Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-02-01 | 4 | -25/+279 |
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| * | HG: This hopefully fixes the HG teleports back home to OSGrid. Looks like ↵ | Diva Canto | 2012-01-31 | 1 | -1/+1 |
| | | | | | | | | Uri.ToString() drops the port when it's port 80. | ||||
| * | Lay out script status in property per row format, since getting too long for ↵ | Justin Clark-Casey (justincc) | 2012-02-01 | 1 | -6/+12 |
| | | | | | | | | console lines. | ||||
| * | Add count of events queued for a particular script in "scripts show" console ↵ | Justin Clark-Casey (justincc) | 2012-02-01 | 1 | -4/+9 |
| | | | | | | | | command | ||||
| * | Make script console commands only show for selected region. | Justin Clark-Casey (justincc) | 2012-02-01 | 1 | -0/+9 |
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| * | Implement "xengine status" console command to show various xengine stats | Justin Clark-Casey (justincc) | 2012-02-01 | 1 | -4/+28 |
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| * | Add "show part uuid" and "show part name" console commands. | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -7/+97 |
| | | | | | | | | | | | | These commands will display part/prim details for a given uuid or name The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset). This is for consistency with the "delete object" commands which only delete objects, not parts. | ||||
| * | Implement "show object name <name>" console command to show details of an ↵ | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -8/+49 |
| | | | | | | | | object with the given name | ||||
| * | Get rid of the "no objects found" feedback for now - this doesn't work well ↵ | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -11/+13 |
| | | | | | | | | if a command is executed over multiple scenes. | ||||
| * | Implement "show object uuid <uuid>" console command. | Justin Clark-Casey (justincc) | 2012-01-31 | 2 | -5/+62 |
| | | | | | | | | This will show details about a part with the given uuid if it's found. | ||||
| * | Add more user feedback if an object isn't found for which delete was requested. | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -0/+15 |
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| * | Add the name of a deleted object to the console output | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -1/+1 |
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| * | If a particular region is selected in the console, only try to delete ↵ | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -16/+21 |
| | | | | | | | | | | | | objects in that region, rather than in every region on the simulator The old wrong behaviour was in place before the command was extracted to a module. | ||||
* | | Fix copy/paste errors | Melanie | 2012-02-01 | 2 | -3/+3 |
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* | | Prevent a changed attachment that has been saved from being saved again. | Melanie | 2012-02-01 | 1 | -0/+1 |
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* | | Straighten out some attachment mess. Don't save attachment states for HG | Melanie | 2012-02-01 | 2 | -12/+19 |
|/ | | | | | visitors at all. On Leaving a sim, save only the changed ones. Don't save all scripted stuff when leaving a sim. | ||||
* | Move object delete commands into a commands region module, in preparation ↵ | Justin Clark-Casey (justincc) | 2012-01-31 | 2 | -104/+206 |
| | | | | for adding similar show commands. | ||||
* | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -2/+1 |
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* | Use Environment.TickCount & Int32.MaxValue; instead of ↵ | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -1/+1 |
| | | | | | | | Util.EnvironmentTickCount(); when producing the threads report to reduce wraparound. This matches the tickcount masking in the thread watchdog. For some reason, Util.EnvironmentTickCount() masks ticks by 0x3fffffff instead of 0xffffffff | ||||
* | Remove scene object null check on SceneGraph.AddSceneObject(). Complain ↵ | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -1/+7 |
| | | | | | | explicitly if there's an attempt to add any object with a zero UUID. Callers themselves need to check that they're not attempting to add a null scene object. | ||||
* | Add torture tests to test adding 10,000, 100,000 and 200,000 single prim ↵ | Justin Clark-Casey (justincc) | 2012-01-31 | 6 | -1/+211 |
| | | | | | | | | | scene objects. These can be run using the "nant torture" target. They are not part of "nant test" due to their long-run future nature. Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc. However, data can be inconsistent due to different machine circumstances and virtual machine actions. This area is under development. | ||||
* | Fix:llSetText - limited text to a maximum of 254 chars | PixelTomsen | 2012-01-31 | 1 | -3/+3 |
| | | | | | | mantis: http://opensimulator.org/mantis/view.php?id=5867 Signed-off-by: nebadon <michael@osgrid.org> | ||||
* | Make parcel sale overlays work. No auction support. | Melanie | 2012-01-31 | 2 | -7/+87 |
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* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-01-30 | 1 | -5/+7 |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-01-30 | 3 | -20/+46 |
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| * | | lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if ↵ | Justin Clark-Casey (justincc) | 2012-01-30 | 1 | -5/+7 |
| | | | | | | | | | | | | SceneObjectGroupsByFullID is updated elsewhere at the same time. | ||||
* | | | Use the requested sim's map, not our own | Melanie | 2012-01-30 | 1 | -2/+2 |
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* | | Patch in the rest of the maptile stuff | Melanie | 2012-01-30 | 1 | -3/+7 |
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* | | Add the needed column in the regions table and a few tweaks. | Melanie | 2012-01-30 | 1 | -0/+9 |
| | | | | | | | | | | Warning: Contains a Migration Warning: Cannot guarantee nut free | ||||
* | | Next step for world map overlays | Melanie | 2012-01-30 | 2 | -3/+11 |
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* | | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-01-30 | 0 | -0/+0 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | ||||
| * | Revert "Pickup map overlay tile from RegionSettings.ParcelImageID" | BlueWall | 2012-01-30 | 1 | -1/+1 |
| | | | | | | | | | | | | This reverts commit 00d1c88c59c10aa8d34fa36910cf0f1f0e9878b8. Need to dig a little deeper to see exactly how V1 viewers are using this | ||||
* | | Some plumbing for map overlays | Melanie | 2012-01-30 | 1 | -15/+20 |
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* | Pickup map overlay tile from RegionSettings.ParcelImageID | BlueWall | 2012-01-30 | 1 | -1/+1 |
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* | Add ParcelImageID to RegionSettings so we can have that overlay. | Melanie | 2012-01-30 | 3 | -2/+18 |
| | | | | | Warning: Contains a Migration. Warning: May contain nuts. | ||||
* | Fix llEdgeOfWorld functionality - see mantis ↵ | Garmin Kawaguichi | 2012-01-29 | 1 | -1/+1 |
| | | | | | | http://opensimulator.org/mantis/view.php?id=5865 Signed-off-by: nebadon <michael@osgrid.org> | ||||
* | Fix:Get embedded objects in notecard ↵ | PixelTomsen | 2012-01-29 | 2 | -1/+72 |
| | | | | | | http://opensimulator.org/mantis/view.php?id=2607 Signed-off-by: nebadon <michael@osgrid.org> | ||||
* | Merge branch 'master' of /home/opensim/var/repo/opensim into mapwork | BlueWall | 2012-01-28 | 11 | -40/+150 |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | BlueWall | 2012-01-28 | 11 | -40/+150 |
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| | * | Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry ↵ | Justin Clark-Casey (justincc) | 2012-01-28 | 1 | -4/+12 |
| | | | | | | | | | | | | texEntry) for region modules | ||||
| | * | Add experimental --publish option to "save oar" so that OARs reloaded to the ↵ | Justin Clark-Casey (justincc) | 2012-01-28 | 7 | -21/+116 |
| | | | | | | | | | | | | same grid don't have the publisher as owner. | ||||
| | * | Remove accidental /user postfix from HomeURI in [HGInventoryAccessModule] in ↵ | Justin Clark-Casey (justincc) | 2012-01-28 | 2 | -2/+2 |
| | | | | | | | | | | | | | | | | | | GridCommon.ini.example and from SRV_ProfileServerURI in [LoginService] in Robust.HG.ini.example As per http://opensimulator.org/mantis/view.php?id=5852, confirmed by diva via aiaustin | ||||
| | * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-01-28 | 6 | -10/+10 |
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| | * | | Comment out xfer section in Scene.UpdateTaskInventory() which was causing ↵ | Justin Clark-Casey (justincc) | 2012-01-28 | 1 | -13/+20 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | spurious errors and "script saved" messages when script properties were changed. Viewers since at least Linden Lab 1.23 use the script upload capability to save script changes. It's unknown whether the commented out code was working for very old viewers or not. Code is commented out to reduce complexity and so that useful error messages don't need to be removed. If there is a substantial population using extremely old viewers that can't upgrade to a newer version 1 viewer (e.g. 1.23) or similar TPV then this can be revisited. | ||||
* | | | | Adding our parcel's generated id to map packets | BlueWall | 2012-01-28 | 1 | -2/+2 |
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* | | | Send CHANGED_TELEPORT during local TP again - partially revert ↵ | Bo Iwu | 2012-01-28 | 1 | -2/+1 |
| |/ |/| | | | | | | | | | cf73afec356eed30e169be3ce71edad89b4fdb37 Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | ||||
* | | Remove IClientAPI from the money module. It was only used to pass in the | Melanie | 2012-01-28 | 6 | -10/+10 |
|/ | | | | agent id anyway | ||||
* | Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate(). | Justin Clark-Casey (justincc) | 2012-01-28 | 7 | -17/+83 |
| | | | | | This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension). Wiki doc on this and other recent NPC functions will follow soon | ||||
* | Increment LPS script stat for OSSL functions that were not already doing this | Justin Clark-Casey (justincc) | 2012-01-27 | 1 | -2/+41 |
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* | Implement osIsNpc(key npc):integer. This return TRUE if the given key ↵ | Justin Clark-Casey (justincc) | 2012-01-27 | 3 | -0/+29 |
| | | | | belongs to an NPC in the region. FALSE if not or if the NPC module isn't present. |