| Commit message (Collapse) | Author | Age | Files | Lines |
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desintation sim has no active script engines.
This involves getting IScene.RequestModuleInterfaces() to return an empty array (as was stated in the method doc) rather than an array containing one null entry.
Callers adjusted to stop checking for the list reference being null (which never happened anyway)
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we can inspect count of taint lists instead.
also groups OdeCharacter.CreateOdeStructures() and DestroyOdeStructures() together
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This is the message a region sends to its neighbours when it comes up
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think I've ever seen this.
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contain a null character.
Ignoring the ancient code glyphs not to do this....
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remove the character whilst iterating over the list.
This commit also removes locking on OdeScene._characters since code is single threaded
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match existing DestroyOdeStructures()
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nothing right now
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point of detection rather than later on.
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DestroyODEStructures()/AvatarGeomAndBodyCreation().
This saves us having to do it separately when a character capsule size is changed
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actor maps
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the actor reference in OdeScene.actor_name_map rather than leaving it dangling.
This also largely centralizes adds/removes in OdeScene.AddCharacter()/RemoveCharacter()
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maintaining their own properties
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keep reusing the same list.
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OpenSim.ini.example.
If anybody was changing this and wondering why there was no effect, this is why.
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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SendCreateChildAgent" message
This is misleading since a simulator will call this method before successfully trying remote regions.
Also comments out spammy "[SIMULATION]: Stream handler called" AgentHandlers messages for now.
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57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages
These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them.
Also finally get the deregister grid service message working properly
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This is necessary to see map tiles on v2/v3 viewers and appears to work fine
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deregister region message
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(e.g. 1000, 1000) rather than meter positions (256000, 256000)
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regeneration.
Maptile storage appears orthogonal to region registration
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This will hopefully address mantis 5471, 5694 and 5718.
This code is now in opensim-libs, along with Diva's slightly older patches (which were already applied to the DLLs in the opensim tree).
Thanks Oren!
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scripts are loading.
From field experience, we know that simulators can be unstable if a user logs in before the scripts have finished loading.
This commit turns login_disable = true in [RegionReady] on by default which prevents this from happening.
If you want the old behaviour, please copy these section from OpenSimDefaults.ini into OpenSim.ini and set login_disable = false
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This only provides enough functionality to allow operations for no money (e.g. sell for $0).
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after printing out the error, since this method is invoked by users.
Still throwing the exception on the stream method since this invoked programatically
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putting out a useful complaint message if we haven't for some reason
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scripts from the appdomain in XEngine.
All the other actions (script state save, etc.) still occur.
This makes shutdown where there are many scripts vastly quicker.
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
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own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
Instead, just have both subclasses use the PhysicsActor.LocalID property.
This restores collision functionality that fell away in 45c7789 yesterday
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changes, just cleanup
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read lock
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Recent issues in http://opensimulator.org/mantis/view.php?id=5794 were not related to HG friends
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