| Commit message (Collapse) | Author | Age | Files | Lines |
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* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
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corner, water height, region flags, etc basic settings
*Parcel now sends ParcelProperties when the owner changes information as soon as the information is changed
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**Added support for 'getinfo' method
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RegionInfoBase to EstateSettings class and added an EstateSettings objection to RegionInfoBase
*Added a few missed copyright headers
*Fixed a filename typo
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NOTES:
*ClientView is now in the namespace OpenSim.RegionServer.Client
*Scripting is now in the namespace OpenSim.RegionServer.scripting
*Other various cleaning
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*This includes parcel name in title bar, media and music autoplay, and parcel flag icons
*Yay!
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about land box)
*Added the rest of the member variables relating to parcels in the ParcelData class
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*Adding every .build and .csproj to get ccnet working (hopefully)
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*Added parcel join support
*Made parcel saving and loading much more efficient
*Fixed bug that would not allow joining of parcel locally in the viewer (gives an error before sending to server)
*Known Issue: Restoring parcels from storage is not working correctly. For now, do a 'reset parcels' to regenerate a standard parcel
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*Added support for Subdivision (use master avatar to login to try out)
*Added Parcel Border support
*Enabled user account storage, but only when a new account is created
Bug Fixes:
*Fixed crash on startup while in sandbox when "Setting up master avatar"
*Fixed most core functions in ParcelManager and Parcel that where broken
*Fixed Parcel saving to database
Known Issues:
*Dividing parcel fails in viewer (gives an error about needing 2 parcels)
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* Converted to new console interfaces
* Fixed other minor issues which somehow snuck in
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* Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead
* Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
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underground if you have terrain of reasonable height.
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*Added Configuration option for Master User Avatar name and (in sandbox mode) password
*Added support for Master User in sandbox mode. Support lacks for grid mode still.
**Grid support is possible when remotely fetching avatar data by name and UUID is available
*Currently lacks parcel buying support. For now, in sandbox mode, log into master user information to own the parcel
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*Still crashes the client. HelP!
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being first.
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*Added Parcel Backup Support for DB4. Other storages currently do not save
*Added parcelIDList in ParcelManager to speed up parcel fetching at position
*Added ParcelData.cs and ParcelData class for better storage support
*Documentation for parcel added
*2 Parcel Related bug fixes
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img filename.ext", the following formats are supported under .NET (unknown under Mono): BMP, GIF, PNG, JPEG, WMF, TGA, TIFF.
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* Added avataranimations.xml (WARNING: Creative Commons License Applies. Read LICENSE-README-IMPORTANT.txt)
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to fully remove.
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needed
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*Created Parcel class to handle each parcel
*Created ParcelManager class to handle the Parcel Object
*For now, by default it is assigned to a fake avatar key and set for sale to L$0
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coordinates than the rest of the graphics community! =p)
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