Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Bump OAR file format version up to 0.7 for this development cycle. | Justin Clark-Casey (justincc) | 2011-05-26 | 1 | -2/+2 |
| | | | | | This adds a <assets_included>true|false</assets_included> element to the oar control file, though this is not used on reloading at this time. This addition is backward compatible with previous opensim releases | ||||
* | fix bug where outfit folder links could not be deleted | Justin Clark-Casey (justincc) | 2011-05-26 | 1 | -4/+4 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-05-26 | 2 | -6/+40 |
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| * | Add PayPrice to serialization format Xml2 | Melanie | 2011-05-25 | 2 | -6/+40 |
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* | | Add a --noassets option to "save oar". | Justin Clark-Casey (justincc) | 2011-05-26 | 5 | -47/+167 |
|/ | | | | | This switch stops any assets being saved in the oar. This can be useful if you're using OAR to backup regions and you know you'll always have the original asset database available. | ||||
* | Revert "Make client event handlers for money only work on root agents" | BlueWall | 2011-05-24 | 1 | -30/+6 |
| | | | | | | | | This reverts commit a8913141c081202eb1f988901a4ac0988bbd72a2. Pulling this back until some testing under various money modules can be done. Need to be able to make purchases as a child agent. | ||||
* | Make client event handlers for money only work on root agents | BlueWall | 2011-05-24 | 1 | -6/+30 |
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* | Allow disabling the legacy backup mechanism to avoid the object clone if | Melanie | 2011-05-24 | 2 | -1/+10 |
| | | | | backup is not used. | ||||
* | Create a method to force the script engine to save state from outside | Melanie | 2011-05-24 | 2 | -4/+11 |
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* | Add an event for an orderly region shutdown that fires once per region before | Melanie | 2011-05-24 | 2 | -0/+27 |
| | | | | the SceneGraph is torn down. | ||||
* | Fix Mantis #4429: Allow llGiveInventory to work across sim borders. | Melanie | 2011-05-23 | 1 | -9/+23 |
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* | Add stubs for unimplemented lsl functions | BlueWall | 2011-05-22 | 1 | -18/+67 |
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* | Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 30 | -30/+4 |
| | | | | OpenSim.Tests.Common instead | ||||
* | rename test helpers enclosing package from Setup to Helpers | Justin Clark-Casey (justincc) | 2011-05-21 | 6 | -0/+0 |
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* | rename UserInventoryTestsUtils -> UserInventoryHelpers for consistency | Justin Clark-Casey (justincc) | 2011-05-21 | 2 | -6/+6 |
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* | test helper rename for consistency | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -1/+1 |
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* | refactor: rename AddSceneObjectItem to AddSceneObject | Justin Clark-Casey (justincc) | 2011-05-21 | 2 | -2/+2 |
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* | refactor: move scene object item creation code into TaskInventoryHelpers | Justin Clark-Casey (justincc) | 2011-05-21 | 2 | -9/+24 |
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* | move test task inventory notecard item creation into a new ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 2 | -21/+70 |
| | | | | TastInventoryHelpers class | ||||
* | refactor: use SceneSetupHelpers.CreateSceneObject() | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -13/+3 |
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* | rename UserProfileTestUtils to UserAccountHelpers to be consistent with ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 6 | -20/+20 |
| | | | | other test helper names | ||||
* | refactor: in TaskInventoryTests, use ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -12/+3 |
| | | | | UserProfileTestUtils.CreateUserWithInvetory() | ||||
* | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -3/+3 |
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* | refactor Scene.RezObject() to use AddNewSceneObject() rather than ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 4 | -25/+17 |
| | | | | copy/pasting code with small differences | ||||
* | refactor TestRezObjectFromInventoryItem() | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -6/+6 |
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* | implement Scene.GetSceneObjectGroup(string name) to match the equivalent ↵ | Justin Clark-Casey (justincc) | 2011-05-20 | 2 | -3/+43 |
| | | | | GetSOP method | ||||
* | implement Scene.GetSceneObjectGroup(UUID fullID) using existing index | Justin Clark-Casey (justincc) | 2011-05-20 | 2 | -0/+26 |
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* | add test for rezzing an object from a prim item | Justin Clark-Casey (justincc) | 2011-05-20 | 4 | -5/+66 |
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* | Implement llGetLinKNumberOfSides(). | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -2/+12 |
| | | | | Based on code in http://opensimulator.org/mantis/view.php?id=5489 Thanks onesong. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -0/+6 |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | BlueWall | 2011-05-19 | 8 | -30/+153 |
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| * | | Add stub for llGetLinkNumberOfSides(integer link) | BlueWall | 2011-05-19 | 1 | -0/+6 |
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* | | | ScriptEngine/Shared: Fix bug 5473 (v2). | Kim King | 2011-05-20 | 1 | -2/+4 |
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* | | Allow item links to be deleted even when other deletes and purges are disabled. | Justin Clark-Casey (justincc) | 2011-05-19 | 8 | -30/+153 |
|/ | | | | | | | If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory. | ||||
* | Accidentally committed too early | Justin Clark-Casey (justincc) | 2011-05-18 | 8 | -149/+30 |
| | | | | | | Revert "Allow item links to be deleted even when other deletes and purges are disabled." This reverts commit 491279f99afc65860d44765ee7829c7dd5e4e38e. | ||||
* | correct small mistake in "delete object name <name>" usage summary | Justin Clark-Casey (justincc) | 2011-05-18 | 1 | -1/+1 |
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* | Allow item links to be deleted even when other deletes and purges are disabled. | Justin Clark-Casey (justincc) | 2011-05-17 | 8 | -30/+149 |
| | | | | | | | If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory. | ||||
* | don't throw a null reference if an inventory link target doesn't exist when ↵ | Justin Clark-Casey (justincc) | 2011-05-17 | 1 | -1/+4 |
| | | | | we're inspecting in order to send the required inventory folders | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-05-17 | 1 | -7/+10 |
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| * | Changed yet more Warns to Debugs. | Diva Canto | 2011-05-14 | 1 | -4/+4 |
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| * | Also changed a couple of messages in WebUtil from Wanr/Info to Debug. | Diva Canto | 2011-05-14 | 1 | -2/+2 |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2011-05-14 | 11 | -86/+103 |
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| * | | Stop spamming Nebadon's console when assets aren't found in the asset server. | Diva Canto | 2011-05-14 | 1 | -1/+4 |
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* | | | convert tabs to spaces | Justin Clark-Casey (justincc) | 2011-05-17 | 1 | -2/+2 |
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* | | | Fixup documentation for AutoBackupModule. | Kim King | 2011-05-17 | 1 | -7/+4 |
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* | | refactor: improve PrimLimitsModule to call ↵ | Justin Clark-Casey (justincc) | 2011-05-14 | 1 | -21/+22 |
| | | | | | | | | ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code | ||||
* | | refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() ↵ | Justin Clark-Casey (justincc) | 2011-05-14 | 3 | -11/+12 |
| | | | | | | | | instance methods since it didn't make sense to use anything other than the instance themselves. | ||||
* | | simplify code in llGetParcelMaxPrims() to use existing code in LandObject ↵ | Justin Clark-Casey (justincc) | 2011-05-14 | 1 | -18/+4 |
| | | | | | | | | rather than duping the algo | ||||
* | | Correct llGetParcelMaxPrims() to use the same calculation as used elsewhere ↵ | Justin Clark-Casey (justincc) | 2011-05-14 | 1 | -6/+5 |
| | | | | | | | | | | | | instead of the old 0.22 prims/meter squared fudge factor. Thanks to tglion for this. | ||||
* | | Minor doc change to see if this provokes a good panda build | Justin Clark-Casey (justincc) | 2011-05-14 | 1 | -2/+5 |
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