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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
Renamed Compiler.LSL to Compiler.LSO
Tedd Hansen
2007-08-10
14
-32
/
+40
*
Removed a piece of debug code
MW
2007-08-10
1
-9
/
+0
*
Fixed a couple of mistakes.
MW
2007-08-10
2
-2
/
+2
*
Made a few changes so that once we enable the sqlite data store (simple line ...
MW
2007-08-10
8
-29
/
+124
*
Couldn't leave this one alone. Data is now flowing both ways in
Sean Dague
2007-08-09
1
-72
/
+79
*
comment out load from sqlite as this blows up on object creation right now.
Sean Dague
2007-08-09
1
-11
/
+14
*
completely untest load prims from db code. Testing shortly
Sean Dague
2007-08-09
1
-0
/
+16
*
utility functions to convert from rows to new objects. untested
Sean Dague
2007-08-09
1
-0
/
+87
*
Removed 2 warnings. Added pointer comments to where to add hooks and modify f...
Tedd Hansen
2007-08-09
4
-5
/
+9
*
added group position
Sean Dague
2007-08-09
1
-0
/
+3
*
added GroupPosition
Sean Dague
2007-08-09
1
-1
/
+13
*
build update clauses correctly
Sean Dague
2007-08-09
1
-1
/
+6
*
some more typos about wrong table for shapes
Sean Dague
2007-08-09
1
-3
/
+3
*
use correct table name for shapes
Sean Dague
2007-08-09
1
-1
/
+1
*
SceneObjects should now (hopefully) call datastore.StoreObject().
MW
2007-08-09
2
-2
/
+12
*
remove invalid index
Sean Dague
2007-08-09
1
-1
/
+0
*
pull out some uneeded attributes, and setup keys on primshapes dataset
Sean Dague
2007-08-09
1
-3
/
+3
*
Forgot to remove reference to .dll that was merged
Tedd Hansen
2007-08-09
1
-3
/
+0
*
prim.Shape -> primshapes table
Sean Dague
2007-08-09
1
-3
/
+35
*
* Now "OpenSim.DataStore.MonoSqlite" is not referenced from solution either.
lbsa71
2007-08-09
2
-0
/
+5
*
ScriptEngine just needs 2 events hooked up and llSay() implemented to work. S...
Tedd Hansen
2007-08-09
6
-19
/
+26
*
Deleted old LSLEngine files (those under Scene.Scripting)
MW
2007-08-09
14
-2911
/
+2
*
prim object -> prims table code
Sean Dague
2007-08-09
1
-7
/
+52
*
Removed spaces from directory names
Tedd Hansen
2007-08-09
2
-0
/
+0
*
make MonoSqliteDataStore compile with new objects
Sean Dague
2007-08-09
1
-23
/
+23
*
Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngi...
Tedd Hansen
2007-08-09
19
-282
/
+0
*
Start of replacing the old SceneObject/Primitive classes with the new versions.
MW
2007-08-09
19
-233
/
+301
*
New linux libopenjpeg compiled for i386 instead of i686. Hopefully this one w...
Brian McBee
2007-08-09
1
-0
/
+0
*
Getting rid of 'EncodeFromImage' debug statement that I accidentally slipped ...
Brian McBee
2007-08-09
1
-0
/
+0
*
updated db definition to use UUID as linking
Sean Dague
2007-08-09
1
-2
/
+2
*
Making sure my local working copy is in sync with svn before I start the job ...
MW
2007-08-09
9
-27
/
+31
*
Transition between not flying / flying should be smoother
Brian McBee
2007-08-09
1
-1
/
+6
*
Start defining prim shape definition. Officially bed time now
Sean Dague
2007-08-09
1
-7
/
+45
*
decrease insanity level significantly by factoring all the columns into
Sean Dague
2007-08-09
1
-102
/
+46
*
intermediate checkin of code that compiles before I do something
Sean Dague
2007-08-09
1
-4
/
+87
*
Commit in the changes for all the parameter bindings for prims
Sean Dague
2007-08-09
1
-2
/
+38
*
* Checked in new tweaked Prebuild.exe
lbsa71
2007-08-08
3
-40
/
+5
*
worldmap now gets correctly updated when terrain changes
Brian McBee
2007-08-08
1
-0
/
+2
*
add MonoSqlite storage module, this might break windows folks, need
Sean Dague
2007-08-08
1
-0
/
+25
*
sigh, Data ... not Date. I'm dumb
Sean Dague
2007-08-08
1
-0
/
+0
*
name changes in MonoSqliteData store
Sean Dague
2007-08-08
1
-2
/
+2
*
rename to MonoSqliteDataStore
Sean Dague
2007-08-08
1
-0
/
+0
*
screwed up the move, removing this file to give us proper history tracking
Sean Dague
2007-08-08
1
-213
/
+0
*
missed this file
MW
2007-08-08
1
-1
/
+2
*
Fixed the asset download problem I think, solution might not be ideal but wor...
MW
2007-08-08
1
-12
/
+9
*
moving to new namespace as this is mono only
Sean Dague
2007-08-08
2
-0
/
+213
*
This chunk of code actually properly saves out some parameters of
Sean Dague
2007-08-08
1
-6
/
+9
*
Hopefully improved texture downloading (including the speed at which they dow...
MW
2007-08-08
1
-35
/
+83
*
when teleporting to a non-adjacent region, client was not getting new neighbours
Brian McBee
2007-08-08
1
-1
/
+1
*
databits are actually flowing to disk
Sean Dague
2007-08-08
1
-34
/
+50
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