| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
OpenSim/Framework/RegionSettings.cs
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This is damage control es EstateSettings is not the place this can be put.
EstateSettings is nt unique to a region and therefore would introduce
a hard limit of one telehub per estate, completely shutting off the
option of having SL style telehubs, e.g. one per region. Whole
estate teleport routing can still be implemented id desiresd, this
way all options are open while the other way most options get closed
off.
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Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
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collider rather than OPCODE."
This reverts commit 4eef6725f4116aa70de729b71d60636a7d0a68f5.
Reverting for now since this fails with "terminate called after throwing an instance of 'std::bad_alloc'" on Wright Plaza instances.
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existing fetch hasn't responded before a timeout.
This is to stop a high priority image/texture request from blocking the entire download queue if its asset fetch got dropped for some reason.
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Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
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This allows a way to manually clear pending image queue requests for debug purposes
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Add osGetHomeURI function to the family of osGetGrid* functions. Returns the SRV_HomeURI setting from the [LoginService] configuration.
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Make SRV_HomeURI available on the GridInfoService through the "/json_grid_info" URI. This i s mainly to service OSSL, but can be seen externally via the URI.
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Back out some of the oar monitoring for the time being. Need to find a better way to get feedback. Will re-visit this soon.
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Add function osGetGridCustom to take an argument for the GridInfo kpv to retrieve from the GridInfoService
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The osGetGrid**** functions will now get the grid settings from the GridInfoService. Set the GridInfoURI in your ./bin/config-include/GridCommon.ini [GridInfo] section.
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rather than OPCODE.
As discussed on the opensim-dev mailing list, this is to avoid a demonstrated ODE collider segfault when stress-testing a simulator running more than one region using the bundled pCampbot.exe
As before, the ODE revision used is r1755 - only the collider has changed.
Tests so far reveal little performance change.
However, if noticeable issues do arise, please report on mantis and/or the opensim-dev mailing list.
The previous libraries are temporarily in bin/Physics-previous-ode-libs
These can be copied back to bin if one wants to compare behaviour with the previous libraries.
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microthread. A stab at fixing exceptions.
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adjustment commit.
Left in the method doc.
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monocov was a code coverage attempt 3 years ago which no longer works.
other removed targets have been commented out or unused for a very long time
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no need for these checks just use Allow_osTeleportAgent = PARCEL_OWNER
also increased function to severe threat level to make it harder to
accidently enable it for everyone.
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Conflicts:
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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display one script's status
Usage is now scripts show [<script-item-uuid>]
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OnObjectRemoved just once in the UrlModule itself, rather than repeatedly for every script.
Doing this in every script is unnecessary since the event trigger is parameterized by the item id.
All that would happen is 2000 scripts would trigger 1999 unnecessary calls, and a large number of initialized scripts may eventually trigger a StackOverflowException.
Registration moved to UrlModule so that the handler is registered for all script engine implementations.
This required moving the OnScriptRemoved and OnObjectRemoved events (only used by UrlModule in core) from IScriptEngine to IScriptModule to avoid circular references.
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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rotating physical objects. This does not use physics. Currently the rate
of change is determined as 1 / (PI * Strength).
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with Melanie and Nebadon, SL behavior seems to be that non physical
objects snap to the request rotation.
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