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* * Make RegionProfileData.RequestSimProfileData staticJustin Clarke Casey2008-02-184-13/+28
| | | | | | * Minor documentation bits
* * Since default loglevel is debug, I'm commenting out the resending x packet ↵Teravus Ovares2008-02-181-2/+2
| | | | lines instead. If you want to see them, uncomment the lines, alternatively open up the simulator statistics in the client to get a 'bytes unacked' which is the same information, just compressed so it doesn't lag the simulator and make it harder to pick out useful debug information from the console.
* * Putting the resending x packet into debug mode only. Set your loglevel ↵Teravus Ovares2008-02-181-1/+1
| | | | to debug to see them or pull up the simulator statistics in the client to see the 'un acked packet bytes'.
* * Do not allow a user to be created if one with the same name already existsJustin Clarke Casey2008-02-185-43/+69
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* a new attempt at converting to the right typesSean Dague2008-02-181-1/+1
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* Attempt to fix casting issue introduced by RegionSize constant. I think thisSean Dague2008-02-181-1/+1
| | | | | | should actually all be uints, but this will hopefully let people log in again.
* * Allow create user on standalone even if authentication is off, in case the ↵Justin Clarke Casey2008-02-181-9/+3
| | | | | | | | creator wants to see a starting region for a user * This also resolves mantis 601
* More exception checks and crash hintsTedd Hansen2008-02-186-17/+38
| | | | | If no scriptengine is specified then don't try to load any.
* bring back some script engine debugging, hoping this will help track down ↵Sean Dague2008-02-183-18/+18
| | | | the randoms segfaults
* Update CONTRIBUTORSJustin Clarke Casey2008-02-181-0/+4
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* Patch from Michael Osias IBM (jimbo2120)Justin Clarke Casey2008-02-185-0/+50
| | | | | | | | In his own words: If a prim becomes a listener or remote channel and the script is deleted, it cannot become a listener or channel again with a new script. This patch fixes that.
* Small change to the IAgentAssetTransactions file that Chi11ken added for me ↵MW2008-02-181-2/+2
| | | | | | | (thanks Chi11ken). when I forgot to commit it on saturday. [The ComsmsManager will die]
* * Thanks to Ahzz, more verbose error messages on the console and possibly a ↵Teravus Ovares2008-02-182-34/+58
| | | | fix to the b*stard Sakai issue.
* * Added /even more/ debugging messages to the UDP server to help people in ↵Teravus Ovares2008-02-182-8/+72
| | | | resolving the Sakai issue. A few locks a few fixes, nothing that'll solve the problem in itself though.
* Thank you very much Ahzzmandius for adding the supportCharles Krinke2008-02-185-0/+79
| | | | | | to purge the avatars inventory "Trash" folder using the bizarre tortoiseSVN method of diff/patch.
* Thank you very much, Hashbox for:Charles Krinke2008-02-186-468/+25
| | | | | | | | | | Changed the public IsAdministrator back to protected, now checks Config to see whether it is allowed to run or not. Defaults to false (not allowed). To use add the following to OpenSim.ini [LL-Functions] AllowosConsoleCommand=true
* ODE: Tired of floating above the ground after crossing a border? Boy have I ↵Teravus Ovares2008-02-188-10/+11
| | | | got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
* Thank you Hashbox for adding the Charles Krinke2008-02-174-4/+20
| | | | | osConsoleCommand Feature to ll-functions.
* * Last bit of cleanup now. As long as you keep physical prim off, you ↵Teravus Ovares2008-02-171-11/+13
| | | | | | | should have a reasonably stable experience with ODE again. * Physical prim at the simulator edge still seems to have the occasional issue.
* * Various ODE CleanupsTeravus Ovares2008-02-172-64/+83
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* * Disabling physical prim crossings until they get a bit more stable.Teravus Ovares2008-02-171-7/+7
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* Back with old libopenjpeg-libsl-2.1.2.0.soTedd Hansen2008-02-171-0/+0
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* SVN propset thingieTedd Hansen2008-02-172-459/+459
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* * Fixed the Ghost physical hull on deleting a physical Prim Teravus Ovares2008-02-171-61/+75
| | | | | * Fixed a deadlock when there is an exception in the collision and stepping parts of Simulate.
* * Located and destroyed the weird velocity and rotation transfers. It ↵Teravus Ovares2008-02-179-14/+76
| | | | | | | | turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. * Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore. * Avatars don't float off either.
* Thank you very much, ChrisDown for a patch toCharles Krinke2008-02-171-1/+1
| | | | | remove unnecessary terrain stores at region startup
* Thank you very much, Diva for a patch to increase the Charles Krinke2008-02-171-14/+24
| | | | | grid server reliability.
* Thank you very much, Taoki for additions to pCampBot to improve walking, talkingCharles Krinke2008-02-172-17/+486
| | | | | and adding additional sentences for communications with pCampBot.
* Added copyright notices.Jeff Ames2008-02-1714-11/+398
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* Added dummy IAgentAssetTransactions to fix compile failure.Jeff Ames2008-02-171-0/+45
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* Renamed AgentAgentTransactionModule to the correct name of ↵MW2008-02-161-1/+1
| | | | AgentAssetTransactionModule
* Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of ↵MW2008-02-169-60/+701
| | | | | | | CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though. But its one more thing out of the CommsManager. One day we will kill the CommsManager!
* Some changes to remove some of the direct calls to CommsManager from Scene, ↵MW2008-02-165-10/+51
| | | | so that they now go through the SceneCommunicationService. As a small step towards the day we can kill the CommsManager (YAY!)
* Update svn properties.Jeff Ames2008-02-163-140/+140
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* Forgot one small but important line .. ;)Tedd Hansen2008-02-161-0/+1
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* Fixed ScriptEngine config in OpenSim.ini.example that was out of place.Tedd Hansen2008-02-1610-81/+173
| | | | | | | Added some info to failure on GridServices listening port so people can see what actually went wrong. Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common. + some accumulated patches
* * ODE Stability update 4 :D Teravus Ovares2008-02-156-130/+280
| | | | | | * Changed the way meshing requests get sent to the ODEPlugin * Numerous other fixes
* Resolve mantis #572 - terrain help printed multiple times when change-region ↵Justin Clarke Casey2008-02-151-0/+6
| | | | has not been invoked
* be smarter about the size of dynamic textures that we pull inSean Dague2008-02-151-1/+29
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* allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patchSean Dague2008-02-151-2/+2
| | | | | | to do smarter resize coming this afternoon.
* * Temporary measure of deleting the Mono addin cache dir of addin-db-000/ on ↵Justin Clarke Casey2008-02-151-0/+7
| | | | every startup to avoid cache corruption problems
* Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not ↵MW2008-02-152-27/+29
| | | | being persisted.
* Add Dr Scofield's name to CONTRIBUTORSJustin Clarke Casey2008-02-151-0/+1
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* * Two (combined) patches from Dr Schofield (dirk husemann). Ta very much :)Justin Clarke Casey2008-02-153-2/+4
| | | | | | | | * Patch 1 stops OpenSim.32BitLaunch.exe and ScriptEngines/Default.lsl being deleted on nant clean * Patch 2 resolves a building problem with pCampBot * This will require a prebuild rerun
* Moved LaunchSLClient prebuild.xml into main prebuild.xmlJeff Ames2008-02-1514-72/+31
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* Move pCampBot prebuild.xml into main prebuild.xml to fix reference errors. ↵Jeff Ames2008-02-156-105/+69
| | | | Update README.
* Moved pCampBot to OpenSim/ToolsJeff Ames2008-02-159-11/+11
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* Oops. Forgot about Windows users.Jeff Ames2008-02-151-2/+2
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* Minor syncing of copyright notices.Jeff Ames2008-02-151-1/+1
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* Moved LaunchSLClient build system to Prebuild.Jeff Ames2008-02-158-190/+185
| | | | | Refactored LaunchSLClient code a bit.