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* * Made some terrain functions faster computationally.Adam Frisby2008-02-082-16/+8
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* Rename README to README.txtJustin Clarke Casey2008-02-081-0/+0
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* Move TESTING.txt from bin to rootJustin Clarke Casey2008-02-081-23/+23
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* * Forced nunit.framework.dll into the repoAdam Frisby2008-02-081-0/+0
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* * Added TESTING.txtAdam Frisby2008-02-081-0/+24
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* * Applying mantis 339 patches round 2 -- Thanks daediusAdam Frisby2008-02-087-2/+368
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* * Adding console spam to help track 'The Steve Bug'.Adam Frisby2008-02-082-5/+18
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* change counter from 3 => 2 based on feedback from mirceakitsune on mantisSean Dague2008-02-081-1/+1
| | | | | | http://opensimulator.org/mantis/bug_view_page.php?bug_id=490
* From: Kurt Taylor <krtaylor@us.ibm.com>Sean Dague2008-02-081-1/+12
| | | | | | | | | | | Attached is a patch for Mantis 25 - this fixes the problem of not having a touch_start happen for all prims in a linked group. So, with this, large builds can now have a single script in the base prim and it will run when any prim in the linked build is touched. The problem was that the objectgrab event was not being propagated to all the prims in the group.
* fix the issue found on IRC this morning. The logging call was mistructuredSean Dague2008-02-081-1/+2
| | | | | | | so threw and exception when attempting to log that we missed an asset and were waiting for it.
* small bit of refactoring, MW2008-02-082-4/+11
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* * Removed a statement that crashes the Meshmerizer if you don't have a ↵Teravus Ovares2008-02-081-1/+1
| | | | specific /dev/ folder
* * Okay, fixed the path cut offset, however the inner wall isn't properly ↵Teravus Ovares2008-02-081-2/+2
| | | | 'cut' from the hull, so slightly better support, but still limited.
* * This update adds limited support for Cylinder meshed prim in the ↵Teravus Ovares2008-02-083-1/+312
| | | | Meshmerizer plugin. (Limited because path cut is wrongly offset and while Hollowing works, you can walk through the inside wall.)
* * Fix: Send Parcel data on region crossing.Teravus Ovares2008-02-082-0/+3
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* Missed one event message that needed to beCharles Krinke2008-02-081-8/+9
| | | | | commented out.
* Make timer events from scripts a little less chatty. Charles Krinke2008-02-082-12/+16
| | | | | DEBUG is defined by default in the Linux build.
* * Updated the readme for pCampBot with info from Fly-Man-Teravus Ovares2008-02-071-1/+5
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* Maybe VB.Net will compile now... who knows ;)Tedd Hansen2008-02-071-8/+8
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* Same VB.Net patch done right.Tedd Hansen2008-02-071-4/+9
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* VB.Net compiler might work on Windows now.Tedd Hansen2008-02-071-1/+1
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* * Fixed negative child agents in the sim stats.Teravus Ovares2008-02-071-0/+6
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* * This update contains a bucket-full of network optimizations.Teravus Ovares2008-02-076-7/+53
| | | | | | | | | * ParcelProperties are sent only when needed instead of on any movement * Terse Updates and other temporary data packets are marked unreliable * After a certain amount of users, the sim actually sends updates on things less * Experimental * Tested to 68 avatar with pCampBot (And it's surprising what actually causes the most lag.. the text chat!)
* * didn't save :P so, this is the other half to my last commitTeravus Ovares2008-02-071-1/+20
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* Missed the appender change on the previous log4net config file sync.Jeff Ames2008-02-079-9/+9
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* Fix warning in BotManager.csJeff Ames2008-02-071-9/+3
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* Convert pCampBot to use log4netJeff Ames2008-02-075-55/+50
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* Update version numbers to 0.5Jeff Ames2008-02-0711-13/+12
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* Set svn:ignore in pCampBotJeff Ames2008-02-070-0/+0
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* Removed .csproj from svnJeff Ames2008-02-071-102/+0
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* Updated svn properties.Jeff Ames2008-02-070-0/+0
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* Sync other log4net config files with region server config.Jeff Ames2008-02-079-9/+9
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* Additional debugging print on LOGOUT if/else in userServer.Charles Krinke2008-02-071-2/+1
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* Shorten root inventory create folder message.Charles Krinke2008-02-071-2/+1
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* * Added the Scripted objectflag if there is a script running in a prim. ↵Teravus Ovares2008-02-073-2/+21
| | | | Remove the flag if you delete all of the scripts in the object.
* make a couple more changes to get us back very close to old color schemeSean Dague2008-02-062-4/+17
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* * Allow terrain load-tile for RAW filesJustin Clarke Casey2008-02-061-1/+57
| | | | | | * Patch from Sophie Lee [webmage] - IBM. Thanks very much!
* ummm... removed 1 too many newlines, formating a bit better nowSean Dague2008-02-061-1/+1
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* * Chasing down memory leak where memory used by a client is not returned on ↵Justin Clarke Casey2008-02-065-10/+50
| | | | | | | | client logout * This code may or may not be on the right track, but I want to save my work so far.
* pass 1 on getting colors back to the consoleSean Dague2008-02-062-2/+71
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* Shortened console log messages.Jeff Ames2008-02-0610-19/+19
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* change the console logging format a little bit to look more likeSean Dague2008-02-061-2/+2
| | | | | | it did before (still no colors)
* * Marking off which uses of catch (Exception e) is legit and which are not, ↵Adam Frisby2008-02-065-12/+12
| | | | for later removal/replacement.
* * Added debug message to try track down Mantis#305.Adam Frisby2008-02-061-0/+1
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* Consolidated LoadAnims and AvatarAnimations constructor.Jeff Ames2008-02-063-40/+9
| | | | | Fixes locking issues with Animations in ScenePresence (bug #324)
* * Fixed script count incrementer. Was decrementing but only incrementing ↵Teravus Ovares2008-02-061-2/+2
| | | | when a script was requested by UUID
* Removed super-stealth mode from PasswdPrompt. (Now you can see the prompt)Jeff Ames2008-02-061-0/+1
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* * Put the script run limiter on the SceneObjectPart as otherwise you can ↵Teravus Ovares2008-02-061-13/+15
| | | | drop scripts in prim and they'll still run with scripts disabled.
* * Added the ability to start and stop all scripts in the simulator using the ↵Teravus Ovares2008-02-064-4/+76
| | | | debug tab on the estate tools. This along with the disable physics via the debug tab are persistant across reboots. That means that if it's disabled when you shut down the simulator, the simulator will come up again when you start it up without loading the scripts. Turning them back on is as simple as unchecking 'disable scripts' in the debug tab of the estate tools.
* Cleaned up some unreachable code warnings.Jeff Ames2008-02-061-10/+0
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