Move inventory contents configuration files to bin/inventory folderJustin Clarke Casey2007-12-285-6/+6
* * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ab...Teravus Ovares2007-12-284-11/+50
* * Made a copy of parts before updating to avoid dictionary updated exceptions...lbsa712007-12-282-4/+10
* * redid the AddNewPrim refactoring as that got lost in r2855lbsa712007-12-281-35/+34
* Set svn:eol-style.Jeff Ames2007-12-283-60/+60
* Patch from Johan: LibSL updated to the latest revision (1568) and all packets...Adam Johnson2007-12-2811-244/+310
* * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ...lbsa712007-12-288-100/+91
* * Patch from Melanie. Thanks Melanie!Teravus Ovares2007-12-289-29/+21
* * Added ability to create new prim on existing prim (rezzing prim from invent...Teravus Ovares2007-12-286-54/+121
* Add missing "System." to System.NullReferenceExceptionCharles Krinke2007-12-281-1/+1
* * Fixed Physical prim, various issues, viewer freezes, sim crashes, ODE error...Teravus Ovares2007-12-271-6/+19
* Thank you again, Alondria for:Charles Krinke2007-12-271-2/+55
* * Optimized usingslbsa712007-12-27277-4427/+4704
* * removed always true iflbsa712007-12-271-15/+12
* * Fixed MonoSQLite Update Table routineTeravus Ovares2007-12-274-26/+53
* Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ...Justin Clarke Casey2007-12-275-54/+66
* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-2713-39/+82
* * Fixed the matching logic error on the LLQuat to axiom quat :PTeravus Ovares2007-12-271-1/+1
* * fixed a logic error in the receiving end of the prim load for the sit targetTeravus Ovares2007-12-271-2/+5
* * Fixed compile issue caused by half-refactoring (sorrry!)Adam Frisby2007-12-271-1/+12
* * Added Sit Target persistence over sim restarts for mySQL and MonoSQLite.Teravus Ovares2007-12-274-0/+163
* * Added osRegionRestart(float secs) to LSL CommandsAdam Frisby2007-12-271-2/+27
* * Added osTerrainSetHeight(int x, int y, double val) to LSL commandsAdam Frisby2007-12-273-0/+27
* * Added slightly better object sit handlingTeravus Ovares2007-12-276-111/+245
* Prim inventory persistence phase 1: Creation of preliminary table in sqlite.Justin Clarke Casey2007-12-277-30/+103
* * Play the 'landing' animation when landing and minimize the collision protec...Teravus Ovares2007-12-261-1/+2
* * Patch from Charlie Omega for standard secondlife inventory folders: see man...Teravus Ovares2007-12-262-24/+103
* * Patch from Charlie0 to the OpenSim/Tools/OpenSim.GUI application to include...Teravus Ovares2007-12-261-0/+20
* If a prim is persisted in the region, scripts dragged into its inventory afte...Justin Clarke Casey2007-12-263-5/+15
* * This update includes a wide range of changes to the ODEPlugin for avatar mo...Teravus Ovares2007-12-265-43/+86