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My fork of OpenSim for IG and DG, called SledjChisl.
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If "debug scene updates true" then print out to log when a garbage collection...
Justin Clark-Casey (justincc)
2012-03-21
2
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+65
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Add Scene.DebugUpdates switch which, if turned on, will print out a warning w...
Justin Clark-Casey (justincc)
2012-03-21
1
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+32
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Incorporate scene teleporting debugging into "debug scene teleport true|false...
Justin Clark-Casey (justincc)
2012-03-21
3
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+6
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Replace "scene debug true false true" console command with "scene debug scrip...
Justin Clark-Casey (justincc)
2012-03-21
3
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+45
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Revert "Stop messing order of updates, destroing the defined order of the sel...
Melanie
2012-03-21
1
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+3
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Stop messing order of updates, destroing the defined order of the selected pr...
UbitUmarov
2012-03-21
1
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+8
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minor clean
UbitUmarov
2012-03-21
1
-27
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+24
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fix a bad reset of shapetype on pbshape change, added missing checksculpload...
UbitUmarov
2012-03-21
1
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+10
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missed a creatMesh in chODE. temporary removed m_meshfailed test since it ma...
UbitUmarov
2012-03-21
1
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+9
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shapetype support on chOde so it can also request a simple convex hull 'mesh'
UbitUmarov
2012-03-21
2
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+46
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-03-21
19
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+1047
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Merge branch 'master' into careminster
Melanie
2012-03-21
17
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+1023
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Refix the fixed fix!
Melanie
2012-03-21
1
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+2037
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-03-20
1
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Fixed borkness with map search introduce by my last changes to it.
Diva Canto
2012-03-20
1
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-03-20
1
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+7
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Fixed borkness with previous merge.
Diva Canto
2012-03-20
1
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+1
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Line endings
Diva Canto
2012-03-20
1
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-03-20
32
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+516
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HG Friends: allow the establishment of HG friendships without requiring co-pr...
Diva Canto
2012-03-20
14
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+2790
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Added GetUUID(first, last) on UserAgentsService so that we can finally make d...
Diva Canto
2012-03-17
6
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+136
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Merge branch 'master' into careminster
Melanie
2012-03-21
1
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+1
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fix compile error from last commit
Justin Clark-Casey (justincc)
2012-03-21
1
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Merge branch 'master' into careminster
Melanie
2012-03-21
1
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+7
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refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest()
Justin Clark-Casey (justincc)
2012-03-21
1
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2012-03-21
6
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+338
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Move the health monitoring stuff where it will do some good
Melanie
2012-03-21
1
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Merge branch 'master' into careminster
Melanie
2012-03-20
1
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+14
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Add ability to log warn if a frame takes longer than twice the expected time....
Justin Clark-Casey (justincc)
2012-03-21
1
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Changes of PrimShapeType should now work with UbitOde ( almost untested )
UbitUmarov
2012-03-21
2
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+3750
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Tell physics about physics shape when creating. Added some virtual methods to...
UbitUmarov
2012-03-21
5
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+57
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add convex state to mesh key, so a change is detected.
UbitUmarov
2012-03-21
2
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+9
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Update prebuild
Melanie
2012-03-20
1
-24
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+27
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Merge branch 'ubitwork'
Melanie
2012-03-20
5
-129
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+311
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let convex be a parameter to createMesh so it can be used. Was forced to add ...
UbitUmarov
2012-03-21
4
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+21
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added convex decomposition hulls support. Hardcoded to use mesh or this. (so...
UbitUmarov
2012-03-20
1
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+146
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WORK in progress!! Now it reads the simple hull shape to use if convex shape ...
UbitUmarov
2012-03-20
2
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+164
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Merge branch 'master' into careminster
Melanie
2012-03-20
13
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+222
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Add prim name to "[MESH]: No recognized physics mesh..." log message
Justin Clark-Casey (justincc)
2012-03-20
1
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+1
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remove some mono compiler warnings
Justin Clark-Casey (justincc)
2012-03-20
1
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+0
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remove unnecessary tmpFrameMS, use maintc instead for frame time calculation
Justin Clark-Casey (justincc)
2012-03-20
1
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+2
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minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2012-03-20
2
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+2
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-03-20
1
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+1
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slight increase in jump power to make running jump slightly better.
nebadon
2012-03-20
1
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Move frame loop entirely within Scene.Update() for better future performance ...
Justin Clark-Casey (justincc)
2012-03-20
8
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+213
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Merge branch 'master' into careminster
Melanie
2012-03-20
3
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+24
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reduce avatar verticle jump from the absurd 5 meter jump to a less
nebadon
2012-03-20
1
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+1
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refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...
Justin Clark-Casey (justincc)
2012-03-20
2
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+16
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refactor: Eliminate unnecessary duplicate avCapsuleTilted
Justin Clark-Casey (justincc)
2012-03-20
1
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+7
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Merge branch 'ubitwork'
Melanie
2012-03-20
3
-6
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+32
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