| Commit message (Collapse) | Author | Age | Files | Lines |
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decoding updates correctly
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override w bytes. ( specially having it commented )
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path
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hud indexes
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there?
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viewers, partB keep using same localID (as before)
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kills, visible so we can see what is going on, to try to improve later
(this are always needed, hidding just made issues more visible )
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scenepresence
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better, like not telling clients to log on regions where they are already
child
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level to 500ms from 3000ms
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the order
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null there )
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on the update sent next
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receiver checks old method if it doesnt get packed appeareace
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enougth to reasonable account for grid and region lag spikes
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(scene.NewUserConnection()) acording to cases, and with minimal calls to
external grid services.
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predictable.
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telling client to connect, to account for potencial async tasks that need
to finish before the client knocks at the door. Empirical value used
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connections console command
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full parameters on appearance cloning so its clear we want it all
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send a lot less
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