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* | | Merge branch 'ubitworkmaster'Melanie Thielker2014-10-125-11/+110
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| * | add simulator features AvatarSkeleton and AnimationSet reportUbitUmarov2014-10-111-1/+4
| * | changed skeleton, do parse the mesh on upload to check skeleton. Sooner orUbitUmarov2014-10-112-26/+26
| * | dont let test mesh go to meshes inventory folder that is not displayed byUbitUmarov2014-10-111-1/+3
| * | bug fixUbitUmarov2014-10-111-2/+3
| * | check for avatar skeleton data on meshs headers on cost estimation. DontUbitUmarov2014-10-112-11/+101
| * | Merge branch 'master' into ubitworkmasterUbitUmarov2014-10-091-6/+36
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| * | | fix targetOmega resend on deselect on the right place, can't be at sopUbitUmarov2014-10-062-2/+5
* | | | Merge branch 'ubitworkmaster'Melanie Thielker2014-10-053-21/+26
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| * | reduce some avatar engine strenghtUbitUmarov2014-10-051-9/+10
| * | try to help steps climb a bit compensating the bounce reductionUbitUmarov2014-10-041-0/+2
| * | bug fix: resend part targetOmega on deSelectUbitUmarov2014-10-041-0/+2
| * | bug fix: leave jumping state only to landing, without fallback intoUbitUmarov2014-10-041-12/+12
* | | Merge branch 'ubitworkmaster'Melanie Thielker2014-10-041-4/+4
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| * | bug fix: revert back check on creating linkUbitUmarov2014-10-041-4/+4
* | | Merge branch 'ubitworkmaster'Melanie Thielker2014-10-041-61/+68
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| * | added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov2014-10-031-61/+68
* | | Merge branch 'ubitworkmaster'Melanie Thielker2014-10-0311-309/+637
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| * | clean up coments, use a even faster XY move request detectionUbitUmarov2014-10-011-65/+19
| * | removed useless unreal inworld movement vector estimation. Do animation stat...UbitUmarov2014-10-011-70/+97
| * | do global position X and Y with double precision in autopilot, soUbitUmarov2014-09-301-4/+7
| * | fix a incomplet landing handling caseUbitUmarov2014-09-301-14/+11
| * | persist script changes to mediaURL and musicURL ( heavy thing )UbitUmarov2014-09-301-0/+2
| * | fix musicURL change being sent back with wrong snap_selection, and notUbitUmarov2014-09-301-22/+20
| * | keep same animation if in transitUbitUmarov2014-09-301-0/+3
| * | remove check of other prim top height on steps climb codeUbitUmarov2014-09-291-3/+4
| * | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-293-35/+62
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| * | | change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-294-200/+493
| * | | change permitions againUbitUmarov2014-09-261-3/+3
| * | | change it again...UbitUmarov2014-09-262-12/+37
| * | | remove unnecessary argument refUbitUmarov2014-09-262-2/+2
| * | | make c# more happyUbitUmarov2014-09-262-6/+3
| * | | use central animationset permitions defineUbitUmarov2014-09-261-2/+2
| * | | change animset permitions to reflect no transfer natureUbitUmarov2014-09-261-4/+8
| * | | add centerlized AnimationSet item permitions settingUbitUmarov2014-09-261-0/+19
| * | | refuse to do a inventory link if provided asset type is not a link orUbitUmarov2014-09-261-0/+4
| * | | remove debug msgsUbitUmarov2014-09-262-7/+1
| * | | debug msgUbitUmarov2014-09-261-0/+5
| * | | little debugUbitUmarov2014-09-261-1/+3
* | | | Also store names of assets in the AnimationSetMelanie Thielker2014-10-031-6/+36
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* | | Also fetch and store old asset for animation setsMelanie Thielker2014-09-271-2/+4
* | | Reinstate the part of the id theft protection that was lost in a long ago mergeMelanie Thielker2014-09-271-0/+20
* | | Make changes to AnimationSet to allow indexing by names rather than indices. ...Melanie Thielker2014-09-272-35/+40
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* | bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov2014-09-261-0/+2
* | Add a sample use for the validationMelanie Thielker2014-09-252-1/+18
* | Rename = too genericMelanie Thielker2014-09-251-2/+2
* | Add the AnimationSet skelMelanie Thielker2014-09-251-0/+99
* | Extend upload verification to all upload pathsMelanie Thielker2014-09-252-0/+10
* | fix animation asset name to "animatn", use "animset" for the newUbitUmarov2014-09-251-8/+10
* | add also the name animset until its clear the name liru will useUbitUmarov2014-09-251-0/+7