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* Merge branch 'master' into careminsterMelanie2012-05-293-238/+332
|\ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
| * refactor: factor out entity transfer state machine into a separate class to ↵Justin Clark-Casey (justincc)2012-05-283-239/+330
| | | | | | | | make code more analyzable
| * If handling the failure of teleport, move agent state to CleaningUp when we ↵Justin Clark-Casey (justincc)2012-05-281-3/+6
| | | | | | | | | | | | start the handling. Also fixes the log warning from ResetInTransit() if the state is cleared direct from Transferring or ReceiveAtDestination, as pointed out in mantis 5426
* | Re-add script collisions that were lost in a mergeMelanie2012-05-291-0/+2
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* | Merge branch 'avination'Melanie2012-05-297-252/+245
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| * | fix avatars collisions on sim crossings and other few cases where ↵UbitUmarov2012-05-281-2/+1
| | | | | | | | | | | | freemove() is called
| * | a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov2012-05-281-7/+6
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| * | let meshs work indenpendently of mesh_sculpted_prim config optionUbitUmarov2012-05-281-29/+25
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| * | Merge branch 'avination' into ubitworkUbitUmarov2012-05-282-180/+103
| |\ \ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/CollisionSounds.cs
| | * | Place the return back into collision sounds.Melanie2012-05-281-0/+4
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| | * | If a region is not found on a simulator, make the health query returnMelanie2012-05-281-4/+13
| | | | | | | | | | | | | | | | | | | | | | | | 0 to indicate it's still starting rather than an error. There are other methods that can discover the presence of a region and slow starting regions may cause the watchdog to kill them while they start,
| | * | Merge branch 'ubitwork' into avinationMelanie2012-05-284-38/+110
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| | * | | Modify SceneManeger to use a DoubleDictionary and work without locks.Melanie2012-05-281-176/+90
| | | | | | | | | | | | | | | | | | | | | | | | | Changes to the scenes dictionary are exceedingly rare and using atomic operations makes the chance of collisions nearly nil in any case.
| * | | | disable collision sounds for nowUbitUmarov2012-05-281-2/+8
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| * | | | revert making sculpts phanton if sculpt meshing option is offUbitUmarov2012-05-281-2/+0
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| * | | Let OOB information usable outside ubitodeUbitUmarov2012-05-273-29/+33
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| * | | also don't collide sculps or meshs if meshing is OFFUbitUmarov2012-05-211-0/+2
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| * | | Merge branch 'avination' into ubitworkUbitUmarov2012-05-212-2/+2
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| * | | try to let avas climb higher steps. Will only work in some cases, may have ↵UbitUmarov2012-05-212-9/+75
| | | | | | | | | | | | | | | | bad effects, so needs some more testing
* | | | Merge branch 'avination' into careminsterMelanie2012-05-278-345/+564
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| * | | Merge branch 'ubitwork' into avinationMelanie2012-05-217-328/+562
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| | * | missing update script events callUbitUmarov2012-05-201-1/+12
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| | * | minor changesUbitUmarov2012-05-203-32/+24
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| | * | fix m_sitAvatarHeight to be half size.z, reduced default to a more ↵UbitUmarov2012-05-191-1/+1
| | | | | | | | | | | | | | | | resonable value ( 1m);
| | * | reduce useless waste of cpu. Make character collision events be done ↵UbitUmarov2012-05-194-126/+148
| | | | | | | | | | | | | | | | similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added)
| | * | a bit faster collision sound type verification plus a few fixes/changesUbitUmarov2012-05-192-53/+100
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| | * | temp work: sounds simetric acording to materials, still 'window close' test ↵UbitUmarov2012-05-191-30/+98
| | | | | | | | | | | | | | | | sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids
| | * | modulate collision sound intensity with collision relative velocity for ↵UbitUmarov2012-05-192-46/+89
| | | | | | | | | | | | | | | | parts also
| | * | modulate collision sounds intensity with relative collision speedUbitUmarov2012-05-192-81/+120
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| | * | fix character IsPhysicalUbitUmarov2012-05-191-1/+1
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| | * | add colliders relative velocity projected in collision direction to ↵UbitUmarov2012-05-193-1/+13
| | | | | | | | | | | | | | | | collisions report information.
| * | | Fix setting positions of attachments. The recent security fix regardingMelanie2012-05-191-1/+1
| | | | | | | | | | | | | | | | prim entry messed it up.
| * | | Merge branch 'ubitwork' into avinationMelanie2012-05-171-28/+9
| |\ \ \ | | |/ / | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/CollisionSounds.cs
| | * | removed redundant colision sounds. Temporary muted sounds ( returns at top ↵UbitUmarov2012-05-171-28/+13
| | | | | | | | | | | | | | | | of funtions ).
| * | | Temprorarily disable collision sounds until we have some sound bitesMelanie2012-05-171-1/+5
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* | | Merge branch 'master' into careminsterMelanie2012-05-2755-940/+2338
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
| * | minor: code formatting from 0b72f773Justin Clark-Casey (justincc)2012-05-261-12/+11
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| * | Mantis 6025 llRequestPermissions auto grant for NPCs.Talun2012-05-261-1/+23
| | | | | | | | | | | | | | | | | | If the script requesting permissions is owned by either the NPC or the NPCs owner (if the NPC is created as owned) then grant any permissions automatically.
| * | If restating a region, clean up the physics scene after the main scene has ↵Justin Clark-Casey (justincc)2012-05-261-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | been closed not before. If this is done before then on ODE agent update calls still incoming can fail as they try to use a raycastmanager that has been disposed. Bullet plugin does nothing on Dispose() However, I wouldn't be at all surprised if individual region restarting was buggy in lots of other areas.
| * | Add Blake/Techplex to CONTRIBUTORS. Thanks!Justin Clark-Casey (justincc)2012-05-261-0/+1
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| * | One can now get hyoergrid region co-ordinates with llRequestSimulatorDataBlake.Bourque2012-05-261-5/+21
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| * | Use GetInventoryItem() in LSL_Api.InventoryKey(string name, int type).Justin Clark-Casey (justincc)2012-05-261-17/+7
| | | | | | | | | | | | Also removes small bug where calling this method would add 1 to LPS, evne though all callers already did this.
| * | Use SceneObjectPartInventory.GetInventoryItem() in OSSL.AvatarStopAnimation ↵Justin Clark-Casey (justincc)2012-05-261-14/+12
| | | | | | | | | | | | instead of searching the task inventory manually.
| * | refactor: replace LSL_Api.InventoryKey(string) largely with ↵Justin Clark-Casey (justincc)2012-05-263-45/+42
| | | | | | | | | | | | | | | | | | SceneObjectPartInventory.GetInventoryItem(string) Also gets llStopAnimation() to call KeyOrName rather than duplicating logic.
| * | Mantis 6028 osAvatarStopAnimation not stopping animations via UUIDTalun2012-05-251-7/+11
| | | | | | | | | | | | | | | Corrected to stop animations using the animation UUID similar to llStopAnimation. See http://opensimulator.org/wiki/OsAvatarStopAnimation
| * | Resolve some mono compiler warnings.Justin Clark-Casey (justincc)2012-05-259-26/+33
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| * | on agent cross, remove from physics scene after its been placed in transit, ↵Justin Clark-Casey (justincc)2012-05-251-3/+7
| | | | | | | | | | | | not before.
| * | refactor: make ETM.CrossAgentToNewRegionAsync neighbourRegion == null check ↵Justin Clark-Casey (justincc)2012-05-251-90/+92
| | | | | | | | | | | | return earlier to simplify method
| * | Remove a call stack debugging line accidentally left in from a few days ago ↵Justin Clark-Casey (justincc)2012-05-251-2/+0
| | | | | | | | | | | | at SceneObjectPartInventory.ApplyNextOwnerPermissions().
| * | Fix bug where a failed QueryAccess to a remove region would always have the ↵Justin Clark-Casey (justincc)2012-05-252-15/+21
| | | | | | | | | | | | reason "Communications failure" no matter what the destination region actually returned