Commit message (Collapse) | Author | Age | Files | Lines | |
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* | move the mappings to .hbm.xml so NHibernate actually | Sean Dague | 2008-04-08 | 2 | -0/+0 |
| | | | | | | sees them | ||||
* | added the folder mappings | Sean Dague | 2008-04-08 | 1 | -0/+14 |
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* | further refactor and rename of InventoryFolderBase properties | Sean Dague | 2008-04-08 | 12 | -45/+45 |
| | | | | | | to reflect what they really are. | ||||
* | added migration script for SqliteAssets | Sean Dague | 2008-04-08 | 1 | -0/+5 |
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* | added Readme for migrations | Sean Dague | 2008-04-08 | 1 | -0/+3 |
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* | * Minor: Show summary count of connected agents in 'show users' region ↵ | Justin Clarke Casey | 2008-04-08 | 1 | -1/+7 |
| | | | | console output | ||||
* | * Adjust some inventory lookup failure messages to reduce confusion as to ↵ | Justin Clarke Casey | 2008-04-08 | 1 | -5/+7 |
| | | | | what just went wrong | ||||
* | * Following A_Biondi's suggestion, going to try returning a version number ↵ | Justin Clarke Casey | 2008-04-08 | 2 | -1/+2 |
| | | | | | | | | of 1 instead of 0 for the folder requested in a InventoryDescendentsPacket * Can't hurt - it doesn't appear to cause any problems in a quick test. | ||||
* | added NHibernate stanza to the config which reduces our verboseness | Sean Dague | 2008-04-08 | 1 | -0/+7 |
| | | | | | | to reasonable levels | ||||
* | Update value in OpenSim.ini.example to new DLL name. | Jeff Ames | 2008-04-08 | 1 | -2/+2 |
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* | * Update code to use patched libsecondlife.dll which removes the problem ↵ | Justin Clarke Casey | 2008-04-08 | 5 | -12/+3 |
| | | | | | | | | | where the AssetType enum was 'Primitive' rather than 'Object' * The libsecondlife patch was also applied to libsecondlife itself in r1714 * Many, many thanks to Dr Schofield (IBM) for his help on this :) | ||||
* | new compile of libsecondlife (libsecondlife2.dll in root folder) for justincc. | MW | 2008-04-08 | 1 | -0/+0 |
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* | LLUUID mapper actually appears to work now with | Sean Dague | 2008-04-08 | 4 | -13/+13 |
| | | | | | | NHibernate for Assets. | ||||
* | * Removing lulurun's perl UGAI from core svn, pending a link to an external ↵ | Justin Clarke Casey | 2008-04-08 | 35 | -7246/+0 |
| | | | | repository, as per mailing list discussion. | ||||
* | * Added stretchable ellipsoid support with configurable LOD. It's actually ↵ | Teravus Ovares | 2008-04-08 | 2 | -60/+168 |
| | | | | | | | | a split facet icosahedral geodesic sphere that's scaled. * In other words, you can stretch spheres into oblong shapes now and watch them roll around like a football would. * Still can't cut, twist or profile cut spheres yet. | ||||
* | set properties before chi11ken has to :) | Sean Dague | 2008-04-08 | 0 | -0/+0 |
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* | added mapping for InventoryItemBase | Sean Dague | 2008-04-08 | 1 | -0/+20 |
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* | attempt to introduce custom LLUUIDString type for | Sean Dague | 2008-04-08 | 2 | -1/+79 |
| | | | | | | NHibernate | ||||
* | * Adds poor support for ellipsis in the Meshmerizer. This will get better.. ↵ | Teravus Ovares | 2008-04-08 | 2 | -2/+113 |
| | | | | notice the huge nasty facets! Regular spheres still work as they did. | ||||
* | Update svn properties. | Jeff Ames | 2008-04-07 | 0 | -0/+0 |
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* | refactor of InventoryCollection for good measure | Sean Dague | 2008-04-07 | 1 | -7/+34 |
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* | more refactoring, this time on InventoryFolderBase | Sean Dague | 2008-04-07 | 20 | -294/+348 |
| | | | | | | | | * wrap attributes in properties * clean up names a little bit * clean up name styles | ||||
* | Refactor InventoryItemBase to do the following: | Sean Dague | 2008-04-07 | 16 | -324/+443 |
| | | | | | | | | * wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach | ||||
* | needed to add 4 characters to support the dashes | Sean Dague | 2008-04-07 | 1 | -1/+1 |
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* | * Updated ODE.NET bindings to the ODE library. | Teravus Ovares | 2008-04-07 | 2 | -11/+15 |
| | | | | | * Fixed some Tapers with Cylinders in the Meshmerizer | ||||
* | * Objects which have their name or description changed while within ↵ | Justin Clarke Casey | 2008-04-07 | 1 | -40/+59 |
| | | | | inventory will now retain those details when rezzed to a scene | ||||
* | remove the debug files, these must have been added by accident | Sean Dague | 2008-04-07 | 2 | -43/+0 |
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* | * Preserve original creator's name when an object is given | Justin Clarke Casey | 2008-04-07 | 1 | -2/+2 |
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* | break out the 5 classes that were | Sean Dague | 2008-04-07 | 5 | -197/+333 |
| | | | | | | InventoryItemBase into seperate .cs files 1 per class | ||||
* | added swag #1 on Inventory NHibernate implementation. There | Sean Dague | 2008-04-07 | 1 | -0/+383 |
| | | | | | | | | is no hbm.xml mapping yet, so this isn't going to do anything, plus I'm sure I didn't get the list interfaces right. However it now compiles, so worth getting into the tree. | ||||
* | fix bad indentation | Sean Dague | 2008-04-07 | 1 | -1/+1 |
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* | * Nasty hack to reduce the incidence of spurious exceptions where a user ↵ | Justin Clarke Casey | 2008-04-07 | 3 | -5/+22 |
| | | | | | | | | deletes a newly rezzed object before the persistence thread gets to it from its queue. * This should greatly reduce but not eliminate the problem - elimination probably requires a redesign of the prim persistence processes | ||||
* | * Minor: log message correction | Justin Clarke Casey | 2008-04-07 | 1 | -1/+1 |
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* | * Okay you can put down your pitchforks - this patch should fix rezzing of ↵ | Justin Clarke Casey | 2008-04-07 | 3 | -54/+53 |
| | | | | | | | | | | | items (with inventory) on Windows * Now properly dealing with prims which don't contain items - thanks to thomas for the patch which gave insight into this situation * Also, an xml exception no longer crahes the client session * Leaving in debugging lines in case there are further problems * Not yet tested on Linux, though I'm just about to. | ||||
* | add some error messages for abuse of our IInventoryData interface | Sean Dague | 2008-04-07 | 1 | -6/+18 |
| | | | | | | (i.e. using add to update, or update to add). | ||||
* | Update svn properties. | Jeff Ames | 2008-04-07 | 8 | -1235/+1235 |
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* | Thank you kindly Diva & KMeisthax for adding the beginnings | Charles Krinke | 2008-04-07 | 8 | -1/+1111 |
| | | | | | | of search capability to OpenSim in the form of a configurable module. | ||||
* | * I XmlIgnored the TaskInventory Property as a temporary measure. Taking ↵ | Teravus Ovares | 2008-04-07 | 2 | -1/+2 |
| | | | | things and rezzing them works again. (though, I suggest waiting on taking things until justincc has an opportunity to look at the TaskInventory property causing the XML Serialization to overrun.) It's MinOccurs is 0 in the XML Schema, so it should work fine when he adds it back. | ||||
* | * Committing SceneObjectPart XML Schemas in the share/Schemas folder (this ↵ | Teravus Ovares | 2008-04-07 | 2 | -0/+172 |
| | | | | is a non final schema) | ||||
* | Remove some dead code. | Jeff Ames | 2008-04-07 | 1 | -13/+0 |
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* | * EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar ↵ | Justin Clarke Casey | 2008-04-07 | 6 | -12/+349 |
| | | | | | | | | | | | item giving * Now you can drag an object from your inventory and give it to another avatar * !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it) * Also, items for the receiving end up in their root folder rather than the objects folder | ||||
* | Update svn properties. | Jeff Ames | 2008-04-06 | 8 | -593/+593 |
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* | * Whoops, forgot to include all the new terrain file loaders and things. | Adam Frisby | 2008-04-06 | 8 | -0/+593 |
| | | | | | | | | | | * Added MapImageModule for handling world-map * Added new DefaultTerrainGenerator.cs * Added BMP loader * Added GIF loader * Added PNG loader * Added TIFF loader | ||||
* | * Various terrain engine fixes | Adam Frisby | 2008-04-06 | 9 | -89/+231 |
| | | | | | | * Includes patch #894 fixes for terrain load-tile * Large number of other terrain fixes and new commands included. | ||||
* | * Fixed up some documentation | Teravus Ovares | 2008-04-06 | 2 | -13/+13 |
| | | | | | * Should help the sinking feeling when new avatar arrive in the scene. | ||||
* | Set svn:ignore | Jeff Ames | 2008-04-06 | 0 | -0/+0 |
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* | * Implemented AgentPause and AgentResume. AgentPause extends the timeout ↵ | Teravus Ovares | 2008-04-06 | 1 | -7/+22 |
| | | | | | | | for a client at the server by 3x. AgentResume restores the timeout to the normal amount. * The linden client still doesn't like it when you have an image select box open for more then 100 or so seconds. | ||||
* | Update Mac OS X ODE binary to opensim-libs r41. | Jeff Ames | 2008-04-06 | 1 | -0/+0 |
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* | * ODE Library hackery. | Teravus Ovares | 2008-04-05 | 2 | -0/+0 |
| | | | | | * You know the drill if you roll your own ODE. (h ttp://opensimulator.org/wiki/PhysicsEngines ) | ||||
* | * Lowered the default throttle settings. They were way too high at 1.5MB/s! | Teravus Ovares | 2008-04-05 | 1 | -8/+8 |
| | | | | | | | * This will definitely help the missing prim problem (probably eliminate it entirely)! * This will help the broken up land block problem (probably eliminate it entirely)! * Warning, change the default throttle settings at your own risk ( and don't commit the throttle settings! ) |