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* some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2014-09-222-26/+47
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* debug show stack traceUbitUmarov2014-09-221-1/+1
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* Merge branch 'ubitworkmaster'Melanie Thielker2014-09-227-55/+80
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| * a few more changes on link/unlinkUbitUmarov2014-09-222-13/+10
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| * same in a few more spotsUbitUmarov2014-09-221-3/+10
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| * send to world or backup, after setting finding informationUbitUmarov2014-09-221-4/+6
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| * update scenegraph group find by part information in sog link, so script ↵UbitUmarov2014-09-223-6/+28
| | | | | | | | link functions do update that also.
| * remove redundant lockUbitUmarov2014-09-211-1/+2
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| * compile fixUbitUmarov2014-09-211-3/+5
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| * release lock a bit sooner when not needed, add a try on more complex dbUbitUmarov2014-09-211-4/+11
| | | | | | | | store call
| * remove LockItemsForRead(false) without previus call with trueUbitUmarov2014-09-212-3/+1
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| * protect getting the itemUbitUmarov2014-09-211-1/+3
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| * remove redundant codeUbitUmarov2014-09-211-20/+7
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* | When a ghosted avatar is removed, also remove any remaining CAPSMelanie Thielker2014-09-223-0/+52
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* A stab at brute force fixing the locking - one, make m_itemLock volatile, two,Melanie Thielker2014-09-211-4/+4
| | | | reset the lock even if the write lock is not apparently held.
* When sending http requests, close the response stream instead of waitingMelanie Thielker2014-09-201-1/+4
| | | | for the finalizer to do it, if it ever does.
* exclude npcs from baked cacheUbitUmarov2014-09-192-7/+24
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* fix positions on same frames transitionsUbitUmarov2014-09-191-8/+3
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* dont give a ring to each asset request, just one to rule them all, i meanUbitUmarov2014-09-181-8/+15
| | | | thread not ring
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-171-5/+8
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| * Fix a nullref in a debug message. If we have no SceneAgent, we can't output ↵Melanie Thielker2014-09-151-5/+8
| | | | | | | | data from it.
* | ... and a few more..UbitUmarov2014-09-171-18/+31
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* | and another oneUbitUmarov2014-09-171-1/+6
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* | another close()UbitUmarov2014-09-171-0/+4
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* | add some _response.close. RestClient still looks bad. It should be aUbitUmarov2014-09-171-0/+6
| | | | | | | | proper IDisposable object.
* | dispose some tmp streamsUbitUmarov2014-09-171-14/+18
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* | turn off Nangle on users of ServivePointManager like webrequestsUbitUmarov2014-09-171-0/+1
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* | Dont add to physics in a child update. It is missing several checks likeUbitUmarov2014-09-171-2/+4
| | | | | | | | sit. makeroot should to it
* | try to send fly state on tpsUbitUmarov2014-09-162-1/+10
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* Reinstate closing the client if CloseAgen returns false. This was partMelanie Thielker2014-09-141-1/+2
| | | | of the last Ubit patch.
* revert changes to m_pendingCache and remove client close if there is noUbitUmarov2014-09-141-21/+14
| | | | SP, as requested
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-141-0/+12
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| * When CloseAgnt is called with an agent id that doesn't have a presence, ↵Melanie Thielker2014-09-131-0/+12
| | | | | | | | check for stray clients and clean them up instead of failing.
* | do not use a blind expire of m_pendingCache. Entries must be valid whileUbitUmarov2014-09-131-15/+23
|/ | | | | | | respective HandleUseCircuitCode, no matter how long it takes, so a viewer retry doesnt start a overlapping one. It HandleUseCircuitCode responsability to always remove entries, even on fails. Remove a client even if m_scene.CloseAgent fails.
* If a client's SceneAgent is null, that client is not fully logged in orMelanie Thielker2014-09-131-0/+14
| | | | crashed while logging out. Don't reuse it, create a new one.
* taskInventory request: give each transfer a diferent filename, Add moreUbitUmarov2014-09-121-101/+96
| | | | agressive lock
* handle AO sit ground caseUbitUmarov2014-09-101-2/+27
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* *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov2014-09-103-34/+71
| | | | | SITGROUND or STAND, sets directly the state, and desired sitAnimation for default sits
* Fix a nullref that can hit Vivox voiceMelanie Thielker2014-09-101-2/+8
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* it its a default ( internal ) animation return its name in lower caseUbitUmarov2014-09-091-1/+1
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* remove the check animState == anim for same reasonsUbitUmarov2014-09-091-16/+10
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* look for animation on part inventory before default animations, soUbitUmarov2014-09-091-4/+7
| | | | | user can use same name. Search directly on default animations using uppercase.
* force update of movement animationUbitUmarov2014-09-092-2/+15
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* on SetAnimationOverride do a UpdateMovementAnimations();UbitUmarov2014-09-091-1/+2
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* *test*UbitUmarov2014-09-093-1/+58
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* Plumb the rest of the serverside AOMelanie Thielker2014-09-094-0/+113
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* Merge branch 'ubitworkmaster'Melanie Thielker2014-09-091-1/+4
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| * add full delete if uuid iz zero and state is ALLUbitUmarov2014-09-091-1/+4
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* | Add some case magic and send an anim pack when an override is setMelanie Thielker2014-09-092-1/+2
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* Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-094-5/+116
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