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* On closing EQs, make sure to wait for the viewer to fetch the last events.diva2008-12-221-0/+4
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* Thanks to M. Igarashi and nlin for a patch that improves conformance of the ↵Dahlia Trimble2008-12-221-36/+49
| | | | funcion llAxes2Rot()
* * Fixes edit linked parts rotating the root prim in a linkset. One more ↵Teravus Ovares2008-12-221-1/+1
| | | | bug to go.. and that's editing multiple prim in a linkset at the same time. Don't try that now, as it'll bust the linkset.
* Minor: fix a comment... scratch that,reverse it.Teravus Ovares2008-12-211-1/+1
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* * Commit linkset Group (multiprim) linked/delinked to another linkset group ↵Teravus Ovares2008-12-211-0/+126
| | | | (multiprim) test.
* An initial implementation of llMinEventDelay in XEngine.idb2008-12-217-2/+71
| | | | | | Not implemented yet in DotNetEngine. Fixes Mantis #2830
* Slowing TPs down a bit further.diva2008-12-212-8/+8
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* Change XEngine money() event routing to always raise the money()Melanie Thielker2008-12-211-0/+2
| | | | | | event int he root prim of a linkset
* * Adding a two prim linking/delinking test. This test is likely to get on ↵Teravus Ovares2008-12-211-0/+73
| | | | people's nerves since linking/delinking is easily broken. But.. that's why we have tests!
* * Fixes linking multiple linksets together. They no longer explodeTeravus Ovares2008-12-212-10/+24
| | | | | * Not out of the weeds yet. Rotating the root part with 'edit linked parts' still borks all child part rotations and rotating a selection of child parts with 'edit linked parts' still borks the position/rotation of the child parts selected
* Persist script permission mask and granteridb2008-12-212-0/+50
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* Small null check in DeregisterHandlers.diva2008-12-211-2/+5
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* Mantis#2860. Thank you kindly, Thomax for a patch that:Charles Krinke2008-12-211-1/+1
| | | | | | | Improves map image representation.
* * Re-implement packet tracking in IClientAPI so we can see what's going on ↵Teravus Ovares2008-12-217-4/+32
| | | | in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
* Slowing things down even more on TPs, to see if that helps the European ↵diva2008-12-202-3/+7
| | | | folks connected to osgrid.
* Mantis#2796. Thank you kindly, Gerhard for a patch that addresses:Charles Krinke2008-12-206-24/+139
| | | | | | | | | | | | | | On a call of llVolumeDetect(1) (or any other number !=0) volume detection is enabled. Together with VD, the phantom flag is set to the GUI. On a call of llVolumeDetect(0), vd detection is switched of again, also the phantom state is removed. On a call to llSetState(STATE_PHANTOM, false) while VD is active, also VD is switched off. The same is true for unchecking the phantom flag via GUI. This allows to take back VD without the need to script just by removing the phantom flag. Things missing in this patch: persistance of the volume-detection flag. This needs more discussion and will be included in another patch soon.
* Mantis#2881. Thank you kindly, SirKimba for a patch that:Charles Krinke2008-12-201-5/+5
| | | | | | | | Solves inserting Wolrdparameters in SQL Database with OpenSim.Data.MSSQL.dll always crash cause there were missing some fields in the Insert-String
* Change VersionInfo.cs from 0.6.0 to 0.6.1 in preparationCharles Krinke2008-12-201-1/+1
| | | | | for the 0.6.1 minor release.
* This reduces DNS lookups in TPs by a factor of 4. Let's see if this fixes ↵diva2008-12-203-13/+36
| | | | some of the crashes experienced by ppl in Europe connected to OSGrid. If DNS lookup does not resolve, they may experience a substantial increase in "Region not available", but they shouldn't crash.
* * Add two more missing defaults that use GetBoolean without a default in ↵Teravus Ovares2008-12-201-2/+2
| | | | standalone. (not sure if this will fix your issue daTwitch.. it's probably not even a bug)
* Fix Mantis#2878 for now by not resetting physical values on rez (only on ↵Homer Horwitz2008-12-201-1/+1
| | | | | | | switch). We still might have to split the rotational velocities into a physical and a non-physical part...
* * A few more fixes to HttpServer.Teravus Ovares2008-12-203-2/+10
| | | | | | | | | * http://www.codeplex.com/webserver/WorkItem/View.aspx?WorkItemId=3110 fix erronious call to beginread that caused an exception which was caught and ignored (increase performance) * Pass socket into httpclientcontectImp and call the disconnect + reuse method so the socket can be reused quicker (increase performance) * Ensured that in every error scenario beginAccept is called (stability) * Fixed header casing (standards compliance) * Fixed Connection: close handling (standards compliance)
* Slowing things down a little bit in TPs, with a couple of extra Thread.Sleep ↵diva2008-12-202-2/+10
| | | | to give enough time for the destination to set up CAPs for the incoming agent before sending EAC to the client.
* * Adds defaults for some GetBoolean config values that previously did not ↵Teravus Ovares2008-12-201-3/+3
| | | | have them.
* * ReCommit the OpenID patch with a few less dependencies.Teravus Ovares2008-12-2011-0/+1133
| | | | | | * Removes all references to ASP.NET (System.Web.UI,*) * Removes all references to System.Web.Mobile
* Revert OpenId until we can come to grips with the mono 2 requirementCharles Krinke2008-12-205-357/+0
| | | | | for System.Web.Mobile
* The previous fix for the EQ might have been too radical, and some early ↵diva2008-12-191-15/+4
| | | | events now may be getting dropped because the EQ is not there yet. So, let's add an EQ immediately upon registering caps.
* Mantis#2816. Thank you kindly, JHurliman for the beginnings of Charles Krinke2008-12-195-0/+357
| | | | | OpenID support in OpenSim for the UserServer.
* let you specify a hex number as the color in the vector renderingSean Dague2008-12-191-1/+11
| | | | | module. This expands the colors you can use.
* - Set acceleration and rotational velocity to 0, tooHomer Horwitz2008-12-191-7/+10
| | | | | | - Pull it up a bit, so the physics is notified of it, too, before being switched off.
* * refactor: move sound trigger from scene into sepearate SoundModuleJustin Clarke Casey2008-12-193-19/+114
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* Stop prims that get non-physical. Fixes Mantis#2859.Homer Horwitz2008-12-191-0/+7
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* Remove forgotten debug message from my last commit.Homer Horwitz2008-12-191-1/+0
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* Fix for more child agent mismanagement (like #2846). On enqueueing events, ↵diva2008-12-191-5/+44
| | | | we should not be creating new queues; if the queue doesn't exist -- too bad, event is dropped. That tends to happen just after the client is closed, and the EQ also closed. If someone places an event in that queue after that, that event should be dropped instead of creating a new, erroneous queue.
* * minor: Just some method commentary before turning to another subjectJustin Clarke Casey2008-12-191-2/+10
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* minor: remove mono compiler warningJustin Clarke Casey2008-12-191-1/+0
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* * refactor: move saved named prims to xml2 method out into the serialization ↵Justin Clarke Casey2008-12-195-26/+36
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* minor: Remove some serialization module scene wrappersJustin Clarke Casey2008-12-195-37/+37
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* * refactor: remove xml serialization wrappers from SceneJustin Clarke Casey2008-12-192-18/+6
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* * refactor: Rename IRegionSerialiser and move into interfaces namespaceJustin Clarke Casey2008-12-198-21/+19
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* Reset Expire date for tempOnRez objects on rez. Fixes Mantis#2848Homer Horwitz2008-12-191-4/+13
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* * minor: move IGesturesModule into the correct namespaceJustin Clarke Casey2008-12-191-1/+1
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* * refactor: Remove archiver module scene wrappersJustin Clarke Casey2008-12-195-38/+28
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* * Add missing file from last commitJustin Clarke Casey2008-12-191-0/+56
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* * refactor: Move tree code out into a separate moduleJustin Clarke Casey2008-12-195-57/+215
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* * Commit patch from cmickeyb. #2871. Optimized float array for the terrain ↵Teravus Ovares2008-12-191-5/+13
| | | | | | | heightfield to reduce cpu usage on new client significantly. Thanks cmickeyb!
* Make llSetAlpha and llSetTexture properly queue full updates, so changesMelanie Thielker2008-12-181-1/+1
| | | | | | are visible right away
* Removing a check in Teleports. This check should be there, I think, but it ↵diva2008-12-181-20/+22
| | | | may be causing problems right now.
* Fix and streamline the RegionHandshake stuff for estate managersMelanie Thielker2008-12-181-8/+3
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* * refactor: move gestures code out from Scene into its own moduleJustin Clarke Casey2008-12-183-45/+155
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