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* Bug fix for creating users in standalone: the newly-created root folder was ↵diva2009-06-101-0/+3
| | | | not being set in the cached profile. I suspect this bug has been around for a while.
* Fixed problem in configuration for GridHypergrid.ini.diva2009-06-101-1/+1
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* Small bug fix in HG.diva2009-06-101-1/+2
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* Thank you kindly, BlueWall, for a patch that solves:Charles Krinke2009-06-102-9/+10
| | | | | SQLite error on creating user.
* Removing the default reading of AssetCaching on all cache modules.diva2009-06-102-2/+2
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* Added some defaults to OpenSim.ini.example so that it works out of the box ↵diva2009-06-101-0/+13
| | | | again with zero configuration.
* Reverse the default setting in Flotsam Asset Cache. Nothing should be the ↵Melanie Thielker2009-06-101-1/+1
| | | | default
* Flipping memory cache to false (default) in Flotsam cache, because of a bug ↵diva2009-06-101-1/+1
| | | | in libomv.
* Commenting the IAR tests for now until we understand how to set up things in ↵diva2009-06-101-4/+4
| | | | this new inventory model.
* duh. wrong variable name in SceneSetup.diva2009-06-101-4/+4
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* The previous commit was still wrong.diva2009-06-101-1/+1
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* Attempt at fixing the inventory archiver tests.diva2009-06-101-1/+15
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* Attempt at disabling the inventory unit tests, so I can figure out how to ↵diva2009-06-101-6/+6
| | | | fix them. The test setup is broken.
* Heart surgery no.2: the inventory service hooks. diva2009-06-1034-437/+726
| | | | | | | Several improvements in the connectors themselves. Several improvements in configurations. Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-101-2/+2
| | | | | | | | Eat collision errors --- NOTE: this fix might be naive, it seems to have helped us getting to 81 avatars (whereas we'd crash with 20 before), but it sure would benefit from some check-over by a person skilled in the art of ODE physics.
* persists Estate.PublicAccess settings across reboots [re #552]Dr Scofield2009-06-101-0/+3
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* makes voice setting persistent [re #552]Dr Scofield2009-06-101-0/+2
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* adding lastlogin information to admin_exists_user: will be 0 if theDr Scofield2009-06-101-0/+9
| | | | | user does not exist or hasn't logged in yet.
* Formatting cleanup.Jeff Ames2009-06-1061-121/+120
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* Letting the Flotsam cache be enabled even when [AssetCache] section is ↵diva2009-06-091-8/+9
| | | | missing. Thank you mcortez!
* Formatting cleanup. Ignore some generated files.Jeff Ames2009-06-0911-263/+264
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* Update svn properties.Jeff Ames2009-06-094-1538/+1538
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* ARGH!!!! note to self: ALWAYS use String.IsNullOrEmpty(...)!Dr Scofield2009-06-091-1/+2
| | | | | | this patch fixes RemoteAdminPlugin gratuitously updating the user password even if no update was intended.
* Added Snoopy to CONTRIBUTIRS.txtMelanie Thielker2009-06-091-0/+1
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* Thank you Snoopy, for a patch that implements group permissions.Melanie Thielker2009-06-092-140/+264
| | | | | | | | Applied with changes: - removed spammy debug message - corrected tab formatting
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-095-42/+59
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change addresses two issues: [1] It adds a flag field to the blendface call which allows the caller to indicate whether or not the generated asset is temporary, and whether or not the asset being replaced should be explicitly retired fromt the memory cache. The decimal values correspond to: 0 - Permanent asset, do not expire old asset 1 - Permanent asset, expire old asset 2 - Temporary asset, do not expire old asset 3 - Temporary asset, expire old asset '3' corresponds to the default behavior seen today, and is the continued behavior of the non-blendface calls. [2] The dynamic texture routines are highly-asynchronous and can be scheduled simultaneously on a multi-core machine. The nature of the texture management interfaece is such that updates may be lost, and the nature of asynchornous operation means that they may be processed out of order. A lock has been added to ensure that updates are at least atomic. No attempt has been made to enforce ordering. The lock applies to the SceneObjectPart being updated and is held for the lifetime of the TextureEntry used to carry texture updates (the one instance carries all faces supported by the prim). Users of these services should remember that the dynamic texture call is asynchronous and control will be returned *before* the texture update has actually occurred. As a result, a isubsequent GetTexture call may not return the expected asset id. A script must wait for the corresponding TEXTURE_CHANGED event before retrieving any texture information.
* Updating the flotsam asset cache. Thank you, mcortez!Melanie Thielker2009-06-082-461/+553
| | | | | | Fixes Mantis #3784
* Bug fix. Adding the asset to the cache after a DB get.diva2009-06-081-1/+5
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* That didn't quite work. Trying this instead -- prompt given in the cmd line.diva2009-06-082-6/+10
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* Making the prompt configurable in the server shell. Default is "Server".diva2009-06-081-2/+4
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* IInentoryDataPlugins were missing.diva2009-06-081-2/+7
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* First draft of the inventory service IN connector. Probably won't work yet. ↵diva2009-06-082-0/+277
| | | | But everything of inventory service is now checked in, first draft.
* Added more functions to IInventoryService. Unsure about whether all of these ↵diva2009-06-085-6/+185
| | | | are really necessary.
* First draft of inventory service connectors, and service implementation. No ↵diva2009-06-0711-470/+2743
| | | | | | | handlers yet, this is just the OUT part for now. It's not active and nothing in the simulator uses this yet. Just checking it in to start sharing with others. There are a couple of interesting software design points that could use other devs opinions. Hopefully I added all needed files.
* Skip lone ident statments or for-loop assignmentsMike Mazur2009-06-072-3/+65
| | | | | | | | | | | | | | | | | SL's LSL supports lone idents: integer x; x; as well as lone idents in for-loop assignments: for (x; x < 10; x++) { ... } while those are errors in C# (MONO at least). This patch skips lone idents in such places. Fixes Mantis #3042.
* Allow empty assignment in for-loopMike Mazur2009-06-075-7513/+7733
| | | | | | | | | | | | For loops with no assignment are no longer syntax errors. For example, this is now valid: for ( ; i < 10; i++) { ... } Corresponding changes to lsl.{lexer,parser} in r99 in opensim-libs. Fixes Mantis #2501. Fixes Mantis #2884.
* * Reverting the test restructuring as, on second thought, this is not at all ↵lbsa712009-06-071-5/+5
| | | | | | | how the tests are structured. (pt2)
* * Reverting the test restructuring as, on second thought, this is not at all ↵lbsa712009-06-075-0/+0
| | | | | | | how the tests are structured. (pt1)
* Rename private TestllAngleBetween methodMike Mazur2009-06-071-13/+13
| | | | | | | | It seems overloading the method TestllAngleBetween confused nunit a bit and caused it to try running the private TestllAngleBetween method. The method's access modified prevented that from happening, and nunit complained.
* Added Flotsam's cache config vars to configuration. Made it the default in ↵diva2009-06-067-26/+60
| | | | grided sims. Made Cenome cache the default in standalone sims. More splitting in ini files, invisible to the user.
* Correct an error where the config file name was always considered to be aMelanie Thielker2009-06-065-7/+18
| | | | | | | local file. This caused llHttpRequest and llSetInventoryPermsMask to fail on regions that load their config from a web server
* some code cleanupDahlia Trimble2009-06-061-3/+0
| | | | | | test commit with cygwin svn
* * minor: tiny tweak just to trigger another panda buildJustin Clarke Casey2009-06-051-1/+1
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* * A bug fix for the last mantis 3741 bugfixJustin Clarke Casey2009-06-051-10/+7
| | | | | | * Hopefully now, the nre should not occur and the lock should be correctly unlocked during the initial save oar process
* * A further fix for mantis 3641 (oar saves do not complete)Justin Clarke Casey2009-06-051-12/+15
| | | | | | | | * For some reason, if a null was recieved (indicating a missing asset), the code had stopped passing that on to the waiting lock, resulting in a perpetual freeze * This change passes the null on correctly * Many thanks to thomax for being insistent in presenting his analysis of the problem :)
* * refactor: split out part xml writing in SceneObjectSerializerJustin Clarke Casey2009-06-051-2/+7
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* * Fix unit tests so that they correctly handle 404 missing asset responseJustin Clarke Casey2009-06-053-9/+14
| | | | | | * I didn't think there were tests in this area - my bad
* * Fix problem where known missing assets would stop save oar ever completingJustin Clarke Casey2009-06-053-14/+58
| | | | | | | | | * Issue was that region server was silently dropping an XmlException caused by trying to deserialize the blank asset service response * So make asset service return http status NOT FOUND rather than OK in accordance with REST * and interpret this correctly in the async response so that a null object is sent back * This means that this fix won't be active until both region simulator and server reach this revision
* * Add oar saving timeoutJustin Clarke Casey2009-06-055-4/+138
| | | | | | | | | * If an oar save fails to get responses to all asset requests to the asset service then timeout after 60 seconds * Timeout executes abort, since missing assets in an OAR seems bad * This means that oar saves won't permanently hang and instead can be retried if something goes wrong with the asset service * This is not a solution to mantis 3714. Hopefully a fix will be along shortly since I can now consistently reproduce that problem
* Thank you, thomax, for a patch to provide finer-grained access control toMelanie Thielker2009-06-056-4/+102
| | | | | | | scripting. Fixes Mantis #2862