Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: fix physics repositioning when under ground to only happen | Robert Adams | 2013-01-29 | 3 | -15/+50 |
| | | | | for physical objects. Non-physical objects can go anywhere they want. | ||||
* | minor: change name of json script tests to JsonStoreScriptModuleTests ↵ | Justin Clark-Casey (justincc) | 2013-01-29 | 1 | -1/+1 |
| | | | | instead of copy/pasted LSL_ApiInventoryTests | ||||
* | minor: remove EnableLogging() left over in CoopTerminationTests | Justin Clark-Casey (justincc) | 2013-01-29 | 1 | -1/+1 |
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* | Try ignoring json tests if they can't be run due to being on <=.net 3.5 | Justin Clark-Casey (justincc) | 2013-01-29 | 1 | -6/+17 |
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* | minor: Tidy up disabled logging on AssetTransactionModule for future use. ↵ | Justin Clark-Casey (justincc) | 2013-01-29 | 1 | -8/+10 |
| | | | | Make it clear that transaction parameter to HandleUDPUploadRequest is an ID. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-01-29 | 20 | -103/+563 |
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| * | BulletSim: enable angular vertical attraction. | Robert Adams | 2013-01-28 | 2 | -3/+3 |
| | | | | | | | | | | Increase terrain collision margin to help vehicles from tunneling into same. | ||||
| * | BulletSim: first unit test: vehicle angular attraction | Robert Adams | 2013-01-28 | 6 | -79/+152 |
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| * | BulletSim: do not zero an avatar's standing velocity if it is standing | Robert Adams | 2013-01-28 | 7 | -96/+118 |
| | | | | | | | | | | | | | | on a moving object. Rearrange pre/post action subscription code to put more in locks. Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings). Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure. | ||||
| * | BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed ↵ | Robert Adams | 2013-01-28 | 1 | -14/+14 |
| | | | | | | | | to unmanaged code. | ||||
| * | BulletSim: fix the trimming of colliders so only the top 25 are returned. | Robert Adams | 2013-01-28 | 2 | -4/+4 |
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| * | BulletSim: update Bullet with profiling disabled. This seems to fix the ↵ | Robert Adams | 2013-01-28 | 4 | -0/+0 |
| | | | | | | | | memory leak problem. | ||||
| * | BulletSim: reorder dependencies for tests and specify path for meshing dll ↵ | Robert Adams | 2013-01-27 | 1 | -3/+4 |
| | | | | | | | | since it is placed in the Physics directory | ||||
| * | BulletSim: fix reference path for BulletSim tests in prebuild.xml | Robert Adams | 2013-01-27 | 1 | -1/+1 |
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| * | BulletSim: simplify the initialization of some of the parameters. | Robert Adams | 2013-01-27 | 2 | -32/+23 |
| | | | | | | | | | | | | Disable vertical attraction for vehicles by default (for the moment). Fix bug where vehicle would go crazy when velocity got above a certain speed. | ||||
| * | BulletSim: reinstate the supression of rotational velocity for vehicles | Robert Adams | 2013-01-27 | 1 | -1/+1 |
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| * | BulletSim: add framework for BulletSim unit tests. No tests yet. | Robert Adams | 2013-01-27 | 4 | -0/+224 |
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| * | BulletSim: disable center-of-mass computation because it does not work yet | Robert Adams | 2013-01-27 | 1 | -1/+1 |
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| * | BulletSim: fix compile error from last commit | Robert Adams | 2013-01-27 | 1 | -2/+2 |
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| * | BulletSim: parameterize the value for gravity reduction for ground vehicles ↵ | Robert Adams | 2013-01-27 | 3 | -11/+18 |
| | | | | | | | | on the ground. Set defaults for vehicle factors to one. Debug logging changes. | ||||
| * | BulletSim: first attempt at reporting top colliders | Robert Adams | 2013-01-27 | 5 | -11/+43 |
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| * | BulletSim: parameterize several vehicle debugging values: physical linear ↵ | Robert Adams | 2013-01-27 | 3 | -9/+57 |
| | | | | | | | | and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values | ||||
| * | BulletSim: finish the post step event for physical object actions. Modify ↵ | Robert Adams | 2013-01-27 | 3 | -13/+73 |
| | | | | | | | | vehicle to use post step event for logging. | ||||
| * | Prevent items being destroyed by rename operations. Renaming of a wearable also | Melanie | 2013-01-27 | 2 | -6/+8 |
| | | | | | | | | | | | | | | | | | | sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | ||||
* | | minor: remove some mono compile warnings in XEngine.cs | Justin Clark-Casey (justincc) | 2013-01-29 | 1 | -2/+0 |
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* | Fix issue where the "set terrain texture" console command did not tell the ↵ | Justin Clark-Casey (justincc) | 2013-01-26 | 1 | -1/+1 |
| | | | | | | viewers that textures had updated (hence they did not display the changes). Addresses http://opensimulator.org/mantis/view.php?id=6513 | ||||
* | Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so ↵ | Justin Clark-Casey (justincc) | 2013-01-26 | 2 | -2/+60 |
| | | | | | | | | that these can be triggered by future code (not yet implemented). Also hooks up moving_start and moving_end script events, eliminating itemID on XEngine EventManager methods since this is completely unused. An adaptation of the patch in http://opensimulator.org/mantis/view.php?id=6515 Thanks Garmin Kawaguichi and Signpost Marv. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-01-26 | 1 | -86/+116 |
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| * | * This adds llVolumeDetect functionality to the C# implementation of BulletSim. | teravus | 2013-01-25 | 1 | -86/+116 |
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* | | Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParams | Talun | 2013-01-26 | 1 | -3/+10 |
|/ | | | | Correction so that scripts can turn Flexi off as well as on. | ||||
* | minor: Fix full scene part console report to show proper Light* names rather ↵ | Justin Clark-Casey (justincc) | 2013-01-26 | 1 | -5/+5 |
| | | | | than all wrongly FlexiDrag | ||||
* | minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to ↵ | Justin Clark-Casey (justincc) | 2013-01-26 | 1 | -0/+2 |
| | | | | disable any enabled logging from previous tests | ||||
* | Disable json tests for now - I see this is failing on jenkins because mono ↵ | Justin Clark-Casey (justincc) | 2013-01-25 | 2 | -32/+29 |
| | | | | | | 2.4.3 doesn't have Funcs >5 params, though mono 2.6 onwards does. Standardize logging in JsonStoreScriptModule and some minor code formatting. | ||||
* | See if getting the registering JsonReadNotecard with MethodInfo works around ↵ | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -2/+5 |
| | | | | an apparent issue with registering methods with more than 5 parameters on mono 2.4.3 | ||||
* | Increase logging by enabling during test setup rather than during individual ↵ | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -4/+6 |
| | | | | tests of for JsonStore | ||||
* | Enable logging in new json store tests to find out why they fail on jenkins ↵ | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -4/+4 |
| | | | | but not locally. | ||||
* | Add JsonTestPath() regression test | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -0/+17 |
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* | Add regression test for JsonSetValue() | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -0/+23 |
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* | minor: remove mono compiler warning in SceneCommandsModule | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -1/+1 |
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* | Add basic JsonGetValue() regression test. | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -0/+17 |
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* | Add basic JsonCreateStore() regression test | Justin Clark-Casey (justincc) | 2013-01-25 | 4 | -3/+306 |
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* | BulletSim: reduce the force of gravity on ground vehicles when they | Robert Adams | 2013-01-24 | 1 | -0/+11 |
| | | | | are on the ground. Makes them a little more stable. | ||||
* | BulletSim: reduce the zeroing threshold for rotational velocity. | Robert Adams | 2013-01-24 | 1 | -3/+1 |
| | | | | | Sometimes settling of a vehicle from gravity introduces small velocities that need to be kept. | ||||
* | BulletSim: disable CCD (continuious collision detection) and | Robert Adams | 2013-01-24 | 1 | -3/+3 |
| | | | | | contact processing threshold since the first didn't solve tunneling problems but used resources and the latter caused instabilities. | ||||
* | BulletSim: zero motion on an object that we pop up because it is | Robert Adams | 2013-01-24 | 1 | -1/+7 |
| | | | | | below terrain. If the position is being corrected because it is out of bounds, all other movement rules are out the window. | ||||
* | BulletSim: remove exception that can happen when setting physics parameters ↵ | Robert Adams | 2013-01-24 | 1 | -2/+2 |
| | | | | from the console. | ||||
* | Mantis 6508 llHTTPResponse body is incorrectly interpreted by IE | Talun | 2013-01-24 | 1 | -1/+15 |
| | | | | | | | | | This patch html escapes responses going to IE so that they cannot be interpreted as HTML if the response type is "text/plain". This has no effect if the reponse type has been set to "text/html" by osSetContentType Signed-off-by: nebadon <michael@osgrid.org> | ||||
* | Add JSONification of WebStats module. Adds a '?json' query parameter | Robert Adams | 2013-01-24 | 13 | -12/+658 |
| | | | | | | to the fetch URL to return the data in JSON format. Also adds a simple 'sim.html' that uses JavaScript to display the JSON data. Not pretty but an example. | ||||
* | * Added in the manifold point dept on collision desc. In BulletSim engine ↵ | teravus | 2013-01-24 | 1 | -5/+64 |
| | | | | BulletXNA. | ||||
* | * Repairs the Object updates, Collision updates, and Child Prim methods ↵ | teravus | 2013-01-24 | 3 | -164/+282 |
| | | | | | | making the bulletXNA engine work again. * The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor. Therefore, I had to update the IMotionState with a new method 'SetBody'. All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library. |