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* Still about Ai's patch: it turns out OpenSim doesn't work well without an ↵Diva Canto2015-08-251-2/+2
| | | | asset cache because of temporary assets. So setting the default asset cache to Cenome, which is the in-memory cache.
* Fixed comment in ini related to previous patchDiva Canto2015-08-251-1/+1
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* Changes to .ini.example files to improve instructions and workflow for ↵Ai Austin2015-08-252-20/+18
| | | | | | | | | | | | standalone setups Clarify what must be changed in initial .ini files to create a working standalone setup now that [Const] variables are used. Fix separator used in one of choice lists for [Const] BaseURL descriptor. Minor changes to line spacing of some sections in StandaloneCommon.ini.example file for layout regularity. Correction of a typo in comment. Signed-off-by: Diva Canto <diva@metaverseink.com>
* Revert "BulletSim: delay adding a scene presence to the list of presences"Robert Adams2015-08-243-33/+19
| | | | | | Remove these changes until the region crossing problems can be figured out. This reverts commit 062ec0efbda0e4ca6df5541039569e023d0d0e79.
* BulletSim: delay adding a scene presence to the list of presencesRobert Adams2015-08-233-19/+33
| | | | | until it is fully configured. Another addition to fixing the collisions stopping problem.
* In ScenePresence, when removing from the physical scene, unsubscribeRobert Adams2015-08-231-1/+1
| | | | | from collisions before removing the collision callbacks. Should not make operational differences.
* Add Culture.FormatProvider to String.Format, like it is done for LSLFloatlillith xue2015-08-241-3/+3
| | | | Signed-off-by: Melanie Thielker <melanie@t-data.com>
* Revert "update libomv managed dlls to 49a5cf05c32e - fresh clone default ↵dahlia2015-08-235-184/+119
| | | | | | settings release mode VS 2015 community edition" This reverts commit 4f8e18e31c75c31c833833ca7582938b1bb95804.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimdahlia2015-08-231-62/+62
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| * Just replace all m_data accesses with accesses to Data, which isMelanie Thielker2015-08-241-62/+62
| | | | | | | | protected against nullrefs
* | update libomv managed dlls to 49a5cf05c32e - fresh clone default settings ↵dahlia2015-08-235-119/+184
|/ | | | release mode VS 2015 community edition
* Revert "Revert "Fix a possible nullref caused by accessing m_data rather ↵Melanie Thielker2015-08-231-4/+4
| | | | | | | | than Data"" Needed after all This reverts commit 26094c21feb8f63d7e6ed46ec2668f213d9dc623.
* Fix the nullref in scripts - the right wayMelanie Thielker2015-08-231-3/+3
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* Revert "Fix a possible nullref caused by accessing m_data rather than Data"Melanie Thielker2015-08-231-4/+4
| | | | | | My bad! This reverts commit 20326e1947f56c6c39a9e701859c286ebee062e0.
* Refine comments .ini file setup for new StandaloneAi Austin2015-08-212-2/+7
| | | | | | | Helpful comment for setting [const] section of OpenSim.ini to allow for standalone. Correction to StandaloneCommon.ini.example as [GridInfoServices] welcome parameter does work and is also useful for standalones.
* More plumbing on agent statesMelanie Thielker2015-08-202-0/+17
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* Fix multiple moving_end and add moving_start to llSetKeyframedMotionJeff Kelley2015-08-201-10/+15
| | | | Signed-off-by: Melanie Thielker <melanie@t-data.com>
* Partial plumbing for the agent stateful module features negotiationMelanie Thielker2015-08-2010-14/+41
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* Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2015-08-192-2/+2
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| * Add explicit initialization because mono 3 doesn't like what mono 2 allowsMelanie2015-08-192-2/+2
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* | Fix a possible nullref caused by accessing m_data rather than DataMelanie Thielker2015-08-191-4/+4
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* Convert the lsl list type into a struct. EXPERIMENTAL! This may affectMelanie Thielker2015-08-194-172/+172
| | | | the llSetPrimitiveParams family of functions adversely. Please test!
* Some unit tests are simply broken and create an API with a null m_item.Melanie Thielker2015-08-191-0/+6
| | | | | This isn't supposed to be done and should be changed in the tests. For now, add a protective check.
* Try to address Mantis #7689. When adding a scalar to a list, make a copyMelanie Thielker2015-08-191-2/+5
| | | | as is done when adding another list.
* Change the IScriptApi back to it's original form, removing XEngineMelanie Thielker2015-08-1722-69/+101
| | | | | specific additions that should not have been there in the first place. Sleeping and time measurement are now completely internal to XEngine
* Revert "When scripts are sleeping, don't count that as execution time"Melanie Thielker2015-08-1718-95/+49
| | | | | | | The approach is good but the way it is written breaks the architecture. Rewrite follows. This reverts commit a568f06b7faea807149205d0e47454e4883e4836.
* Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2015-08-171-15/+15
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| * Minor improvement of previous patch.Diva Canto2015-08-161-6/+10
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| * MANTIS-7684 - Use the user management module to get username for script dialogsCinder2015-08-161-13/+9
| | | | | | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* | Prevent the spammy "many event" message from appearing in normal use.Melanie Thielker2015-08-171-2/+4
|/ | | | | | Console command debug xengine now turns that on. Also, per orenh, remove the triggers at 1000 and 10000 as they are not useful now that top scripts works.
* Make Setup_XXX=disabled not even load the module at all, rather thanMelanie Thielker2015-08-161-0/+7
| | | | loading and not using it
* Create want and need lists for agent data interchange formats.Melanie Thielker2015-08-161-0/+44
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2015-08-151-0/+61
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| * Adding the IAgentStatefulModule interface. It is used in addtion toMelanie Thielker2015-08-151-0/+61
| | | | | | | | | | one of the existing module interfaces to denote a module that holds agent specific state that should be transferred to other regions
* | Removed ignoreCase=true from the call to Type.GetInterface, because, well, ↵Diva Canto2015-08-154-5/+5
|/ | | | we don't want to ignore case. And this seems to be causing problems in mono 4.3.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2015-08-145-15280/+15283
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| * Only send the requested ObjectPropertiesFamily in the ↵Drake Arconis2015-08-151-1/+1
| | | | | | | | | | | | RequestObjectPropertiesFamily reply and not the actual ObjectProperties packet Signed-off-by: Melanie Thielker <melanie@t-data.com>
| * Update libomv managed dlls to 49a5cf05c32edahlia2015-08-143-0/+0
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| * Send a proper ownerid for Object messages to conform with what viewer expectsDrake Arconis2015-08-151-2/+5
| | | | | | | | Signed-off-by: Melanie Thielker <melanie@t-data.com>
| * Remove DOS line endings from LSL_API.csMelanie Thielker2015-08-131-15278/+15278
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* | Only send the requested ObjectPropertiesFamily in the ↵Drake Arconis2015-08-141-1/+1
|/ | | | | | RequestObjectPropertiesFamily reply and not the actual ObjectProperties packet Signed-off-by: Diva Canto <diva@metaverseink.com>
* Whitespace borkness?Diva Canto2015-08-121-15277/+15277
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* Send correct uuids in the FromID and ID packet fields for llInstantMessageDrake Arconis2015-08-121-5/+2
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* Added *.Tests.log to .gitignoreOren Hurvitz2015-08-111-0/+1
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* When the user stops a script, have it remain stoppedOren Hurvitz2015-08-113-3/+28
| | | | | | Previously the script state was never saved for a !Running script, so upon region restart the script would be Running again. The use of the 'StayStopped' flag is needed because all scripts are automatically stopped when the region shuts down, but in that case we shouldn't save in their state that they're !Running.
* When scripts are sleeping, don't count that as execution timeOren Hurvitz2015-08-1118-49/+95
| | | | Sleeping doesn't use the CPU.
* Show Script Time in the statistics panelOren Hurvitz2015-08-113-38/+69
| | | | The value shown is the number of milliseconds per frame that were spent executing scripts in this region.
* Changed "Script Execution Time" to be the gross time, i.e. including ↵Oren Hurvitz2015-08-111-164/+176
| | | | | | handling it in XEngine Previously the "Net Time" was reported: only the time actually spent in the script's code. This is not a correct indication of how much load the script places on the simulator, because scripts that change state often or have many events use up a lot of time just in the event handlers, and previously this time wasn't counted.
* Report "Script Execution Time" as the time spent executing the script in the ↵Oren Hurvitz2015-08-114-51/+241
| | | | | | | | last 30 seconds. Use a sliding window to calculate this. Notes: - This metric provides a better indication of which scripts are taking up a lot of CPU (and therefore should be optimized). - Previously the execution time was reset to 0 in every new measurement period, causing the reported time to fluctuate for no reason. This has been fixed by using a sliding window.
* Improved calculation of Script Execution TimeStartedOren Hurvitz2015-08-112-7/+13
| | | | | | 1. Use a Stopwatch (a high-resolution timer) 2. Whenever we start a new measurement period, zero out the total execution time (previously it just kept accumulating) 3. Changed the measurement period from 30 minutes to 30 seconds. This is much more useful in the "Top Scripts" dialog, as it shows currently active scripts