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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
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*
When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...
Justin Clark-Casey (justincc)
2011-11-21
2
-10
/
+23
*
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...
Justin Clark-Casey (justincc)
2011-11-21
3
-9
/
+14
*
Actually remove PhysicsActor.SOPDescription this time
Justin Clark-Casey (justincc)
2011-11-21
1
-1
/
+3
*
Chain SOP constructors together rather than having copy/paste code
Justin Clark-Casey (justincc)
2011-11-21
1
-14
/
+5
*
refactor: Make SOP.Description an automatic property
Justin Clark-Casey (justincc)
2011-11-21
1
-6
/
+3
*
Remove unused PhysicsActor.SOPDescription
Justin Clark-Casey (justincc)
2011-11-21
1
-11
/
+2
*
Instead of generating a new list for bad characters on every physics pass, ke...
Justin Clark-Casey (justincc)
2011-11-21
1
-3
/
+12
*
Move DeleteScriptsOnStartup switch from [Startup] to [XEngine] in OpenSim.ini...
Justin Clark-Casey (justincc)
2011-11-21
1
-7
/
+7
*
Remove the "[LOCAL SIMULATION CONNECTOR]: Did not find region {0} for SendCre...
Justin Clark-Casey (justincc)
2011-11-19
2
-3
/
+2
*
minor: Make HelloNeighbour messages more informative
Justin Clark-Casey (justincc)
2011-11-19
1
-5
/
+10
*
Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff...
Justin Clark-Casey (justincc)
2011-11-19
6
-10
/
+13
*
Enable v2/v3 map tile url setting on robust as default in config
Justin Clark-Casey (justincc)
2011-11-19
2
-2
/
+2
*
Remove mono compiler warnings. Fix problem with co-ordinate given in deregis...
Justin Clark-Casey (justincc)
2011-11-19
3
-9
/
+9
*
Improve some grid region log messages to express regions at co-ordinate (e.g....
Justin Clark-Casey (justincc)
2011-11-19
5
-13
/
+50
*
improve region deregistration log message
Justin Clark-Casey (justincc)
2011-11-19
1
-1
/
+4
*
Don't register a region twice on both official registration and maptile regen...
Justin Clark-Casey (justincc)
2011-11-19
4
-8
/
+11
*
Replace HttpServer_OpenSim.dll with Oren Hurvitz's patch applied.
justincc
2011-11-18
3
-5456
/
+5453
*
Turn the [RegionReady] module on by default and login_disable = true while sc...
Justin Clark-Casey (justincc)
2011-11-18
1
-18
/
+21
*
Turn SellEnabled in the [EconomyModule] on by default.
Justin Clark-Casey (justincc)
2011-11-17
2
-15
/
+16
*
Fix Windows build break
justincc
2011-11-17
1
-0
/
+3
*
For TerrainModule.SaveToFile(), don't bother throwing the exception onwards a...
Justin Clark-Casey (justincc)
2011-11-17
1
-1
/
+0
*
Make "terrain save" more friendly by telling the user if we have saved and pu...
Justin Clark-Casey (justincc)
2011-11-17
1
-18
/
+32
*
If the entire simulator is shutting down then don't bother to unload the scri...
Justin Clark-Casey (justincc)
2011-11-17
2
-17
/
+35
*
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
2011-11-16
9
-44
/
+40
*
Call public ForEach instead of using m_entities directly. No semantic changes...
Dan Lake
2011-11-16
1
-2
/
+2
*
In AddNewClient, iterator over copy of entities rather than copying under rea...
Dan Lake
2011-11-15
1
-2
/
+3
*
Comment out the vebose logging on HGFriendsModule.
Justin Clark-Casey (justincc)
2011-11-16
1
-12
/
+11
*
Fix the build break
Justin Clark-Casey (justincc)
2011-11-16
1
-1
/
+1
*
Look up a homeURL only when it's not null, in addition to not being string.Empty
Justin Clark-Casey (justincc)
2011-11-16
1
-1
/
+1
*
Enable log message to tell us what type of url is being requested from a user...
Justin Clark-Casey (justincc)
2011-11-15
1
-3
/
+3
*
Make tracked per scene thread names conform to the majorirty format.
Justin Clark-Casey (justincc)
2011-11-15
2
-4
/
+9
*
fix build break on UserManagementModule.
Justin Clark-Casey (justincc)
2011-11-15
3
-15
/
+23
*
Do proper locking of UserManagementModule.m_UserCache when getting.
Justin Clark-Casey (justincc)
2011-11-15
1
-29
/
+57
*
improve formatting of "show threads"
Justin Clark-Casey (justincc)
2011-11-15
1
-1
/
+8
*
send a watchdog heartbeat for a poll worker thread when it's actually run
Justin Clark-Casey (justincc)
2011-11-15
1
-0
/
+3
*
temporarily increasing logging in HGFriendsModule for debugging
Justin Clark-Casey (justincc)
2011-11-15
1
-1
/
+24
*
distinguish between FriendsSimConnector and FriendsServiceConnector in log
Justin Clark-Casey (justincc)
2011-11-15
2
-17
/
+17
*
Add number of milliseconds since last update to "show threads"
Justin Clark-Casey (justincc)
2011-11-15
2
-4
/
+18
*
Dont' bother with a userAgentService != null check right after we've construc...
Justin Clark-Casey (justincc)
2011-11-15
1
-11
/
+10
*
Add comments about trying to avoid synchronous work off the EventManager.OnMa...
Justin Clark-Casey (justincc)
2011-11-15
3
-5
/
+16
*
Instead of having scene add/remove collision events directly to the OdeScene ...
Justin Clark-Casey (justincc)
2011-11-15
1
-20
/
+38
*
use a more efficient dictionary in OdeScene._collisionEventPrim rather than a...
Justin Clark-Casey (justincc)
2011-11-15
1
-7
/
+4
*
Removed unused and mostly commented out SceneCommunicationService methods
Justin Clark-Casey (justincc)
2011-11-15
2
-116
/
+3
*
Remove prebuild reference to now gone PumaCode.SvnDotNet.dll
Justin Clark-Casey (justincc)
2011-11-15
1
-1
/
+0
*
Remove unused RegionCommsListener/IRegionCommsListener.
Justin Clark-Casey (justincc)
2011-11-15
3
-275
/
+0
*
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...
Justin Clark-Casey (justincc)
2011-11-15
4
-11
/
+6
*
Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFr...
Justin Clark-Casey (justincc)
2011-11-15
2
-15
/
+13
*
refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better...
Justin Clark-Casey (justincc)
2011-11-15
1
-5
/
+5
*
For clients that are entering a simulator from initial login, stop executing ...
Justin Clark-Casey (justincc)
2011-11-15
3
-11
/
+34
*
refactor: Don't create a new UUID for passing uuids to client - UUIDs are str...
Justin Clark-Casey (justincc)
2011-11-15
1
-4
/
+6
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