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* testingUbitUmarov2012-04-271-0/+6
* TESTINGUbitUmarov2012-04-272-4/+5
* TEST more changesUbitUmarov2012-04-271-1/+2
* TEST more options to avnLocalTeleportUbitUmarov2012-04-271-4/+9
* TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped...UbitUmarov2012-04-271-0/+22
* revert last add commitUbitUmarov2012-04-261-2/+3
* add wearable type PHYSICSUbitUmarov2012-04-261-6/+13
* Help big boobies to dance (avatar visualParams). May not persist and need mor...UbitUmarov2012-04-264-17/+41
* set PIDHoverTau and not PIDTau since all physics need thatUbitUmarov2012-04-251-5/+7
* fix chODE loosing some part positions when doing isPhysical falseUbitUmarov2012-04-242-11/+42
* SOG bug fix in UI object changesUbitUmarov2012-04-241-11/+20
* fix animations if sited in ground alsoUbitUmarov2012-04-241-1/+1
* let objects/avas push avasUbitUmarov2012-04-241-2/+1
* "save the catgirls"UbitUmarov2012-04-242-18/+13
* display heatbeat sleep time in stats. This may not be good for general use, ...UbitUmarov2012-04-241-0/+5
* fix Simulation time reportUbitUmarov2012-04-241-0/+7
* some reduction on time resolution efects on spare time reportUbitUmarov2012-04-241-4/+8
* *testing* changed stats time reports to be per reported frame and not acumul...UbitUmarov2012-04-241-11/+64
* ubitODE - do own timing control (as chODE does) until heartbeat does it rightUbitUmarov2012-04-232-21/+34
* ubitODE - several changes...UbitUmarov2012-04-233-431/+379
* fix a bug i added fixing another....UbitUmarov2012-04-221-2/+5
* ubitODE: - don't try to hover underground unless volumedetector (that doesn't...UbitUmarov2012-04-211-47/+93
* changed seletion code. SOP now knows about parts selection. UI actions are se...UbitUmarov2012-04-203-24/+104
* ubitODE: - Change triangles used in terrain height estimationUbitUmarov2012-04-201-11/+28
* ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...UbitUmarov2012-04-201-6/+14
* changed - VolumeDetect and phantom setting interaction. Script VD(true) forc...UbitUmarov2012-04-192-13/+40
* Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-04-196-4/+28
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| * Allow setting a specific target velocity on TeleportWithMomentumMelanie2012-04-181-1/+11
| * Allow scripts in attachments owned by the NPC to control the NPCMelanie2012-04-181-1/+7
| * Prevent objects rezzed in sim from being seen as attachments and becoming une...Melanie2012-04-172-0/+8
| * Merge branch 'ubitwork'Melanie2012-04-172-2/+24
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| * \ Merge branch 'ubitwork'Melanie2012-04-162-8/+16
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| * | | Downgrade an error log message to info because there is nothing we can do ifMelanie2012-04-162-2/+2
* | | | ubitODE still retouching character pidUbitUmarov2012-04-181-2/+2
* | | | ubitODE - retouch character PIDsUbitUmarov2012-04-181-4/+4
* | | | ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate...UbitUmarov2012-04-171-78/+46
* | | | ubitODE: - character managed ode was only getting position etc from unmanaged...UbitUmarov2012-04-172-119/+48
* | | | ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...UbitUmarov2012-04-172-6/+7
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* | | ubitODE: bug fix let avatars colide with volume detectorsUbitUmarov2012-04-171-0/+1
* | | fix (http://opensimulator.org/mantis/view.php?id=5965) llGetObjectMass was ba...UbitUmarov2012-04-161-2/+23
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* | ubitODE: - fix remove characters from default raycasts filters as older code ...UbitUmarov2012-04-162-8/+16
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* chODE: if character velocity > 50m/s apply breaks. In free fall this will giv...UbitUmarov2012-04-161-1/+10
* chODE bug fixUbitUmarov2012-04-161-7/+9
* Let llCastRay use ubitODE raycast if avaiable plus a few changes/fixes that ...UbitUmarov2012-04-161-22/+86
* added suport funtions for ubitODE raycastFilteredUbitUmarov2012-04-161-0/+13
* ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...UbitUmarov2012-04-167-729/+983
* Use chode character actor.SetMomentum() to force full restore Velocity in sce...UbitUmarov2012-04-142-2/+22
* Use presence absolute position to request raycast to camera. Used m_pos maybe...UbitUmarov2012-04-131-3/+11
* don't do Animator.UpdateMovementAnimations() in scenepresence RegionHeartbea...UbitUmarov2012-04-131-2/+3
* make llGetGeometricCenter() work as in current SL. Now this is not real geom ...UbitUmarov2012-04-092-10/+49