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My fork of OpenSim for IG and DG, called SledjChisl.
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minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...
Justin Clark-Casey (justincc)
2011-08-01
2
-1
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+4
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If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi...
Justin Clark-Casey (justincc)
2011-08-01
1
-1
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+4
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minor: indentation correction
Justin Clark-Casey (justincc)
2011-08-01
1
-17
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+13
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Comment out SOP logging message I accidentally left in
Justin Clark-Casey (justincc)
2011-07-31
1
-1
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+1
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refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that...
Justin Clark-Casey (justincc)
2011-07-31
1
-71
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+86
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In the packetpool, if we encounter a data block that somehow wasn't retrieved...
Justin Clark-Casey (justincc)
2011-07-31
1
-6
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+11
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Remove _mesh field since the mesh data no longer needs to be stored after it'...
Justin Clark-Casey (justincc)
2011-07-31
1
-49
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+16
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refactor: Remove argument to pass in an initial mesh to OdePrim since this is...
Justin Clark-Casey (justincc)
2011-07-31
2
-27
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+5
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minor: correct method doc for last commit
Justin Clark-Casey (justincc)
2011-07-31
1
-1
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+1
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refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this...
Justin Clark-Casey (justincc)
2011-07-31
1
-3
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+3
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minor: method doc
Justin Clark-Casey (justincc)
2011-07-31
2
-4
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+20
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Refactor: Replace instances of m_isphysical with IsPhysical rather than have ...
Justin Clark-Casey (justincc)
2011-07-30
1
-33
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+40
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refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability
Justin Clark-Casey (justincc)
2011-07-30
1
-11
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+14
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minor: remove mono compiler warnings, some code spacing adjustments
Justin Clark-Casey (justincc)
2011-07-30
3
-7
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+8
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minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-07-30
1
-3
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+4
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minor: Add method doc to collision subscription methods. Change method case ...
Justin Clark-Casey (justincc)
2011-07-30
4
-8
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+26
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refactor: extract method that generates a physics mesh from prim shape data
Justin Clark-Casey (justincc)
2011-07-30
1
-117
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+141
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refactor: extract code which generate points and faces from sculpt data into ...
Justin Clark-Casey (justincc)
2011-07-30
1
-220
/
+240
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*
fix bug in previous commit
Justin Clark-Casey (justincc)
2011-07-30
1
-1
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+2
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refactor: move the code that generates physics meshs from prim mesh data into...
Justin Clark-Casey (justincc)
2011-07-30
1
-99
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+123
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Replace the generic exception logging in flotsam asset cache with more specif...
Justin Clark-Casey (justincc)
2011-07-30
1
-26
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+24
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correct misleading "fcache status" text - deep scans are not performed when t...
Justin Clark-Casey (justincc)
2011-07-30
1
-1
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+1
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Make it clearer what the save_crashes setting in [Startup] actually does.
Justin Clark-Casey (justincc)
2011-07-30
2
-0
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+6
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Temporary code to change bad AvatarHeight values in the AvatarService to the ...
Justin Clark-Casey (justincc)
2011-07-30
1
-1
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+27
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Temporarily put in a log line which shows which locale the user is running in.
Justin Clark-Casey (justincc)
2011-07-29
2
-0
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+6
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For all Util.FireAndForget invocations, set thread to en_US before continuing...
Justin Clark-Casey (justincc)
2011-07-29
1
-5
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+10
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When we start the appearance saving thread, make sure we set the culture to E...
Justin Clark-Casey (justincc)
2011-07-29
1
-0
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+5
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Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ...
Justin Clark-Casey (justincc)
2011-07-29
1
-1
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+11
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fix extremely minor Ode bug where the _taintedPrimL list would always be clea...
Justin Clark-Casey (justincc)
2011-07-29
1
-3
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+14
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refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...
Justin Clark-Casey (justincc)
2011-07-29
1
-28
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+36
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refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...
Justin Clark-Casey (justincc)
2011-07-29
1
-182
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+191
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refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...
Justin Clark-Casey (justincc)
2011-07-29
1
-270
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+274
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When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg...
Justin Clark-Casey (justincc)
2011-07-29
1
-4
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+8
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Ensure that packet headers get parsed correctly
Melanie
2011-07-27
1
-0
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+29
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Fix LLTextBox to work with the updated libOMV
Melanie
2011-07-23
7
-7
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+14
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Pass the first name and last name from the agent circuit data to the authoriz...
Justin Clark-Casey (justincc)
2011-07-23
7
-37
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+50
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Change default AllowScriptCrossings config setting to true.
Justin Clark-Casey (justincc)
2011-07-23
2
-5
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+9
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Fixed serverside_object_permission default value confliction
Makopoppo
2011-07-23
2
-3
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+3
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For default everyone permissions on library items, make notecards and scripts...
Justin Clark-Casey (justincc)
2011-07-23
2
-9
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+6
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Remove manually permissions settings on all current library items so that the...
Justin Clark-Casey (justincc)
2011-07-23
17
-545
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+152
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Revert "Don't load current/next/everyone/base permissions from the library it...
Justin Clark-Casey (justincc)
2011-07-23
17
-159
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+567
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Don't load current/next/everyone/base permissions from the library item xml f...
Justin Clark-Casey (justincc)
2011-07-23
17
-567
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+159
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Fix problem where sculpts were not getting physical proxies
Justin Clark-Casey (justincc)
2011-07-22
1
-2
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+2
*
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BulletSim: Parameters settable from ini file. Linksets. Physical property val...
Robert Adams
2011-08-05
8
-213
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+358
*
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BulletSim: Update dlls
Robert Adams
2011-07-25
3
-0
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+0
*
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BulletSim: fix buoyancy for prims. Start of configurable physics parameters.
Robert Adams
2011-07-22
5
-17
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+92
*
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Merge branch 'bulletsim' of ssh://opensimulator.org/var/git/opensim into bull...
Dan Lake
2011-07-22
0
-0
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+0
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Pass collisions and updates in pinned memory (saves marshaling).
Dan Lake
2011-07-22
8
-98
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+157
*
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Pass collisions and updates in pinned memory (saves marshaling).
Robert.Adams
2011-07-22
8
-98
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+157
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/
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*
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Merge branch 'master' into bulletsim
Mic Bowman
2011-07-22
10
-68
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+126
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