| Commit message (Collapse) | Author | Age | Files | Lines |
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http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_Inventory_Descendents
Also, consolidated the location of the files that handle inventory capabilities.
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inventory code in place. Cause: # of descendants was wrong.
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inventory links. Added yet another function to IInventoryService to get multiple items at once, so that fetching collections of linked items is done once per folder instead of once per item.
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protocol -- I don't see it here: http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_inventory_descendents
But who knows!
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request (see http://opensimulator.org/mantis/view.php?id=7054#c28297). This was throwing the new inventory download code off.
Firestorm also sends requests for folder UUID.Zero, which doesn't exist, but doesn't cause any problems either -- it just fails. I'm leaving the warning message for now, just to keep an eye on which folders can't be found, but may remove it in the future.
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previous commit.
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related to previous commit.
See http://opensimulator.org/mantis/view.php?id=7054#c28282
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IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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exactly what the viewer does, but it's close enough, and the elapsed time can be measured.
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each other's feet. This needs real-world testing, as I'm not sure of all the consequences of reducing the number of worker threads to 1.
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rewriting. Also added some unit tests that relate to mantis #7514
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This reverts commit c96ee68953eb31fc2ad6d1df9b7a4bb19c584e17.
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as an argument and will do an oar of that region if the autobackup module is enabled
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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OBJECT_BODY_SHAPE_TYPE
OBJECT_HOVER_HEIGHT
OBJECT_LAST_OWNER_ID
OBJECT_RENDER_WEIGHT
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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by setting [LandManagement]LimitParcelLayerUpdateDistance=false
New parameters added to OpenSimDefaults for the distance and enablement.
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I think this is it -- a bug introduced back in October, where the prefix and name space were being added twice on HG asset posts bu simulators.
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This reverts commit 365f46bfa91245e6e277a180dc6bbf757ea2540f.
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Mono bug introduces double xmlns attribute names when rewriting the asset in HGAssetService, e.g. <SceneObjectPart xmlns:xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xmlns:xsd="http://www.w3.org/2001/XMLSchema">.
Solution: remove all attributes before saving.
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AssemblyVersion("0.8.2.*")
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Test Plan:
Tested on local opensim and firestorm. Not tested with JSON stats
reporter.
Reviewers: rlouden
Reviewed By: rlouden
Differential Revision: http://cr.irl.ucf.edu/D269
Signed-off-by: Diva Canto <diva@metaverseink.com>
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code to handle spin (Ctrl+Shift+Drag)"
We found that linksets can move if the root prim is unscripted. Will revert this until a fix can be implemented.
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alpha viewers after recent changes to viewer code by LL.""
This brings back the fix for recent viewer click to buy prim dialog which was reverted after some reports of objects being altered when touched.
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viewers after recent changes to viewer code by LL."
See: http://opensimulator.org/mantis/view.php?id=7426#c28089
Reverting this commit due to unwanted effects.
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after recent changes to viewer code by LL.
Recent viewer changes by linden lab now require more information when requesting prim tooltip data. The object properties must now be sent when the viewer requests the object family properties used to display the tool tip. Thanks to Liru for finding the viewer commit that broke this feature in OS.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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handle spin (Ctrl+Shift+Drag)
This patch fixes permission issues with dragging scripted objects. As on LL grid, scripted prims can not be dragged now. Also after dragging, the group was not marked as updated. This meant that after the region was restarted the group would revert to its original position.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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code to handle spin (Ctrl+Shift+Drag)"
This change sees to enable general moving of objects with touch scripts.
Reverting until the move permissions are understood.
This reverts commit 28ce3238020c4dca8f9aef711daf730bccf0d2f0.
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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handle spin (Ctrl+Shift+Drag)
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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Added in wrong place. It is printed once per script rather than once per region.
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This changes OpenSim.ini.example to, by default, include osslEnable.ini which
turns on the OSSL functions and limits who can do which operations.
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where
they were moved. At the moment, ossl settings are in the XEngine section although
they should apply to any LSLish script engine. Moves all ossl settings to osslEnable.ini
Update osslEnable.ini with more decriptive comments and set some functions to be more
restrictive -- especially the functions that allow scripts to do things to other
avatars and prims.
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forces animations
on avatars without requesting user permission.
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physics engine.
Function returns 'true' of the physics engine is configured to be 'OpenDynamicsEngine'.
The presumption is that all other physics engines work the same (like SL) or it is a bug.
Does not require ossl functions to be enabled.
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