| Commit message (Collapse) | Author | Age | Files | Lines |
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- AssetType isn't InventoryType. Those enums contain different numbers. Use AssetType for the asset type, InventoryType for the inventory type.
- The ToString method (or ToLower) of AssetType/InventoryType doesn't necessarily return the correct LLSD string.
- Replaced several magic numbers by their corresponding enum.
- Fixed the invType for gestures and animations in the library.
This should fix Mantis #3610 and the non-terminating inventory loading
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debug mode.
Fixes Mantis #3609
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the session. Also allow multiple data blocks.
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* The OpenSimulator core developers have voted to remove all currency functionality from OpenSimulator leaving the 'IMoneyModule' interface in. This affects all systems that used the example money module. This effects All systems that used the XMLRPC External Money Module Hooks interface. If you previously used this interface, please consult with the OpenSimWi Redux folk who are keeping the old module with this interface up to date.
* A notice to the opensim-dev mailing list to come as well.. since this is likely a breaking change for some.
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* Create the OpenSim.Region.ReplaceableModules namespace for modules that we intend to have people replace (see readme)
* Create the OpenSim.Region.ReplaceableModules.MoneyModule namespace
* Put our current Sample MoneyModule in this namespace. (more modifications here next commit)
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Not functional yet.
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dlslake.
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From: Sean Dague <sdague@gmail.com>
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From: Robert Smart <smartrob@uk.ibm.com>
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* No functional change
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CachedGetAssetStreamHandler
* Added some more tests
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OSP resolver, and the caching of the uuid seperate from the string that is a UUID.
Change this behavior back to something that ensures the data for the 2 is the same.
Put the 2 unit tests that depend on the new behavior into ignore state.
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Since creatorID is no longer treated as a UUID type in the code from the database we need to make sure that it isn't null in the database. This updates all empty string and null values for this column to the Zero UUID, and makes the column a not null definition with a default fo the Zero UUID.
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we lost protection from NULL strings. This puts some protection in for that case.
This may address many of the inventory issues that are being seen intermitently.
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* Split the GetAssetStreamHandler testing into separate tests for BaseRequestHandler
* Ignored some gens
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AssetInventoryServer receive a "DeleteItem" request
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Sync PrimMesher.cs and SculptMesh.cs with PrimMesher.dll r36.
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figure
out where that pesky deadlock is during test runs.
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(XmlRpc boolean encoding) to return boolean values --- sometimes both
variants in the SAME XmlRpc method! As XmlRpc DOES have a proper
encoding for boolean, i think we should use that --- having a mixture
of both is a bad thing in any case.
this patch changes all "true"/"false" boolean "encodings" to just
true/false which will be properly encoded by XmlRpc.
BIG FAT NOTE: this might/will break existing customers of
RemoteAdminPlugin --- make sure your scripts, apps, etc get updated
accordingly (unless you have already been dealing with this mess
before)
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actually dealing with a temporary profile
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all other tables
* This revision contains a mysql data migration. Please backup your mysql region database as a precaution before using this code.
* I also advise that you do a runprebuild[.sh|.bat] and a clean build ("nant clean build" if you're using the command line).
* This change is needed for future id schemes
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previously done for sqlite inventory data.
* This revision contains a data migration. Please backup your sqlite region db as a precaution before using this code
* I also advise that you do a runprebuild[.sh|.bat] and a clean build ("nant clean build" if you're using the command line).
* This change is needed for future id schemes
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This update implements support for creation of one or more
default avatars from information contained in a file
default_appearance.xml. Each avatar may have any number of
"outfits" with each outfit representing a different ensemble.
The default avatars get created the first time the RemoteAdmin
interface is used to define a user.
I've tested this quite a bit, but it will benefit from lost of
attention, I'm sure.
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packet length check. More changes to come
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logs error message on empty data in DynamicTextureModule
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* In the process, caught a potential bug where the handler would allow paths not starting with the registered prefix
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* Minor tweaks to attain testability
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Adding more SL likeness for Email module in CORE.
I've added some SL likeness to the Email module so
that it looks more like emails going out in the
same standard as SL uses
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This makes re-rezzed temp-on-rez objects visible, too. Fixes Mantis #3405
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* Automatic properties are only supported after .Net 2.0, causing these to fail when building via nant on Windows (and probably visual c# 2005 too)
* Hopefully these can be used once building support in Visual C# 2005 is dropped.
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profile and hashed UUID to represent the user
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Scene.NewUserConnection()
- adding reason reporting
this enforces estate bans very early on and prevents us from
circulating client objects that we'd then have to retract once we
realize that the client is not allowed into the region
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