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* change the console logging format a little bit to look more likeSean Dague2008-02-061-2/+2
| | | | | | it did before (still no colors)
* * Marking off which uses of catch (Exception e) is legit and which are not, ↵Adam Frisby2008-02-065-12/+12
| | | | for later removal/replacement.
* * Added debug message to try track down Mantis#305.Adam Frisby2008-02-061-0/+1
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* Consolidated LoadAnims and AvatarAnimations constructor.Jeff Ames2008-02-063-40/+9
| | | | | Fixes locking issues with Animations in ScenePresence (bug #324)
* * Fixed script count incrementer. Was decrementing but only incrementing ↵Teravus Ovares2008-02-061-2/+2
| | | | when a script was requested by UUID
* Removed super-stealth mode from PasswdPrompt. (Now you can see the prompt)Jeff Ames2008-02-061-0/+1
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* * Put the script run limiter on the SceneObjectPart as otherwise you can ↵Teravus Ovares2008-02-061-13/+15
| | | | drop scripts in prim and they'll still run with scripts disabled.
* * Added the ability to start and stop all scripts in the simulator using the ↵Teravus Ovares2008-02-064-4/+76
| | | | debug tab on the estate tools. This along with the disable physics via the debug tab are persistant across reboots. That means that if it's disabled when you shut down the simulator, the simulator will come up again when you start it up without loading the scripts. Turning them back on is as simple as unchecking 'disable scripts' in the debug tab of the estate tools.
* Cleaned up some unreachable code warnings.Jeff Ames2008-02-061-10/+0
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* Fixed typo in Mag() (Thanks lc_tuco for pointing this out)Jeff Ames2008-02-061-1/+1
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* * Added Active Scripts to report the number of scripts running to Sim Stats Teravus Ovares2008-02-068-13/+441
| | | | | | | * Added Script Performance to report the number of functions run per second to Sim Stats. * Removed a few warnings (@.@ up to 50 now)
* Revert color console changes until a cross-platform method is found.Jeff Ames2008-02-0611-191/+10
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* Added colors back to console output.Jeff Ames2008-02-0611-20/+190
| | | | | Fixed line duplication in console output.
* Fixed regex in LSL2CSConverter so it will properly handle casting to ↵alondria2008-02-061-2/+2
| | | | | | | (string) part of vector (eg. vector.z) This fixes Mantis 388
* Somehow llList2Float never made it into LSL_BaseClass and ↵alondria2008-02-063-1/+6
| | | | LSL_BuiltIn_Commands_Interface - it is now (and foxes Mantis 395)
* Converted logging to use log4net.Jeff Ames2008-02-05173-1948/+2173
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* Cut down on the number of packets sent during terraforming. Terraforming ↵Brian McBee2008-02-051-7/+15
| | | | should be much more responsive.
* Added explicit Quaternion->string and list->string conversions.alondria2008-02-053-2/+116
| | | | | Some preliminary work on llSetStatus and llGetStatus.
* Small refactoring on Terrain Update sending, so that other code can force ↵MW2008-02-051-15/+20
| | | | terrain updates to be sent to clients.
* some small changes, like adding a couple of extra methods to ↵MW2008-02-054-0/+36
| | | | IInventoryServices so that a check can be done to see if a inventory set exists for a certain user.
* * Fix Mantis 457Justin Clarke Casey2008-02-051-6/+6
| | | | | | * Show stats, users, etc. should now work again on the region console.
* Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't ↵Tedd Hansen2008-02-053-42/+29
| | | | | | | work anyway. Added js to OpenSim.ini.example.
* * Refactored the sound calls to SceneObjectPart Teravus Ovares2008-02-058-121/+449
| | | | | | * Fixed a few bugs * Wrote an example module to make certain event systems more mature.
* Added copyright statements.Jeff Ames2008-02-0522-37/+634
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* Updated svn properties.Jeff Ames2008-02-053-42/+42
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* * Fixing the console write on shutdown where the object is already disposed.Teravus Ovares2008-02-051-46/+63
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* * added missing project referencelbsa712008-02-041-0/+1
| | | | | * ignored some bins
* * Rebase all current servers on common abstract BaseOpenSimServer classJustin Clarke Casey2008-02-049-189/+201
| | | | | | | * The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc) * DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
* Change sim command from "stats" to "show stats" for consistencyJustin Clarke Casey2008-02-041-14/+13
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* * Synchronize asset storage operations to mysql as well as readsJustin Clarke Casey2008-02-041-31/+35
| | | | | | * This may help with asset server mysql problems, since both the previous osgrid failures occurred when both a read and write were attempted in the same second
* A smidgen more error info for the asset serverJustin Clarke Casey2008-02-041-4/+5
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* Refactor only: serve stats objects directly through StatsManager singletonJustin Clarke Casey2008-02-0413-74/+59
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* * Added note in CONTRIBUTORS.txt for _someone/mikkopa - RealXtendTeravus Ovares2008-02-041-0/+1
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* Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, ↵Teravus Ovares2008-02-045-6/+114
| | | | | | | llTriggerSound, llPlaySound, llPreloadSound. * Time to make music boxes?
* * Replacing missing break statement from DotNetEngine/Compiler/LSL/Compiler.csAdam Frisby2008-02-041-0/+1
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* * Added JavaScript support to OpenSim scripting. Totally Untested. Enjoy. :)Adam Frisby2008-02-042-2/+20
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* First part of avatar persistence, currently only really works in standalone ↵MW2008-02-0421-52/+403
| | | | | | | | | mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
* * Whole buncha stuff.Adam Frisby2008-02-047-9/+84
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* * Lowered maxchunk from 1500 bytes to 1250 bytes to make sure packets fit ↵Adam Frisby2008-02-041-1/+1
| | | | below the average maximum MTU of 1500 bytes inc. header. Thanks Alex for reporting this.
* * Default inventory permissions patch (#444), courtesy of alex_carnell -- ↵Adam Frisby2008-02-041-0/+1
| | | | thanks!
* * Chat Message format patch from kinoc (#443) Thanks!Adam Frisby2008-02-043-6/+33
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* Added daTwitch into the CONTRIBUTORS.txt file.Charles Krinke2008-02-031-1/+2
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* Thanks to Brianw for pointing out the definition of OwnerUUIDCharles Krinke2008-02-031-1/+1
| | | | | | needed to be consistent with the definition of owner_uuid. They are both varchar(36) now.
* * Made sure the excuses are up to date and properly attributed.(pCampBot ↵Teravus Ovares2008-02-031-5/+2
| | | | uses them)
* Added llRot2Fwd, llRot2Left, and llRot2Up as well as explicit vector->string ↵alondria2008-02-032-3/+8
| | | | | | | casting. (Thanks to dalien on informing me how easy the math was for these).
* Temporarily disabled shared threads because of a bug. Script were only ↵Tedd Hansen2008-02-033-3/+5
| | | | | | | working on 1 region. :) Using default warning level on C#/VB compile
* * Updated the readme of PhysicsCamperBot to have documentation regarding a ↵Teravus Ovares2008-02-031-1/+12
| | | | few extra steps for Linux builds and the console commands.
* * Adding the PhysicsCamperBot load testing app to the SVN in it's own ↵Teravus Ovares2008-02-0310-6/+1230
| | | | | | | folder. You'll have to build it separately to take advantage of it. *read the Readme file*. The bots created by this application roam around amusingly to simulate load. * Be smart, Don't use this on a public grid, lest you get banned permanently.
* Implements LSL function llDialog().alondria2008-02-025-2/+62
| | | | | The ScriptDialogReply packet handler is a bit of a hack job. It is currently handled similar to ChatFromViewer, which will trigger the listen() event, however this is not exactly how LL's implementation works and will/can be fixed up later.
* Added llParseString2List (and a few extra methods to LSL_Types.list).alondria2008-02-024-5/+74
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