Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Make llTeleportAgent conform to Magnum SL Server and add ↵ | Melanie | 2012-06-08 | 3 | -5/+73 |
| | | | | llTeleportAgentGlobalCoords() | ||||
* | Fix a corner case where checking for region corssing may cross an avatar back if | Melanie | 2012-06-08 | 1 | -2/+7 |
| | | | | it's pending to be sat onto a vehicle that is in the process of crossing. | ||||
* | Revert "Add a frame based watchdog function to keyframed motion" | Melanie | 2012-06-08 | 1 | -20/+0 |
| | | | | This reverts commit 2d98d6354ce04b655e8d9062a209f5af1565c78c. | ||||
* | Merge branch 'ubitwork' into avination | Melanie | 2012-06-08 | 1 | -0/+20 |
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| * | Add a frame based watchdog function to keyframed motion | Melanie | 2012-06-08 | 1 | -0/+20 |
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* | | Replace the stock libomv with our home grown 0.9.1 with the texture bug fixed. | Melanie | 2012-06-08 | 7 | -16403/+17896 |
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* | | Cut off collision sounds with avatar at 3.2. This makes most walkig collisions | Melanie | 2012-06-08 | 1 | -1/+1 |
| | | | | | | | | | | | | with walls and stairs silent. Falls from greater height and running into things will still be heard. a CollisionSound defined for the object will override this so one can still script a soccer ball with sounds. | ||||
* | | Further limit the amount of avatar collisions that will actually trigger | Melanie | 2012-06-07 | 1 | -2/+4 |
| | | | | | | | | sounds. They are distracting. | ||||
* | | Typo fix | Melanie | 2012-06-07 | 1 | -3/+5 |
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* | | Add the ability to query the MYSQL databse for a list of the stored prim UUIDs | Melanie | 2012-06-07 | 8 | -0/+63 |
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* | | Implement playing of the real collision sounds, change scaling for avatar | Melanie | 2012-06-07 | 1 | -133/+57 |
| | | | | | | | | | | collisions to make them really soft because otherwise climbing stairs makes an unbearable amount of noise. | ||||
* | | Fix not sending TransferInfo when an asset is not found. This clogs | Melanie | 2012-06-07 | 1 | -4/+29 |
| | | | | | | | | up the sound pipeline in the viewer. | ||||
* | | Add collision sounds to the asset set | Melanie | 2012-06-07 | 59 | -0/+355 |
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* | | Make not_at_target stop when the target is reached even if the script | Melanie | 2012-06-07 | 1 | -1/+2 |
| | | | | | | | | is not listening to at_target | ||||
* | | Typo correction | Melanie | 2012-06-07 | 1 | -1/+1 |
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* | | Disable default collision sounds until they can be uploaded, but enable ↵ | Melanie | 2012-06-07 | 1 | -55/+56 |
| | | | | | | | | custom ones | ||||
* | | Set collision sound type so custom sound types are recognized | Melanie | 2012-06-07 | 1 | -0/+2 |
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* | | Make the "delay restart" button delay restart for 1 hour rather than aborting | Melanie | 2012-06-07 | 3 | -31/+61 |
| | | | | | | | | it altogether. Allow a maximum of three uses before the restart goes through. | ||||
* | | Make timed bans / timed passes work as expected. Prevent transmission of media | Melanie | 2012-06-07 | 2 | -2/+34 |
| | | | | | | | | URLs to banned clients. | ||||
* | | Prevent a null ref when getting the velocity of an avatar during login or | Melanie | 2012-06-07 | 1 | -2/+3 |
|/ | | | | logout. | ||||
* | fix the real cause of double velocity | UbitUmarov | 2012-06-05 | 1 | -1/+0 |
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* | revert last bad commit but fix recoil direction | UbitUmarov | 2012-06-05 | 1 | -4/+4 |
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* | Stop llRezAtRoot() from applying velocity setting impulse in ↵ | UbitUmarov | 2012-06-05 | 1 | -2/+3 |
| | | | | World.RezObject, doing it only in itself, so its applyed after resuming scripts etc. It was giving twice the requested velocity. | ||||
* | Fix land collisions to work like SL. | Melanie | 2012-06-05 | 1 | -6/+16 |
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* | Actually trigger land collisions in the root even when a child collides | Melanie | 2012-06-04 | 1 | -1/+1 |
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* | Merge branch 'ubitwork' into avination | Melanie | 2012-06-04 | 1 | -3/+3 |
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| * | fix addforce/impulse. | UbitUmarov | 2012-06-04 | 1 | -3/+3 |
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* | | Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵ | Melanie | 2012-06-04 | 5 | -9/+27 |
|/ | | | | positions. | ||||
* | When regions are set to shut down the instance, always send notifications to | Melanie | 2012-06-03 | 1 | -6/+30 |
| | | | | all affected regions and disregard the region id parameter. | ||||
* | Fix LSL animation state reporting and animation state transitions on crossing | Melanie | 2012-06-01 | 2 | -8/+34 |
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* | Fix impersonation, it got broken in a merge | Melanie | 2012-06-01 | 1 | -7/+10 |
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* | Remove the kill record. Core has removed it long ago and it really does more ↵ | Melanie | 2012-06-01 | 1 | -19/+19 |
| | | | | harm than good these days | ||||
* | ubitode prim: if makebody() is called already having a body, do a full ↵ | UbitUmarov | 2012-05-30 | 1 | -3/+4 |
| | | | | destrution so there are no 'leaks'. | ||||
* | Guard setting the building flag | Melanie | 2012-05-30 | 1 | -0/+4 |
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* | Whitespace fix | Melanie | 2012-05-30 | 1 | -1/+1 |
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* | Prevent multiple requests to go physical from reaching the physics plugin | Melanie | 2012-05-30 | 1 | -0/+4 |
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* | Fix the log standing attach-from-world bug. | Melanie | 2012-05-30 | 2 | -42/+59 |
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* | fix physics not reporting collisions only with terrain | UbitUmarov | 2012-05-29 | 1 | -0/+1 |
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* | Add advanced collision processing into ScenePresence | Melanie | 2012-05-29 | 1 | -162/+162 |
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* | Fix collision filtering | Melanie | 2012-05-29 | 1 | -10/+10 |
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* | fix avatars collisions on sim crossings and other few cases where ↵ | UbitUmarov | 2012-05-28 | 1 | -2/+1 |
| | | | | freemove() is called | ||||
* | a bit cleaner code (?) on sculpts/meshs meshing checking | UbitUmarov | 2012-05-28 | 1 | -7/+6 |
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* | let meshs work indenpendently of mesh_sculpted_prim config option | UbitUmarov | 2012-05-28 | 1 | -29/+25 |
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* | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-05-28 | 2 | -180/+103 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/CollisionSounds.cs | ||||
| * | Place the return back into collision sounds. | Melanie | 2012-05-28 | 1 | -0/+4 |
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| * | If a region is not found on a simulator, make the health query return | Melanie | 2012-05-28 | 1 | -4/+13 |
| | | | | | | | | | | | | 0 to indicate it's still starting rather than an error. There are other methods that can discover the presence of a region and slow starting regions may cause the watchdog to kill them while they start, | ||||
| * | Merge branch 'ubitwork' into avination | Melanie | 2012-05-28 | 4 | -38/+110 |
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| * | | Modify SceneManeger to use a DoubleDictionary and work without locks. | Melanie | 2012-05-28 | 1 | -176/+90 |
| | | | | | | | | | | | | | | | Changes to the scenes dictionary are exceedingly rare and using atomic operations makes the chance of collisions nearly nil in any case. | ||||
* | | | disable collision sounds for now | UbitUmarov | 2012-05-28 | 1 | -2/+8 |
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* | | | revert making sculpts phanton if sculpt meshing option is off | UbitUmarov | 2012-05-28 | 1 | -2/+0 |
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