Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Replace CalculateMass with a more accurate version, contributed by Ubit. | Melanie | 2010-10-02 | 1 | -234/+219 |
| | | | | Thank you. | ||||
* | Replace CalculateMass with a better, contributed version | Melanie | 2010-10-02 | 1 | -243/+228 |
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* | Enforce region agent limit as set in estate tools | Melanie | 2010-09-30 | 2 | -0/+13 |
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* | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-09-30 | 14 | -46/+72 |
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| * | Prevent dropping someone else's attachments | Melanie | 2010-09-30 | 1 | -0/+3 |
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| * | Forward-port 0.6 fix | Melanie | 2010-09-30 | 3 | -5/+17 |
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| * | Fix an inventory fetch issue | Melanie | 2010-09-30 | 1 | -0/+3 |
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| * | Actually log users out (call LogoutAgent) in the ↵ | John Hurliman | 2010-09-29 | 1 | -0/+6 |
| | | | | | | | | SimianPresenceServiceConnector when LoggedOut() is called | ||||
| * | Cleanup: Removed an unreferenced variable from ActivityDetector.cs | John Hurliman | 2010-09-29 | 1 | -11/+1 |
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| * | Part two of the previous commit, making IGridUserService.LoggedOut() more ↵ | John Hurliman | 2010-09-29 | 10 | -16/+22 |
| | | | | | | | | flexible without changing current behavior | ||||
| * | Made IGridUserService.SetLastPosition() more flexible to allow different ↵ | John Hurliman | 2010-09-29 | 9 | -21/+30 |
| | | | | | | | | possible implementations. This doesn't change any behavior or any Robust code, but it simplifies the SimianGrid connector by using the standard OpenSim interface for setting last position now | ||||
* | | Fix an inventory fetch issue | Melanie | 2010-09-30 | 1 | -0/+3 |
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* | | Fix a potential key collision | Melanie | 2010-09-30 | 1 | -1/+1 |
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* | | Lock the iteration over the inventory items when saving script states | Melanie | 2010-09-28 | 1 | -0/+2 |
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* | | Try to prevent threading issues in SP.SetAppearance by locking it | Melanie | 2010-09-27 | 1 | -40/+45 |
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* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-09-27 | 2 | -47/+51 |
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| * | Restrict top colliders / top scripts to estate managers | Melanie | 2010-09-27 | 1 | -0/+3 |
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| * | Prevent setting arbitrary groups on your objects. | Melanie | 2010-09-27 | 1 | -0/+3 |
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| * | Fix build break | Melanie | 2010-09-27 | 1 | -37/+38 |
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* | | Prevent setting arbitrary groups on your objects. | Melanie | 2010-09-27 | 1 | -0/+3 |
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* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-09-27 | 1 | -1/+1 |
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| * | Quash the region ID on intersim messages. That prevents people from determining | Melanie | 2010-09-27 | 1 | -1/+1 |
| | | | | | | | | another avatars location | ||||
| * | if you can't edit a prim's inventory, you don't need to see the asset ids. | Melanie | 2010-09-27 | 1 | -3/+11 |
| | | | | | | | | | | | | Prevents stealing IDs of animations, sounds and textures from prim inventories. Prevents copybot from gathering the wearable UUIDs needed for pirating things from vendors. | ||||
| * | Restrict inventory items added in a transaction to folder belonging | Melanie | 2010-09-27 | 1 | -0/+6 |
| | | | | | | | | to the connected client. | ||||
* | | Restrict inventory items added in a transaction to folder belonging | Melanie | 2010-09-27 | 1 | -0/+6 |
| | | | | | | | | to the connected client. | ||||
* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-09-26 | 5 | -10/+12 |
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| * | When receiving intersim IM, don't let the spoof protection bomb | Melanie | 2010-09-26 | 1 | -1/+2 |
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| * | Consistency patch: use Path.Combine() instead of + and eliminate the need | Melanie | 2010-09-26 | 3 | -8/+9 |
| | | | | | | | | for a trailing slash on exports/ | ||||
| * | Another typo fix | Melanie | 2010-09-26 | 1 | -1/+1 |
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| * | Typo fixes | Melanie | 2010-09-26 | 2 | -7/+7 |
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| * | adding configurable j2kDecodeCache path | BlueWall | 2010-09-26 | 5 | -14/+18 |
| | | | | | | | | | | | | | | | | allowing the decoded sculpt map cache path to be defined in the configuration files. Use DecodedSculpMapPath in the [Startup] section to set the path. The default is still ./bin/j2kDecodeCache | ||||
| * | Some cleanup to OpenSimDefaults.ini | BlueWall | 2010-09-26 | 1 | -0/+9 |
| | | | | | | | | Fixing a couple of errors | ||||
| * | Changes to preceding patch to make it conform to inifile formats. BLANK LINE | Melanie | 2010-09-26 | 2 | -4/+4 |
| | | | | | | | | | | before each comment/option group, and DOUBLE SEMICOLONS before pure text comments in OpenSim.ini.exemaple | ||||
| * | Add configurable path to script engine assemblies | BlueWall | 2010-09-26 | 6 | -16/+33 |
| | | | | | | | | | | | | | | | | | | Adding ability to place script engine assemblies outside the codebase directories. Uses new [XEngine] option: ScriptEnginesPath = "path_to_assemblies" Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | | Typo fixes | Melanie | 2010-09-26 | 2 | -7/+7 |
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* | | Merge Master | Melanie | 2010-09-26 | 10 | -20/+50 |
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* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-09-25 | 1 | -1/+2 |
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| * | Prevent spoofing the agent name on text IM | Melanie | 2010-09-25 | 1 | -1/+2 |
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* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-09-25 | 23 | -157/+231 |
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| * | Fix a minor economy issue | Melanie | 2010-09-25 | 1 | -1/+4 |
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| * | Add prim name to OdePrim Error and Warning messages. | Justin Clark-Casey (justincc) | 2010-09-25 | 1 | -42/+45 |
| | | | | | | | | This aims to make it easier to identify and remove rogue prims that are causing ODE to fall over. | ||||
| * | Add UUID to physics prim name parameter so that diagnostic messages can be ↵ | Justin Clark-Casey (justincc) | 2010-09-25 | 2 | -3/+3 |
| | | | | | | | | | | | | made more useful. If a separate UUID parameter is better for the future then this can be added later on. | ||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-09-25 | 20 | -131/+202 |
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| | * | Added delay for llSetPrimitiveParams() and llSetLinkPrimitiveParams() ↵ | Kevin Cozens | 2010-09-24 | 1 | -100/+104 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | functions per the LSL wiki. Signed-off-by: Melanie <melanie@t-data.com> This patch also fixes a large amount of trailing whitespace. While this is beneficial, it should really be in a separate patch that fixes whitespace only. Just good practice. | ||||
| | * | * One more item for CSharpSqlite | Teravus Ovares (Dan Olivares) | 2010-09-23 | 1 | -3/+10 |
| | | | | | | | | | | | | | | | | | | | | | * Hopefully this will enable mac people to use SQLite again * Someone cooler then me will need to figure out how to define CSharpSqlite with Mono so the conditional will pick up. * There's also an error that occurs when you first load OpenSimulator under CSharpSQLite that goes away after. * The databases are not byte for byte compatible. Mono.Data.Sqlite is able to read CSharpSqlite made databases but not the reverse way. | ||||
| | * | * Add CSharpSqlite to prebuild | Teravus Ovares (Dan Olivares) | 2010-09-23 | 13 | -12/+64 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Use a conditional define to determine whether we're using CSharpSqlite or Mono.Data.Sqlite #if CSharpSqlite using Community.CsharpSqlite.Sqlite; #else using Mono.Data.Sqlite; #endif * Hopefully, this will restore sqlite functionality on a Mac. In visual studio, you can edit the OpenSim.Data.SQLite project, go to the Build tab and enter CSharpSqlite in the box. I'm not sure how to define CSharpSqlite in Mono, someone better at it then me will have to take the job of figuring out the best way to define it in Mono. | ||||
| | * | * Pushing the Community.CSharpSqlite.Sqlite dll's I built. This is a ↵ | Teravus Ovares (Dan Olivares) | 2010-09-23 | 4 | -0/+0 |
| | | | | | | | | | | | | slightly modified version of CSharpSqlite built in silverlight mode so that it doesn't have the locking issues that it normally would under .NET and a custom ADO.NET wrapper based on Mono.Data.Sqlite. I'm not entirely sure if these will be kept here like this in debug mode with the pdb's Maybe to start.. but after some testing we'll put them in release mode. | ||||
| * | | If the uuid gatherer fails to find the asset containing gesture metadata, ↵ | Justin Clark-Casey (justincc) | 2010-09-24 | 1 | -0/+7 |
| | | | | | | | | | | | | | | | | | | | | | then simply return rather than generating an exception This matches existing behaviour, though better diagnostics for missing assets may be good later on. This addresses http://opensimulator.org/mantis/view.php?id=4977 | ||||
* | | | Experimental locking of taint processing | Melanie | 2010-09-25 | 1 | -76/+80 |
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* | | | if you can't edit a prim's inventory, you don't need to see the asset ids. | Melanie | 2010-09-24 | 1 | -1/+8 |
| | | | | | | | | | | | | | | | | | | Prevents stealing IDs of animations, sounds and textures from prim inventories. Prevents copybot from gathering the wearable UUIDs needed for pirating things from vendors. |