Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-02-03 | 19 | -37/+69 |
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| * | Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensim | Snoopy Pfeffer | 2012-02-04 | 23 | -146/+312 |
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| | * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2012-02-03 | 13 | -17/+50 |
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| | | * | Merge branch 'master' of /home/opensim/src/opensim | BlueWall | 2012-02-03 | 13 | -17/+50 |
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| | | | * | Fix: Covenant changed time not set ↵ | PixelTomsen | 2012-02-03 | 13 | -17/+50 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | ||||
| | * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2012-02-03 | 10 | -123/+257 |
| | |\ \ \ | | | |/ / | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | ||||
| | * | | | Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before ↵ | Dan Lake | 2012-02-03 | 1 | -4/+7 |
| | | |/ | | |/| | | | | | | | | | triggering events on a potentially null Scene | ||||
| * | | | Changed save oar and save iar parameter -p|--profile to -h|--home, including ↵ | Snoopy Pfeffer | 2012-02-03 | 5 | -12/+12 |
| | | | | | | | | | | | | | | | | corresponding RemoteAdmin parameter | ||||
* | | | | Change SceneObjectSerializer to use common ↵ | Justin Clark-Casey (justincc) | 2012-02-03 | 3 | -83/+58 |
| |_|/ |/| | | | | | | | | | | | | | | ExternalRepresentationUtils.ExecuteReadProcessors() methods. Adds ability to submit a customized exception message to match logging. | ||||
* | | | Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ↵ | Justin Clark-Casey (justincc) | 2012-02-03 | 1 | -14/+16 |
| | | | | | | | | | | | | | | | | | | | | | | | | presence and population of m_avatars. This is required to stop a race where the SensorRepeat module can detect an NPC avatar before m_avatars is populated. Extending the lock is the easiest to understand solution rather than getting complicated with null checks. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5872 | ||||
* | | | Refactor common deserialization processor code to generic method ↵ | Justin Clark-Casey (justincc) | 2012-02-03 | 4 | -98/+63 |
| | | | | | | | | | | | | ExternalRepresentationUtils.ExecuteReadProcessors() | ||||
* | | | Change LandDataSerializer deserialization so that in the future it won't ↵ | Justin Clark-Casey (justincc) | 2012-02-03 | 6 | -75/+242 |
|/ / | | | | | | | | | | | care about extra elements or element order. This brings it into line with other deserializations such as object and will improve future backward compatibility. | ||||
* | | Corrected console help texts for "save iar" | Snoopy Pfeffer | 2012-02-03 | 1 | -2/+2 |
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* | | Commenting out new event until I can fix OpenSim tests. Currently, testing ↵ | Dan Lake | 2012-02-02 | 1 | -6/+6 |
| | | | | | | | | objects does not create a Scene or EventManager so triggering events crashes some tests | ||||
* | | OpenSim tests do not always create an EventManager so calls to trigger ↵ | Dan Lake | 2012-02-02 | 1 | -2/+6 |
|/ | | | | events during tests must check for null EventManager | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2012-02-02 | 23 | -138/+271 |
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-02-03 | 3 | -15/+44 |
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| | * | D'oh - we want to call llGetLinkNumberOfSides() in the LSL_Stub, not ↵ | Justin Clark-Casey (justincc) | 2012-02-02 | 1 | -1/+1 |
| | | | | | | | | | | | | llGetLinkNumber(). | ||||
| | * | Add llGetLinkNumberOfSides to LSL_Stub and ILSL_Api | Justin Clark-Casey (justincc) | 2012-02-02 | 2 | -1/+7 |
| | | | | | | | | | | | | | | | It already existed in LSL_Api but it also needs to exist in these two other places for a script to be able to see it. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5489 | ||||
| | * | Add stress tests for simple object add of 100 prim objects. Add time taken ↵ | Justin Clark-Casey (justincc) | 2012-02-02 | 1 | -14/+37 |
| | | | | | | | | | | | | to output (this is unreliable). | ||||
| * | | Fix test failure | Melanie | 2012-02-03 | 1 | -0/+1 |
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| * | | Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more | Melanie | 2012-02-02 | 16 | -108/+197 |
| |/ | | | | | | | | | | | accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts) | ||||
| * | OpenID: server connector had a copy-and-paste error that made identity ↵ | Diva Canto | 2012-02-02 | 1 | -1/+1 |
| | | | | | | | | queries fail. | ||||
| * | Improve reliability of script state saving by covering various saving | Melanie | 2012-02-02 | 3 | -14/+28 |
| | | | | | | | | and loading scenarios which resulted in loss of continuity on item ids | ||||
* | | ObjectAddedToScene event should be fired when duplicating objects | Dan Lake | 2012-02-02 | 2 | -20/+22 |
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* | | fix line endings | Dan Lake | 2012-02-02 | 1 | -7/+7 |
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* | | Add event RegionHeartbeatEnd for modules interested in coordinating activity ↵ | Dan Lake | 2012-02-01 | 2 | -10/+36 |
| | | | | | | | | with region heartbeats | ||||
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2012-02-01 | 136 | -1737/+5756 |
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| * | Small optimization to last commit | Melanie | 2012-02-01 | 1 | -5/+5 |
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-02-01 | 4 | -25/+279 |
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| | * | HG: This hopefully fixes the HG teleports back home to OSGrid. Looks like ↵ | Diva Canto | 2012-01-31 | 1 | -1/+1 |
| | | | | | | | | | | | | Uri.ToString() drops the port when it's port 80. | ||||
| | * | Lay out script status in property per row format, since getting too long for ↵ | Justin Clark-Casey (justincc) | 2012-02-01 | 1 | -6/+12 |
| | | | | | | | | | | | | console lines. | ||||
| | * | Add count of events queued for a particular script in "scripts show" console ↵ | Justin Clark-Casey (justincc) | 2012-02-01 | 1 | -4/+9 |
| | | | | | | | | | | | | command | ||||
| | * | Make script console commands only show for selected region. | Justin Clark-Casey (justincc) | 2012-02-01 | 1 | -0/+9 |
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| | * | Implement "xengine status" console command to show various xengine stats | Justin Clark-Casey (justincc) | 2012-02-01 | 1 | -4/+28 |
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| | * | Add "show part uuid" and "show part name" console commands. | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -7/+97 |
| | | | | | | | | | | | | | | | | | | These commands will display part/prim details for a given uuid or name The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset). This is for consistency with the "delete object" commands which only delete objects, not parts. | ||||
| | * | Implement "show object name <name>" console command to show details of an ↵ | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -8/+49 |
| | | | | | | | | | | | | object with the given name | ||||
| | * | Get rid of the "no objects found" feedback for now - this doesn't work well ↵ | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -11/+13 |
| | | | | | | | | | | | | if a command is executed over multiple scenes. | ||||
| | * | Implement "show object uuid <uuid>" console command. | Justin Clark-Casey (justincc) | 2012-01-31 | 2 | -5/+62 |
| | | | | | | | | | | | | This will show details about a part with the given uuid if it's found. | ||||
| | * | Add more user feedback if an object isn't found for which delete was requested. | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -0/+15 |
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| | * | Add the name of a deleted object to the console output | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -1/+1 |
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| | * | If a particular region is selected in the console, only try to delete ↵ | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -16/+21 |
| | | | | | | | | | | | | | | | | | | objects in that region, rather than in every region on the simulator The old wrong behaviour was in place before the command was extracted to a module. | ||||
| * | | Fix copy/paste errors | Melanie | 2012-02-01 | 2 | -3/+3 |
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| * | | Prevent a changed attachment that has been saved from being saved again. | Melanie | 2012-02-01 | 1 | -0/+1 |
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| * | | Straighten out some attachment mess. Don't save attachment states for HG | Melanie | 2012-02-01 | 2 | -12/+19 |
| |/ | | | | | | | | | visitors at all. On Leaving a sim, save only the changed ones. Don't save all scripted stuff when leaving a sim. | ||||
| * | Move object delete commands into a commands region module, in preparation ↵ | Justin Clark-Casey (justincc) | 2012-01-31 | 2 | -104/+206 |
| | | | | | | | | for adding similar show commands. | ||||
| * | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -2/+1 |
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| * | Use Environment.TickCount & Int32.MaxValue; instead of ↵ | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -1/+1 |
| | | | | | | | | | | | | | | Util.EnvironmentTickCount(); when producing the threads report to reduce wraparound. This matches the tickcount masking in the thread watchdog. For some reason, Util.EnvironmentTickCount() masks ticks by 0x3fffffff instead of 0xffffffff | ||||
| * | Remove scene object null check on SceneGraph.AddSceneObject(). Complain ↵ | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -1/+7 |
| | | | | | | | | | | | | explicitly if there's an attempt to add any object with a zero UUID. Callers themselves need to check that they're not attempting to add a null scene object. | ||||
| * | Add torture tests to test adding 10,000, 100,000 and 200,000 single prim ↵ | Justin Clark-Casey (justincc) | 2012-01-31 | 6 | -1/+211 |
| | | | | | | | | | | | | | | | | | | scene objects. These can be run using the "nant torture" target. They are not part of "nant test" due to their long-run future nature. Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc. However, data can be inconsistent due to different machine circumstances and virtual machine actions. This area is under development. |