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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
...
*
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work on hide avatars
UbitUmarov
2014-08-01
1
-40
/
+238
*
|
MESS: changes in MakeRootAgent and CompleteMovement reordering things.
UbitUmarov
2014-07-31
6
-30
/
+151
*
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make HandlerRegionHandshakeReply processing async and delay it a bit. This
UbitUmarov
2014-07-30
1
-2
/
+6
*
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restrict other avatar sounds to parcel flags ( untested )
UbitUmarov
2014-07-30
2
-19
/
+36
*
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missing file in commit 5fe1f878372b5490304a2ad7c0a41293ae36aaa0
UbitUmarov
2014-07-30
1
-1
/
+1
*
|
mute avatar collision sounds if parcel doesnt allow
UbitUmarov
2014-07-30
1
-1
/
+19
*
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changes to parcels code (still more to to)
UbitUmarov
2014-07-30
2
-77
/
+134
*
|
Persist new land fields for access control
Melanie Thielker
2014-07-29
1
-2
/
+14
*
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Correct nomenclature for LLSD messages. LL sure suck
Melanie Thielker
2014-07-29
1
-4
/
+4
*
|
Try to plumb the other half
Melanie Thielker
2014-07-29
3
-0
/
+19
*
|
Send new parcel permissions to activate viewer options - done right this time
Melanie Thielker
2014-07-29
2
-14
/
+26
*
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Add new fields to parcel update
Melanie Thielker
2014-07-29
1
-1
/
+11
*
|
Change some ORs to assignments as they should be
Melanie Thielker
2014-07-29
1
-5
/
+5
*
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fix the mess about exclusive fields and flags on land overlay
UbitUmarov
2014-07-29
2
-31
/
+34
*
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change parcel overlay bytes adding LocalSound.. changed others also NEEDS
UbitUmarov
2014-07-29
3
-30
/
+66
*
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dont mess with sound gain on stop
UbitUmarov
2014-07-27
1
-1
/
+1
*
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dont send packets twice
UbitUmarov
2014-07-27
1
-1
/
+0
*
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change how sounds work. May be bad.. needs testing
UbitUmarov
2014-07-27
4
-102
/
+66
*
|
remove forgotten lines
UbitUmarov
2014-07-27
1
-7
/
+0
*
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serialize sound parameters for llLoopSound
UbitUmarov
2014-07-27
1
-1
/
+48
*
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clear script controls on crossing (untested)(possible should be done
UbitUmarov
2014-07-26
2
-0
/
+10
*
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dont standup avatar on crossing
UbitUmarov
2014-07-26
1
-2
/
+2
*
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allow reset default animation to default as core does
UbitUmarov
2014-07-26
1
-1
/
+1
*
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add queue transition code needs review/more testing
UbitUmarov
2014-07-25
1
-79
/
+115
*
|
remove old and dead code that its only making it hard to understand
UbitUmarov
2014-07-25
1
-287
/
+18
*
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change previus code, send a NoEvents response back to http server, even
UbitUmarov
2014-07-24
2
-5
/
+1
*
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EventQueueGetModule: dont reuse queues, we dont know whats there; make
UbitUmarov
2014-07-24
1
-10
/
+9
*
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let BlockingQueue timeout work as its suposed to and not wait for ever
UbitUmarov
2014-07-24
1
-3
/
+2
*
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revert my change of not adding physcis to a failed avatar transfer. This
UbitUmarov
2014-07-24
1
-3
/
+0
*
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on transfer fail of sited avatars, only do
UbitUmarov
2014-07-24
1
-2
/
+2
*
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fix line ending
UbitUmarov
2014-07-24
1
-4
/
+4
*
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on sit use root prim camera at and eye if child as neither
UbitUmarov
2014-07-23
1
-10
/
+27
*
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change last commit setting intransit without messing flight
UbitUmarov
2014-07-23
1
-4
/
+4
*
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do CompleteMovement with InTransit set as core
UbitUmarov
2014-07-23
1
-82
/
+91
*
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cleanup a bit presence CheckForBorderCrossing removing dead code
UbitUmarov
2014-07-23
1
-126
/
+113
*
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changed locations of m_originRegionID setting to where current core has
UbitUmarov
2014-07-23
1
-6
/
+17
*
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request.DoHTTPGruntWork(..) is now identical to our version, so use
UbitUmarov
2014-07-23
1
-40
/
+5
*
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clamp avatar standup position within region
UbitUmarov
2014-07-22
1
-0
/
+2
*
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if sited avatar cross fails, dont add it to physics and dont mess scripts
UbitUmarov
2014-07-22
1
-1
/
+4
*
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CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, so
UbitUmarov
2014-07-22
1
-91
/
+86
*
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consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE and
UbitUmarov
2014-07-22
1
-0
/
+2
*
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make ResetChildPrimPhysicsPositions only do what it is supposed to do and
UbitUmarov
2014-07-22
1
-1
/
+11
*
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tell scripts about positions changes after they are actually changed
UbitUmarov
2014-07-22
1
-10
/
+18
*
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dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sog
UbitUmarov
2014-07-22
1
-84
/
+96
*
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bug fix. Child position got broken because first prim i parts array may
UbitUmarov
2014-07-22
1
-0
/
+5
*
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fix HUD attachment update filter to allow avatar center etc
UbitUmarov
2014-07-22
1
-2
/
+2
*
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send updates on selected attachments as sl ( warinin if reverted then a
UbitUmarov
2014-07-22
1
-3
/
+3
*
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avatar collisions fix
UbitUmarov
2014-07-21
1
-51
/
+54
*
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change presence movetotarget avoiding trying to go undergroud or fly when
UbitUmarov
2014-07-21
1
-1
/
+4
*
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change ava to ava collisions a bit
UbitUmarov
2014-07-21
1
-30
/
+42
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