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* refactor: Move existing npc owner checks to NPCModule.CheckPermissions() ↵Justin Clark-Casey (justincc)2012-01-123-18/+45
| | | | methods and expose on interface for external calls.
* If deserializing a scene object fails during IAR load then ignore the object ↵Justin Clark-Casey (justincc)2012-01-112-2/+5
| | | | rather than halting the IAR load with an exception.
* Add a check to see if an asset exists before recreating it whileMic Bowman2012-01-101-0/+6
| | | | | | loading an archive. This does add an extra roundtrip to the asset server if loading new assets but it protects against overwriting (and potentially corrupting) existing assets.
* minor: Fix wrong column length in image queues reportJustin Clark-Casey (justincc)2012-01-101-2/+2
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* rename "show image queue" to "show image queues" in line with other udp info ↵Justin Clark-Casey (justincc)2012-01-101-29/+8
| | | | | | commands. Eliminate redundant one line methods
* Add "show image queue <first-name> <last-name>" region console commandJustin Clark-Casey (justincc)2012-01-103-6/+107
| | | | This is so that we can inspect the image download queue (texture download via udp) for debugging purposes.
* Remove DEBUG optionBlueWall2012-01-101-5/+0
| | | | Remove DEBUG option from OpenSim.ini.example as it is handled in the console now with "debug teleport"
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-01-104-6/+71
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| * Add avatar names to appearance log messagesJustin Clark-Casey (justincc)2012-01-101-3/+3
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| * correct very minor typo in "debug scene" helpJustin Clark-Casey (justincc)2012-01-101-1/+1
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-01-102-2/+52
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| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-01-101-2/+2
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| | * | Add "app find <uuid-or-start-of-uuid>" command to find the appearance using ↵Justin Clark-Casey (justincc)2012-01-101-0/+50
| | | | | | | | | | | | | | | | | | | | | | | | a particular baked texture, if any. This is for debugging to relate texture console entries back to particular users on the simulator end.
| * | | Teleport DebuggingBlueWall2012-01-102-2/+17
| |/ / | | | | | | | | | | | | | | | Move setting from ini to existing facitilies - thanks justincc toggle with console command: debug teleport
* | | HG landing points: this hopefully fixes some confusion that was making HG ↵Diva Canto2012-01-101-5/+6
| |/ |/| | | | | avies always land in 0,0
* | HG Friends: fixed bug introduced by 571efeddb20f38bb4164074b3c217be5387ca2e0 ↵Diva Canto2012-01-101-2/+2
|/ | | | (r/17672)
* Add some run-time debugging supportBlueWall2012-01-093-1/+12
| | | | | | Add configuration option - DEBUG to enable debugging methods. This is temporary for helping users testing teleport routing be able to report back the data with the test cases. We can remove when finished with this, or leave it if it proves to be useful. Users: set DEBUG = true in OpenSim.ini to get more information from teleport routing. The default is false. It presently prints the TeleportFlags value.
* Use our TeleportFlagsBlueWall2012-01-092-22/+30
| | | | Switch to our TeleportFlags enum instead of LibOMV because we need to define a type for HG Logins. Also moved some debugging in ScenePresence into a function to make it simpler to enable/disable.
* TP Routing debugBlueWall2012-01-091-2/+5
| | | | Fix test to checking against bitfield instead of int
* Fix teleport routing for incoming HG+OwnerBlueWall2012-01-091-18/+19
| | | | Incoming HG owner/estate manager, etc. is routed according to the rules defined for teleports within the local grid. Left some commented debugging code inside so we can test other cases. Will remove when tings are settled in.
* Debugging HG teleport routingBlueWall2012-01-091-0/+18
| | | | Add some temporary debugging to the teleport routing to get a better view of what happens when HG jumps are made.
* Fix HG teleport routingBlueWall2012-01-091-2/+4
| | | | Needed to breakout the ViaHGLogin check to it's own section. For some reason it would not factor in when combined with the other teleport flag types.
* Fix a build breakMelanie2012-01-091-1/+1
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* Add the HG case to landing point checksMelanie2012-01-091-1/+1
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* Update teleport routing to match AvinationMelanie2012-01-081-16/+58
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* Update building instructionsBlueWall2012-01-081-1/+10
| | | | a good place to trigger a test on the opensimulator site
* Merge branch 'master' of /home/opensim/src/opensimBlueWall2012-01-081-0/+17
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| * Fix teleport routingBlueWall2012-01-081-0/+17
| | | | | | | | Route non-owner avatars according to land settings
* | Fix threat level setting on osNpcPlayAnimationMelanie2012-01-071-1/+1
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* | Don't try to save a NPCs attachment states on NPC deleteMelanie2012-01-071-0/+8
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* fix a typo "osNpcCreated" to "osNpcCreate" in OSSL threat level checknebadon2012-01-061-1/+1
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* minor: remove mono compiler warningJustin Clark-Casey (justincc)2012-01-071-1/+1
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* Add method doc to SPA.Falling and use automatic private get propertyJustin Clark-Casey (justincc)2012-01-071-13/+14
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* Fix bug where tapping home to stop falling would stop any avatar movement ↵Justin Clark-Casey (justincc)2012-01-072-9/+10
| | | | | | other than falling again. Addresses http://opensimulator.org/mantis/view.php?id=5839
* Fix some syntax issuesMelanie2012-01-062-4/+4
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* Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as wellMelanie2012-01-063-0/+56
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-01-061-215/+191
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| * Allow RemoteAdmin to deal with all the different kinds of region id ↵Justin Clark-Casey (justincc)2012-01-061-215/+191
| | | | | | | | | | | | | | parameter that have been used in different methods. See http://opensimulator.org/mantis/view.php?id=5814 Thanks Michelle Argus!
* | Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ↵Melanie2012-01-069-20/+94
|/ | | | owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
* eliminate a few tabs from OpenSimDefaults.iniJustin Clark-Casey (justincc)2012-01-061-10/+10
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* Add disabled Cap_FetchInventory2 = "" reference to [ClientStack.LindenCaps] ↵Justin Clark-Casey (justincc)2012-01-061-3/+4
| | | | in line with all the other ones that are there
* Fixed llAngleBetween() to allow denormal rotationsJohn Cochran2012-01-062-20/+41
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* Add script instruction count back to llRot2Euler. Other minor ↵Justin Clark-Casey (justincc)2012-01-062-16/+32
| | | | formatting/doc changes.
* Replaced llRot2Euler function.John Cochran2012-01-062-36/+92
| | | | | | | | | | | | | | | | | | | | The original function suffered from unexpected results due to rounding errors. An error of only 1 or 2 ulps would cause the code to not detect a singularity at Y rotation +/- PI/2 and take the non-singularity code path. The replacement code does not suffer from wildly inaccurate results at the +/- PI/2 singularity. The check in the code for the singularity isn't strictly needed, but gives more consistent results At the singularity, the X and Z rotations add. The if check simply forces the X rotation to be zero so the entirety of the X+Z rotation is carried by Z. Additionally, the test code has been updated to include test cases that caused the old code to fail. The test algorithm is also updated to perform a more meaningful test. The original code checked if the values against expected values. This could fail at +/- PI rotations since a rotation around an axis by PI causes the identical effect as a rotation by -PI. The new test code checks that the returned angles can be used to recreate a quaternion that causes the same rotation.
* Implement the FetchInventory2 capability. This accompanies the existing ↵Justin Clark-Casey (justincc)2012-01-065-2/+378
| | | | | | | | | | FetchInventoryDescendents2 capability. Not yet enabled by default. You can enable this by setting Cap_FetchInventory2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini Enabling both FetchInventory2 and FetchInventoryDescendents2 improves the situation with properly fetching attachments and hud objects Probably because viewers are never expecting the odd situation where FetchInventoryDescendents2 is present but not FetchInventory2 However, for some reason attachments and hud objects occasionally fail to appear, though their status is correct in inventory For attachments, focussing on the avatar makes them appear. Hud objects have to be reattached.
* If dragging a script that is no copy from prim inventory into agentMelanie2012-01-061-16/+39
| | | | | inventory, stop it first in scene. If deleting from prims, move to trash rather then making it poof.
* Add ThreatLevel.NoAccess to OSSL. This allows to enable OSSL without enablingMelanie2012-01-062-1/+5
| | | | | any methods, even those without threat, automatically. It is for use with setups wanting to allow only specific methods to specific users.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-01-053-8/+39
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| * Improve "j2k decode" command to tell us how many layers and components were ↵Justin Clark-Casey (justincc)2012-01-053-8/+39
| | | | | | | | decoded, instead of just success/failure
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-01-0522-267/+730
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