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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
Put back the collision sound shim into SOP
Melanie
2012-10-30
1
-0
/
+29
*
Merge branch 'master' into careminster
Melanie
2012-10-30
13
-307
/
+485
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*
Make MeshAssetReceived private.
Justin Clark-Casey (justincc)
2012-10-30
1
-1
/
+1
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*
correct ODEPrim.MeshAssetReveived -> MeshAssetReceived
Justin Clark-Casey (justincc)
2012-10-30
1
-3
/
+2
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*
refactoring to use assembly:classname style of configuration
SignpostMarv
2012-10-29
2
-3
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+6
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*
Renaming module back to SoundModule as the hypothetical plan was to make anot...
SignpostMarv
2012-10-29
2
-6
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+5
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*
SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...
SignpostMarv
2012-10-29
1
-6
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+3
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*
tweaking configuration logic so that the INonSharedRegionModule will load by ...
SignpostMarv
2012-10-29
2
-4
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+17
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*
documenting some params on ISoundModule methods
SignpostMarv
2012-10-29
1
-7
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+16
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*
refactoring llCollisionSound to use new KeyOrName method
SignpostMarv
2012-10-29
1
-10
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+1
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*
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
2012-10-29
3
-6
/
+36
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*
fixing poorly-formatted xml doc string for Util.IsInsideBox
SignpostMarv
2012-10-29
1
-1
/
+1
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*
refactoring llTriggerSoundLimited to not use the LSL methods, since that will...
SignpostMarv
2012-10-29
1
-2
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+2
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*
refactoring llGetPos() to take advantage of implicit converter
SignpostMarv
2012-10-29
1
-2
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+1
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*
shifting from two instances of typecasting to one instance of typecasting in ...
SignpostMarv
2012-10-29
1
-4
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+4
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*
80-character width terminal formatting of recent commits to llPlaySound, llPl...
SignpostMarv
2012-10-29
1
-7
/
+15
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*
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
2012-10-29
5
-28
/
+47
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*
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
2012-10-29
5
-86
/
+119
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*
fixing a bug in SceneObjectPart.SendSound where sounds would always come from...
SignpostMarv
2012-10-29
1
-9
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+8
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*
Factoring out a superfluous local variable & repeated assignment in SceneObje...
SignpostMarv
2012-10-29
1
-10
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+8
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*
Formatting SoundModuleNonShared.LoopSound, consistent indentation
SignpostMarv
2012-10-29
1
-1
/
+1
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*
deduplicating code into a single LoopSound method
SignpostMarv
2012-10-29
3
-27
/
+23
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*
removing superfluous lines from SceneObjectPart.SendSound
SignpostMarv
2012-10-29
1
-8
/
+0
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*
refactoring StopSound into a private static method to skip repeating m_scene....
SignpostMarv
2012-10-29
1
-1
/
+6
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*
Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...
SignpostMarv
2012-10-29
1
-15
/
+0
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*
adjusting parameter order of PreloadSound to be more logical
SignpostMarv
2012-10-29
3
-4
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+4
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*
transposing LoopSoundMaster to Sound Module
SignpostMarv
2012-10-29
3
-25
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+50
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*
transposing preload sound onto sound module
SignpostMarv
2012-10-29
4
-32
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+32
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*
transposing stop sound into sound module
SignpostMarv
2012-10-29
3
-37
/
+56
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*
moving comment for llStopSound inside the method block prior to transposition...
SignpostMarv
2012-10-29
1
-1
/
+1
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*
documenting ISoundModule methods & fields
SignpostMarv
2012-10-29
1
-0
/
+28
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*
formatting ISoundModule prior to documentation
SignpostMarv
2012-10-29
1
-2
/
+4
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*
formatting changes to SceneObjectPart.SendSound; consistent indentation
SignpostMarv
2012-10-29
1
-34
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+34
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*
SceneObjectPart.SendSound can exit early if a sound module was not found.
SignpostMarv
2012-10-29
1
-4
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+4
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*
Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...
SignpostMarv
2012-10-29
1
-1
/
+1
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*
Replacing double-if block in SceneObjectPart.SendSound with Util.Clip
SignpostMarv
2012-10-29
1
-4
/
+1
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*
TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...
SignpostMarv
2012-10-29
1
-1
/
+1
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*
swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...
SignpostMarv
2012-10-29
1
-4
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+4
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*
stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
SignpostMarv
2012-10-29
2
-4
/
+6
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*
refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...
SignpostMarv
2012-10-29
1
-8
/
+4
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*
Factoring out an if-else block in PlayAttachedSound as it was using the previ...
SignpostMarv
2012-10-29
1
-6
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+6
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*
making the max distance for sounds to be heard from their origin a configurab...
SignpostMarv
2012-10-29
2
-3
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+11
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*
Converting the ISoundModule implementation from an IRegionModule to an INonSh...
SignpostMarv
2012-10-29
1
-20
/
+58
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*
Immediately setting gain to zero as a workaround for code not stopping sound ...
SignpostMarv
2012-10-29
1
-0
/
+1
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*
Fix memory leak where removing an NPC did not remove its circuits.
Justin Clark-Casey (justincc)
2012-10-29
3
-3
/
+15
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*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-10-29
1
-2
/
+5
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\
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*
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Add "force gc" region console command which manually invokes garbage collection.
Justin Clark-Casey (justincc)
2012-10-29
2
-1
/
+13
*
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Merge branch 'avination' into careminster
Melanie
2012-10-28
2
-10
/
+30
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*
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Add a property to determine if a link set is stored in the database. Also, fix
Melanie
2012-10-28
1
-0
/
+13
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*
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Deep copy the collection of at_target objects so it can't be modified while
Melanie
2012-10-28
1
-1
/
+4
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