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* If no job engine is started at all, keep checking it's status fromMelanie Thielker2015-11-241-3/+2
* simplify DeliverChatToAvatars(..) ( hopefully not breaking it )UbitUmarov2015-11-241-73/+62
* again chat echos, check repeats uncondicionallyUbitUmarov2015-11-241-2/+5
* reset control even prior to useUbitUmarov2015-11-241-0/+2
* at end of teleport disable the sending simulator, not destinyUbitUmarov2015-11-241-2/+6
* reduce 'echos' on several regions per instance (mantis 7754)UbitUmarov2015-11-241-1/+2
* try not to use Process.HasExit that is broken in some mono versionsUbitUmarov2015-11-241-9/+12
* Flipped version to 0.9.0.0Diva Canto2015-11-231-1/+1
* remove a debug messageUbitUmarov2015-11-241-1/+1
* revert previus commitUbitUmarov2015-11-233-7/+16
* remove libomv detection/log from llLoginServiceUbitUmarov2015-11-233-16/+7
* remove warning on siting in phantom prims without sittargetUbitUmarov2015-11-231-1/+1
* Fixed some stupid math and checks on --bounding-origin and --bounding-size. B...Jak Daniels2015-11-221-20/+9
* change silly Monitor useUbitUmarov2015-11-221-11/+11
* change syncronization methodUbitUmarov2015-11-221-76/+65
* revert take the Monitor.wait out of the locksUbitUmarov2015-11-221-17/+16
* coment out merge option on multiregion oar load i addedUbitUmarov2015-11-221-1/+1
* take the Monitor.wait out of the locksUbitUmarov2015-11-221-16/+17
* a few more changes on Multiregion control file loadUbitUmarov2015-11-222-9/+19
* add a a missing monitor.wait if still not needed, mb in futureUbitUmarov2015-11-221-3/+8
* a few changes on Multiregion control file load ; load oar seems far from goodUbitUmarov2015-11-222-8/+15
* add Monitor.wait on loadUbitUmarov2015-11-221-0/+4
* reduce noise before compareUbitUmarov2015-11-221-2/+13
* add merge option on multioar testUbitUmarov2015-11-221-1/+3
* minor changesUbitUmarov2015-11-221-14/+19
* don't use 'funny' QuaternionsUbitUmarov2015-11-221-0/+2
* Changes to Load Oar options and new code to support importing OARs with diffe...Jak Daniels2015-11-224-56/+280
* Changes to TerrainModule/ITerrainModule to support importing OARs with differ...Jak Daniels2015-11-222-0/+33
* Changes to TerrainChannel/ITerrainChannel to support importing OARs with diff...Jak Daniels2015-11-222-0/+150
* Changes to LandObject/ILandObject to support importing OARs with different Re...Jak Daniels2015-11-222-18/+319
* row format fixed removed to allow creation of regions tableShy Robbiani2015-11-211-1/+5
* add a missing overrideUbitUmarov2015-11-211-3/+3
* add a missing overrideUbitUmarov2015-11-211-1/+1
* add thread allocation calls for new ode.dll (old ode)UbitUmarov2015-11-212-16/+25
* some cleanup, allow cast rays to collide with terrain within limited range (...UbitUmarov2015-11-213-366/+8
* remove a warningUbitUmarov2015-11-211-3/+3
* remove some duplicate using statementsUbitUmarov2015-11-213-5/+1
* remove some compile warnings increasing total number by 2UbitUmarov2015-11-216-18/+6
* stop the Vehicle AFTER fixing position not before, bc stop code also updates...UbitUmarov2015-11-201-6/+5
* stop a Vehicle on a failed region cross (or empty border) (old ode)UbitUmarov2015-11-202-0/+13
* remove Ode.Net - missing file. ( old ode may be broken now)UbitUmarov2015-11-201-0/+2025
* remove Ode.Net - missing files. ( old ode may be broken now)UbitUmarov2015-11-202-2/+7
* remove the hard to maintain Ode.Net wrapper only in use by old odeUbitUmarov2015-11-2010-297/+33
* change ScriptStopStrategy to the default value co-op (mantis 7740UbitUmarov2015-11-201-1/+1
* make llAvatarOnLinkSitTarget(0) return UUID.ZeroUbitUmarov2015-11-201-3/+6
* change a log message from error to just DebugUbitUmarov2015-11-201-1/+1
* ubOde: add threading related calls new ode.dll may need. Hope this doesn't br...UbitUmarov2015-11-202-4/+23
* remove unused return value on DeliverMessageTo()UbitUmarov2015-11-202-10/+8
* remove duplicate object chat messages ( mantis 7745 ),fix llRegionSay, this a...UbitUmarov2015-11-202-7/+12
* clean code a bitUbitUmarov2015-11-191-13/+5