aboutsummaryrefslogtreecommitdiffstatshomepage
Commit message (Collapse)AuthorAgeFilesLines
* Change permissions on child prim inventory items when god mode "forceMelanie2012-10-082-2/+10
| | | | permissive" is used.
* Fix threading in remote asset connectorMelanie2012-10-051-16/+21
|
* Allow default animation to be stopped to be replaced with another one.Melanie2012-10-042-16/+29
| | | | Fixes Mantis #6327
* Fix a viewer crash issueMelanie2012-10-031-1/+12
|
* Attempt to fix Mantis #6311. Honor a destination folder if one is givenMelanie2012-10-021-0/+39
|
* Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkMelanie2012-09-285-57/+147
|\
| * make some forgotten changes be done by simulation thread not by callerUbitUmarov2012-09-272-34/+126
| |
| * Update the Http server with a few additional properties. Adapt the testMelanie2012-09-272-0/+4
| | | | | | | | server code to match.
| * Merge branch 'ubitwork' into avinationMelanie2012-09-261-5/+1
| |\
| * | Streamline and improve llGetMassMelanie2012-09-261-23/+17
| | |
* | | Fix a possible NREMelanie2012-09-281-3/+10
| |/ |/|
* | create a new PollServiceHttpRequest req per loop since they can be sent toUbitUmarov2012-09-271-5/+1
|/ | | | another working thread
* don't send a partial contents report if we are sending all dataUbitUmarov2012-09-261-10/+15
|
* add assettype mesh to list of binary assetsUbitUmarov2012-09-261-1/+2
|
* fix GetTextureHandler rangeUbitUmarov2012-09-261-1/+5
|
* missing fileUbitUmarov2012-09-261-1/+1
|
* just remove the damm thingUbitUmarov2012-09-267-29/+7
|
* Seems nothing actually need the request body for getevents. so changeUbitUmarov2012-09-265-15/+12
| | | | control flag to false
* UriModule GetEvents also doesn't need a request bodyUbitUmarov2012-09-261-0/+1
|
* keep watchdog happy using it to kill his threadsUbitUmarov2012-09-261-9/+1
|
* more changes to PollServiceUbitUmarov2012-09-264-25/+25
|
* fix priorityQueue to correctly use the fairness counts starting at 8 forUbitUmarov2012-09-261-10/+10
| | | | | nonimediate queues. Imediate queues where not taken into account so it was unused.
* missed changeUbitUmarov2012-09-251-1/+2
|
* do the same to webFecthInvDescModuleUbitUmarov2012-09-251-33/+25
|
* change GetTextureModule processingUbitUmarov2012-09-251-29/+31
|
* Text changes for upload messagesMelanie2012-09-241-4/+4
|
* more upload changes (plus untouch prebuild.xml)UbitUmarov2012-09-243-69/+128
|
* touch prebuild.xmlUbitUmarov2012-09-241-0/+1
|
* add missing transactionID in SendInventoryItemCreateUpdate. and make useUbitUmarov2012-09-247-7/+38
| | | | | of it on inventoryAccessModule, etc. Most likelly it's needs where there is a transactionID not zero
* Merge branch 'ubitwork' into avinationMelanie2012-09-244-37/+38
|\
| * If an asset upload transaction doesn't exist for a CreateInventory request,Melanie2012-09-244-37/+38
| | | | | | | | simply process it as if UUID.Zero had been given.
* | Protect the responses map with a lock. Also remove ugly "this." type ofMelanie2012-09-232-18/+24
| | | | | | | | member notation.
* | Merge branch 'ubitwork' into avinationMelanie2012-09-232-7/+39
|\ \ | |/
| * Change the poll service to use a thread pool for replies to make sure theMelanie2012-09-232-7/+39
| | | | | | | | event queues aren't blocked by other traffic.
* | Comment out asset error for sculpts/meshes. If an asset is missing it's missing.Melanie2012-09-231-4/+4
| | | | | | | | We can't put it back so we don't need to know.
* | Merge branch 'ubitwork' into avinationMelanie2012-09-236-203/+390
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
| * try to allow free uploads for testing, if users prefix names with "TEST-". LetUbitUmarov2012-09-233-41/+211
| | | | | | | | | | | | | | textures get into inventory again. Both features under config control. Have direct warnings to client, including a final one on upload complete since i see nothing. problems: textures don't showup in inventory til relog, also issues with permitions. A few more changes
| * report asset upload errors the right awayUbitUmarov2012-09-224-29/+87
| |
| * removed AssetUploaderWithCost, fixing AssetUploader. add parsing of someUbitUmarov2012-09-222-42/+28
| | | | | | | | more needed fields in request
| * removed unused data in MeshUploadFlag responseUbitUmarov2012-09-221-8/+8
| |
| * read model upload cost parameters from config [Economy] sectionUbitUmarov2012-09-212-4/+23
| |
| * Fix model upload rotations and offsets ( i hope )UbitUmarov2012-09-201-103/+56
| |
* | refix prior commitMelanie2012-09-201-1/+1
| |
* | Make uploads free for now - we will have to announce thisMelanie2012-09-201-3/+6
| |
* | Change texture price back to 10 C$Melanie2012-09-191-3/+2
|/
* be more tolerant to small prims, skipping them, only failing if they areUbitUmarov2012-09-192-16/+82
| | | | | more than half of total. Add a state control to NewFileAgentInventory to avoid more than one at a time per client. ( Incomplete and possible not that good)
* create a single ModelCost provider for the caps instance. Let it know andUbitUmarov2012-09-192-14/+56
| | | | check scene prim size limits.
* coment out mesh model upload code to add textures and individual meshsUbitUmarov2012-09-192-204/+255
| | | | | | assets to inventory, since it may actually be a bad ideia since good model textures are deply related to it and there is no current use for independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts.
* Add booleans to control whether we actually crete inventory itemsMelanie2012-09-181-2/+4
|
* ***TEST*** still bad... create inventory itens for model textures and ↵UbitUmarov2012-09-181-7/+76
| | | | meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is..