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* Added warning in RegionCombinerModule about it being considered obsolete and ↵Diva Canto2015-10-181-0/+2
| | | | encouraging people to switch to varregions.
* Clean up of simulation version, the number that rules the compatibility of ↵Diva Canto2015-10-189-121/+36
| | | | | | | | teleports: - It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure - Its definition moved to the global VersionInfo class As of now it's still 0.3.
* The protocol version checking on the grid server connector seemed to have a ↵Diva Canto2015-10-181-1/+18
| | | | bug. I think I fixed it.
* fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock ↵UbitUmarov2015-10-172-281/+9
| | | | detection (it was only burning cpu), stop trying to add a amotor to each child part and fix a typo.
* my first commitUbitUmarov2015-09-141-0/+1
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* Change the actual versions allowed to connect, which is different fromMelanie Thielker2015-09-141-4/+4
| | | | the interface major version
* Make regions tolerant to newer regions with more werables.Melanie Thielker2015-09-142-3/+6
| | | | Also, bump the interface version to 8
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2015-09-111-12/+8
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| * Make sure the chat module doesn't deactivate just because the sectionMelanie Thielker2015-09-091-12/+8
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* | Mantis #7720: AssetXferUploader was setting AssetID to UUID.Zero. Before ↵Diva Canto2015-09-112-6/+16
| | | | | | | | that wouldn't matter (item would be a terminal object) but with the introduction of the item cache, it matters, because the object in the cache was being modified to have AssetID=UUID.Zero. Also keeping the item cache consistent when item properties change.
* | Typos in commentsDiva Canto2015-09-062-2/+2
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* Deleted access control spec from [LoginService] section of standalone ↵Diva Canto2015-09-061-17/+0
| | | | config. It's in OpenSim.ini now under [AccessControl]. Backwards compatibility preserved.
* Clean up viewer-based access control specifications.Diva Canto2015-09-067-61/+71
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* Related to previous commits: fixed namespace.Diva Canto2015-09-061-1/+2
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* Amend to previous commit: delete the corresponding AssemblyInfo'sDiva Canto2015-09-052-66/+0
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* Moved the two region loaders into the RegionLoaderPlugin dll, therefore ↵Diva Canto2015-09-055-56/+4
| | | | eliminating 2 top-level dlls that didn't make much sense.
* Deleted unused file.Diva Canto2015-09-051-77/+0
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2015-09-051-2/+2
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| * Best wishes everyone!dahlia2015-09-051-2/+2
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* | Changed a couple of comments to be more genericDiva Canto2015-09-052-3/+3
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* | let ode suport var size regionsUbitUmarov2015-09-052-152/+143
|/ | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* Fixes a problem with Bullet physics when it is configured to run on a ↵Diva Canto2015-09-041-0/+2
| | | | separate thread.
* POSScene wasn't really a region module. Fixed now.Diva Canto2015-09-041-1/+1
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* Moved UserStatistics feature to OptionalModules too.Diva Canto2015-09-0413-84/+2
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* Moved DataSnapshot feature to OptionalModules too.Diva Canto2015-09-0411-71/+0
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* Moved RegionCombinerModule to OptionalModules. Removed it as its own ↵Diva Canto2015-09-0410-72/+0
| | | | top-level project/dll.
* Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵Diva Canto2015-09-0476-216/+20
| | | | OpenSim.Framework.
* Deleted old unfinished code under Framework.Communications that wasn't being ↵Diva Canto2015-09-0413-1007/+154
| | | | | | used anywhere. Also folded GenericAsyncResult into RestClient, since it is used only there. This is preparation to remove Framework.Communications entirely.
* Deleted unused interfaceDiva Canto2015-09-041-157/+0
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* Fixed wrong path to Meshing dllDiva Canto2015-09-041-1/+1
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* In SceneGraph, use the property PhysicsScene instead of the variable ↵Diva Canto2015-09-041-3/+3
| | | | _PhysScene, so that it gets properly initialized before being dereferenced.
* Deleted commented codeDiva Canto2015-09-041-51/+0
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* Transformed the LLUDP ad-hoc plugin into a region module. It works.Diva Canto2015-09-038-339/+120
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* Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ↵Diva Canto2015-09-016-628/+622
| | | | very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior.
* Deleted physics plugin classes.Diva Canto2015-08-3110-538/+27
| | | | More unit tests fixed.
* Physics refactoring: all unit tests pass.Diva Canto2015-08-317-22/+55
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* First commit where physics work as region module.Diva Canto2015-08-3117-105/+90
| | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
* All physics plugins are now region modules. Compiles but doesn't run.Diva Canto2015-08-3124-1145/+1350
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* Fixed a namespace dependency. Also started preparing prebuild.xml for making ↵Diva Canto2015-08-313-140/+148
| | | | physics region modules.
* Refactored Meshing modules:Diva Canto2015-08-3111-61/+145
| | | | | | | - Moved ZeroMesher from OpenSim.Region.PhysicsModules.SharedBase to OpenSim.Region.PhysicsModules.Meshing - Created subfolder for all Meshmerizer files, also in the same Meshing dll - Made them both region modules, with ZeroMesher being the default one This compiles but doesn't run yet.
* More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-3078-106/+106
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* Renamed the namespaces tooDiva Canto2015-08-30113-171/+171
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* Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto2015-08-30108-34/+34
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* Moved instantiation of SceneCommunicationService object to inside the scene ↵Diva Canto2015-08-304-10/+5
| | | | constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better.
* Mantis #7713: fixed bug introduced by 1st MOSES patch.Diva Canto2015-08-301-7/+9
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* Restore FlotsamAssetCache as default and pre-enabled asset cache moduleAi Austin2015-08-261-5/+5
| | | | | | | Keep FlotsamAssetCache as default and pre-enabled asset cache module in StandaloneCommon.ini./example to have common behaviour between grids and standalones. Asset cache is needed to better support temporary assets and texture drawing functions.
* Still about Ai's patch: it turns out OpenSim doesn't work well without an ↵Diva Canto2015-08-251-2/+2
| | | | asset cache because of temporary assets. So setting the default asset cache to Cenome, which is the in-memory cache.
* Fixed comment in ini related to previous patchDiva Canto2015-08-251-1/+1
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* Changes to .ini.example files to improve instructions and workflow for ↵Ai Austin2015-08-252-20/+18
| | | | | | | | | | | | standalone setups Clarify what must be changed in initial .ini files to create a working standalone setup now that [Const] variables are used. Fix separator used in one of choice lists for [Const] BaseURL descriptor. Minor changes to line spacing of some sections in StandaloneCommon.ini.example file for layout regularity. Correction of a typo in comment. Signed-off-by: Diva Canto <diva@metaverseink.com>
* Revert "BulletSim: delay adding a scene presence to the list of presences"Robert Adams2015-08-243-33/+19
| | | | | | Remove these changes until the region crossing problems can be figured out. This reverts commit 062ec0efbda0e4ca6df5541039569e023d0d0e79.