| Commit message (Expand) | Author | Age | Files | Lines |
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| * | | | | | BulletSim: replace use of funky nullable values for vehicle property update c... | Robert Adams | 2012-12-20 | 1 | -26/+43 |
| * | | | | | BulletSim: angularMotorUp working again (seems a little slow as it takes long... | Robert Adams | 2012-12-20 | 2 | -32/+66 |
| * | | | | | BulletSim: reorganize motor step code to separate error computation allowing ... | Robert Adams | 2012-12-20 | 1 | -51/+91 |
| * | | | | | BulletSim: improve angularVerticalAttraction calculation to compute angular c... | Robert Adams | 2012-12-18 | 1 | -18/+15 |
| * | | | | | BulletSim: initial implementation of a PID motor. Not hooked up yet. | Robert Adams | 2012-12-18 | 1 | -6/+38 |
| * | | | | | BulletSim: comments and TODO list update | Robert Adams | 2012-12-18 | 2 | -3/+9 |
| * | | | | | Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als... | Robert Adams | 2012-12-18 | 3 | -9/+19 |
| * | | | | | Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of int... | Justin Clark-Casey (justincc) | 2012-12-19 | 1 | -5/+8 |
* | | | | | | Merge branch 'avination' into careminster | Melanie | 2012-12-18 | 28 | -584/+1425 |
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| * | | | | | Fix locking for good | Melanie | 2012-12-18 | 1 | -3/+3 |
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| * | | | | Merge branch 'ubitwork' into avination | Melanie | 2012-12-17 | 5 | -176/+250 |
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| | * | | | *TESTP unscripted sit: missing files | UbitUmarov | 2012-12-17 | 2 | -0/+6 |
| | * | | | * TEST * unscripted sit | UbitUmarov | 2012-12-17 | 3 | -176/+244 |
| * | | | | Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avina... | Melanie | 2012-12-17 | 1 | -3/+3 |
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| | * | | | | * Fix for Prim Locking. Prior to the merge, it was just a clone of the root... | teravus | 2012-12-15 | 1 | -4/+4 |
| * | | | | | Fix locking objects | Melanie | 2012-12-16 | 1 | -1/+3 |
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| * | | | | Merge branch 'ubitwork' into avination | Melanie | 2012-12-14 | 20 | -490/+979 |
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| | * | | | right fix this time ?? | UbitUmarov | 2012-12-13 | 1 | -1/+1 |
| | * | | | fix the 'fix' | UbitUmarov | 2012-12-13 | 1 | -2/+2 |
| | * | | | fix coment out code not in use | UbitUmarov | 2012-12-13 | 1 | -2/+2 |
| | * | | | FIX small avatars movement on terrain. (avatar appearance getting even | UbitUmarov | 2012-12-13 | 2 | -5/+39 |
| | * | | | add a Check method to flotsamAssetCache, so to check if a asset is in | UbitUmarov | 2012-12-13 | 7 | -20/+151 |
| | * | | | make ubitODE ignore X and Y rotation components on avatar rotations | UbitUmarov | 2012-12-11 | 1 | -14/+37 |
| | * | | | changes on the fast speed avatars collider, collisions from above, etc | UbitUmarov | 2012-12-11 | 1 | -62/+64 |
| | * | | | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-12-11 | 1 | -1/+1 |
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| | * | | | | fix let other phys plugins work.. broken when added feetOffset | UbitUmarov | 2012-12-11 | 3 | -13/+8 |
| | * | | | | missing files remove some warnings... | UbitUmarov | 2012-12-11 | 3 | -4/+3 |
| | * | | | | missing file | UbitUmarov | 2012-12-11 | 1 | -0/+9 |
| | * | | | | a few more changes on avatar collider | UbitUmarov | 2012-12-11 | 2 | -299/+363 |
| | * | | | | typo fix | UbitUmarov | 2012-12-10 | 1 | -2/+3 |
| | * | | | | add velocityinterpolator packets handling but actually do nothing, since | UbitUmarov | 2012-12-09 | 1 | -1/+27 |
| | * | | | | add some default size setting and checks | UbitUmarov | 2012-12-07 | 3 | -4/+28 |
| | * | | | | revert the use of avatar skeleton and use avatar size provided by viewers, | UbitUmarov | 2012-12-07 | 8 | -313/+62 |
| | * | | | | create a new ode character also with the new information | UbitUmarov | 2012-12-07 | 4 | -5/+26 |
| | * | | | | calculate avatar size on tps | UbitUmarov | 2012-12-07 | 1 | -2/+3 |
| | * | | | | *TEST* Use new avatar size in ubitODE. | UbitUmarov | 2012-12-07 | 6 | -6/+68 |
| | * | | | | fix regression | UbitUmarov | 2012-12-07 | 1 | -2/+2 |
| | * | | | | *TEST* add some avatar skeleton information and use it to calculate avatar | UbitUmarov | 2012-12-07 | 3 | -4/+336 |
| | * | | | | avatar collision plane send to viewer is only relative to feet. change | UbitUmarov | 2012-12-05 | 4 | -105/+85 |
| | * | | | | move characters (avatars) to own collision space, also fixing a problem | UbitUmarov | 2012-12-04 | 3 | -14/+47 |
| | * | | | | raise standing avatar a bit to reduce knees bending on some collisions. | UbitUmarov | 2012-12-04 | 1 | -4/+4 |
| | * | | | | Merge branch 'avination' into ubitwork | Melanie | 2012-12-03 | 7 | -108/+384 |
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| | * | | | | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-12-01 | 1 | -0/+3 |
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| | * | | | | | don't zero constant force and torque in selection | UbitUmarov | 2012-11-24 | 1 | -6/+6 |
| | * | | | | | avoid potencial NullReferenceException | UbitUmarov | 2012-11-24 | 1 | -2/+5 |
| * | | | | | | Prevent a failed user relogi from throwing exceptions in poll services | Melanie | 2012-12-14 | 2 | -2/+2 |
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| * | | | | | Check database for root prim IDs only to try and get a handle on prim loss | Melanie | 2012-12-09 | 1 | -1/+1 |
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| * | | | | *TEST* diferent avatar collider | UbitUmarov | 2012-12-03 | 3 | -103/+350 |
| * | | | | fix vertex rounding direction | UbitUmarov | 2012-12-03 | 1 | -1/+8 |
| * | | | | *TEST* reduce all mesh vertices resolution to 1e-5. This reduces number | UbitUmarov | 2012-12-03 | 1 | -0/+16 |