| Commit message (Collapse) | Author | Age | Files | Lines |
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asset uuids no longer binary. I've tested this migration a
few times, and it seems working in all the scenarios I've found
but it wouldn't hurt to backup your asset db before running this
as it does touch a very sensitive part of our content system.
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linear path prims (patch attached) By Dahlia. Thanks Dahlia!
* This update re-does the cube/cylinder/prism prims to dynamically add faces as twist is used.
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"Opensimulator release (0.5.8)" to
"Opensimulator trunk (post 0.5.8)"
as we move forward with trunk again.
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"OpenSimulator trunk (post 0.5.7)" to
"OpenSimulator release 0.5.8" in preparation
for tagging this minor release.
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something else
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error on volume portion of maptile drawing routine.
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* This includes problems such as connection failures and timeouts. It does not include 'asset not found' replies from the asset service.
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same instance.
* Only generates a new maptile after a refresh interval
* Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary.
* Updates RegionInfo, so backup your /bin/Region/*.xml files.
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content are images and use .jp2 for the file extension.
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animation from Mo Hax at IBM. This took us a while to sort out
the conversion path, expection more efficiency in the future.
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level rather than in the GridAssetClient
* this is to enable logging of asset request exceptions soon
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* only appeared in DotNetEngine's LSL_BuildIn_Commands.cs
* Nice spot Ewe Loon (http://opensimulator.org/mantis/view.php?id=1548)
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so it's easier to tell which isntances each print out of information is from
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currently not actually used
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region status check, so we can tell a bit better what the problem was
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and its copy LSL_ScriptCommands.cs
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hard-coded port numbers.
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to mysql regions that should help on performance of some of the
selects. We should start capturing more data on performance bits
to figure out where else we are missing indexes and add them via
migrations as well.
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* Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show. The hack shows regions around the one you're in, but it won't show the one you're in.. you still need to click on the map to get that (not sure why yet). Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change).
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and no schema. It should also work with a non up to date schema as well.
Btw, meetings in which I can get code done are the right kind of meetings.
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scene, rather than on creation of the group
* Adding to a scene is now parameterized such that one can choose not to actually persist that group
* This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
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data sources besides the grid store. It is only lightly tested
so the less adventurous should wait a couple of checkins before
upgrading.
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now on to integrating this approach into the mysql
driver. Beware the next couple of checkins.
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representing the prim now on the mainmap.
* It isn't perfect since the blocks are square, however it's pretty good.
* Performance is also pretty good, however, if it takes too long for you, you can disable it in the OpenSim.ini
* You can see how long it takes in milliseconds on the console when it finishes.
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is now using migrations instead of the old model to
create tables. Tested for existing old tables,
and for creating new ones.
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-2147483648 is not valid for red, I've added the following message;
[MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level
And, I've also kept it from crashing...
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override the default method of calculating how many prims a parcel can have.
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to allow the InventoryServer to work with MSSQL..
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MSSQL Avatar appearance solved.
Appearance functions and modified table.
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* Please feel free to comment if the periodic logging is causing you problems in some way - I'm loathe to add yet another switch to OpenSim.ini but will if it proves necessary
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failing because they are giving an illegal initial position to ScenePresence.MakeRootAgent()
* If we detected an illegal position (x, y outside region bounds or z < 0), then print out the illegal position and substitute an emergency <128, 128, 128> instead
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which the server was started
* This is potentially useful if you're using screen on a region console without knowing where it was originally started from
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information
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places in show stats
* trade easier readability for pointless accuracy
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clear-assets command is used on the region console
* stop waiting for garbage collection when GC total memory used is requested, in case the periodic request of this lags the sim
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some idea of how these evolve
* When returning GC.GetTotalMemory(), force collection first in order to get more accurate figures
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migrating from the old to the new system. Silly legacy
code.
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