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* * Refactor: Break out AssetsRequest to a separate file in the Archiver moduleJustin Clarke Casey2008-06-163-70/+113
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* the beginning of the great id format migration. This makesSean Dague2008-06-163-6/+15
| | | | | | | | | asset uuids no longer binary. I've tested this migration a few times, and it seems working in all the scenarios I've found but it wouldn't hurt to backup your asset db before running this as it does touch a very sensitive part of our content system.
* * 0001558: [PATCH] Add support for full collision geometry feature set for ↵Teravus Ovares2008-06-152-88/+296
| | | | | | | linear path prims (patch attached) By Dahlia. Thanks Dahlia! * This update re-does the cube/cylinder/prism prims to dynamically add faces as twist is used.
* Update svn properties.Jeff Ames2008-06-150-0/+0
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* Change VersionInfo string fromCharles Krinke2008-06-151-1/+1
| | | | | | | "Opensimulator release (0.5.8)" to "Opensimulator trunk (post 0.5.8)" as we move forward with trunk again.
* Change VersionInfo string from:Charles Krinke2008-06-141-1/+1
| | | | | | | | "OpenSimulator trunk (post 0.5.7)" to "OpenSimulator release 0.5.8" in preparation for tagging this minor release.
* * minor: A few miscellaneous doc comments before I break and start on ↵Justin Clarke Casey2008-06-143-3/+5
| | | | something else
* * Vintage 2, a good year.Teravus Ovares2008-06-141-4/+6
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* * Fixes: 0001554: r5106 update fails to load on some regions with NullRef ↵Teravus Ovares2008-06-141-0/+20
| | | | error on volume portion of maptile drawing routine.
* * Start recording asset request failuresJustin Clarke Casey2008-06-142-14/+27
| | | | | | * This includes problems such as connection failures and timeouts. It does not include 'asset not found' replies from the asset service.
* * Enables maptile display in grid mode for simulators that are not on the ↵Teravus Ovares2008-06-145-6/+110
| | | | | | | | | same instance. * Only generates a new maptile after a refresh interval * Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary. * Updates RegionInfo, so backup your /bin/Region/*.xml files.
* save_assets_to_file path shouldn't always assume uploaded Sean Dague2008-06-131-1/+8
| | | | | | content are images and use .jp2 for the file extension.
* the first pass at Asset Fridays. Contribution of a handshakeSean Dague2008-06-135-5/+19
| | | | | | | animation from Mo Hax at IBM. This took us a while to sort out the conversion path, expection more efficiency in the future.
* rename to index.xml just to make this more consistantSean Dague2008-06-131-0/+0
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* * refactor: catch asset service request exceptions at the AssetServerBase ↵Justin Clarke Casey2008-06-132-26/+35
| | | | | | | | level rather than in the GridAssetClient * this is to enable logging of asset request exceptions soon
* * minor: Remove LINK_SET debug Console WritelineJustin Clarke Casey2008-06-131-2/+0
| | | | | | | * only appeared in DotNetEngine's LSL_BuildIn_Commands.cs * Nice spot Ewe Loon (http://opensimulator.org/mantis/view.php?id=1548)
* * minor: Print out uptime as well as stats in periodic diagnostics logging, ↵Justin Clarke Casey2008-06-132-6/+30
| | | | so it's easier to tell which isntances each print out of information is from
* * Double timeout on region registration XMLRPC call to the grid serviceJustin Clarke Casey2008-06-131-1/+4
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* * minor: comment out confusing DefaultTimeout field in RestClient, which is ↵Justin Clarke Casey2008-06-131-1/+1
| | | | currently not actually used
* * If appropriate, start printing out the inner exception from the grid -> ↵Justin Clarke Casey2008-06-131-1/+5
| | | | region status check, so we can tell a bit better what the problem was
* add indexes for sqlite inventorySean Dague2008-06-131-0/+8
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* A little minor cleanup and harmonizing between LSL_BuiltIn_Commands.csCharles Krinke2008-06-132-19/+9
| | | | | and its copy LSL_ScriptCommands.cs
* Update svn properties, clean up formatting, refactor out duplicate ↵Jeff Ames2008-06-1311-94/+74
| | | | hard-coded port numbers.
* look mom, migrations in action. This adds a couple of indexesSean Dague2008-06-121-0/+6
| | | | | | | | | to mysql regions that should help on performance of some of the selects. We should start capturing more data on performance bits to figure out where else we are missing indexes and add them via migrations as well.
* * Split the World Map code into a module.Teravus Ovares2008-06-125-18/+284
| | | | | * Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show. The hack shows regions around the one you're in, but it won't show the one you're in.. you still need to click on the map to get that (not sure why yet). Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change).
* Fix mysql migrations. This is tested with an existing up to date schema,Sean Dague2008-06-127-17/+32
| | | | | | | | | and no schema. It should also work with a non up to date schema as well. Btw, meetings in which I can get code done are the right kind of meetings.
* * minor: Remove and tidy duplicate 'storing object to scene' messages in logJustin Clarke Casey2008-06-125-5/+7
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* * refactor: For new objects, move attach to backup to occur when adding to a ↵Justin Clarke Casey2008-06-127-58/+46
| | | | | | | | | scene, rather than on creation of the group * Adding to a scene is now parameterized such that one can choose not to actually persist that group * This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
* * refactor: rename CreatePrimFromXml to CreatePrimFromXml2Justin Clarke Casey2008-06-122-5/+12
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* this, in theory, adds migration support to mysql for all Sean Dague2008-06-124-112/+194
| | | | | | | | data sources besides the grid store. It is only lightly tested so the less adventurous should wait a couple of checkins before upgrading.
* check in region store initial migration definition, Sean Dague2008-06-121-0/+150
| | | | | | | now on to integrating this approach into the mysql driver. Beware the next couple of checkins.
* check in migration files for mysqlSean Dague2008-06-123-0/+152
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* * Insulate maptile volume draw routine against TextureEntry oddities.Teravus Ovares2008-06-121-14/+28
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* * Added Prim drawing to the mainmap tile generation.. you can see blocks ↵Teravus Ovares2008-06-122-1/+147
| | | | | | | | | representing the prim now on the mainmap. * It isn't perfect since the blocks are square, however it's pretty good. * Performance is also pretty good, however, if it takes too long for you, you can disable it in the OpenSim.ini * You can see how long it takes in milliseconds on the console when it finishes.
* check in working migration code fore SQLite. This Sean Dague2008-06-115-214/+276
| | | | | | | | is now using migrations instead of the old model to create tables. Tested for existing old tables, and for creating new ones.
* updated resources for current sqlite schema for migrationsSean Dague2008-06-114-171/+200
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* For people receiving: Exception: System.ArgumentException: Value of ↵Teravus Ovares2008-06-111-8/+41
| | | | | | | | -2147483648 is not valid for red, I've added the following message; [MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level And, I've also kept it from crashing...
* *Parcel Prim Count Maximums moved to their own functions so modules can ↵mingchen2008-06-1110-16/+87
| | | | override the default method of calculating how many prims a parcel can have.
* Mantis#1514. Thank you kindly, Boscata for an InventoryServer patchCharles Krinke2008-06-115-1/+47
| | | | | | to allow the InventoryServer to work with MSSQL..
* Mantis#1528. Thank you kindly, Boscata for:Charles Krinke2008-06-112-29/+168
| | | | | | MSSQL Avatar appearance solved. Appearance functions and modified table.
* * Drop periodic stats logging back down to 60 minutes to reduce console spam. Justin Clarke Casey2008-06-111-1/+1
| | | | | | | * Please feel free to comment if the periodic logging is causing you problems in some way - I'm loathe to add yet another switch to OpenSim.ini but will if it proves necessary
* Mantis 1370. Thanks lulurun for the patchJohan Berntsson2008-06-111-2/+3
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* * Fix the string substitutions in the last commitJustin Clarke Casey2008-06-111-1/+1
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* * From inspecting OSGrid WP logs, it appears one particular client is ↵Justin Clarke Casey2008-06-111-3/+14
| | | | | | | | failing because they are giving an illegal initial position to ScenePresence.MakeRootAgent() * If we detected an illegal position (x, y outside region bounds or z < 0), then print out the illegal position and substitute an emergency <128, 128, 128> instead
* * Add 'show info' command to all servers, which prints the directory in ↵Justin Clarke Casey2008-06-111-2/+16
| | | | | | | | which the server was started * This is potentially useful if you're using screen on a region console without knowing where it was originally started from
* * minor: Reduce statistic log snapshots to every 20 minutes to get more ↵Justin Clarke Casey2008-06-101-1/+1
| | | | information
* * minor: Report cache figures in rounded up KB instead of with decimal ↵Justin Clarke Casey2008-06-101-4/+4
| | | | | | | | places in show stats * trade easier readability for pointless accuracy
* * minor: Properly clear the pushed asset cache statistics where the ↵Justin Clarke Casey2008-06-103-1/+21
| | | | | | | | clear-assets command is used on the region console * stop waiting for garbage collection when GC total memory used is requested, in case the periodic request of this lags the sim
* * If a server has statistics, print these out to the log every hour to get ↵Justin Clarke Casey2008-06-102-1/+22
| | | | | | | | some idea of how these evolve * When returning GC.GetTotalMemory(), force collection first in order to get more accurate figures
* I'm going to need the Version property to manage Sean Dague2008-06-101-0/+6
| | | | | | | migrating from the old to the new system. Silly legacy code.