Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add testing for getting non-existing values and values from a non-existing ↵ | Justin Clark-Casey (justincc) | 2013-02-07 | 1 | -1/+10 |
| | | | | datastore to TestJsonGetValue() | ||||
* | Actually plumb the new values to physics. | Melanie | 2013-02-07 | 1 | -0/+20 |
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* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2013-02-07 | 3 | -15/+29 |
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| * | Add TestJsonDestoreStoreNotExists() | Justin Clark-Casey (justincc) | 2013-02-07 | 1 | -0/+14 |
| | | | | | | | | | | This still returns true even if we ask to destroy a store that does not exist. Need to check that this is more appropriate behaviour. | ||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-02-07 | 34 | -2976/+4555 |
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| * | | Fix a recent regression in e17392a where JsonSetValue() stopped working ↵ | Justin Clark-Casey (justincc) | 2013-02-07 | 3 | -15/+15 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | (probably other functions as well). Fix is to call through to the no-arg constructor from the string constructor in JsonStore, which I suspect was just forgotten. This was actually picked up by the TestJsonSetValue() regression test failing But this isn't being run on jenkins due to the .net version issue. This commit also puts the full stack trace in logged messages and makes these error level messages instead of info | ||||
* | | | Add some more code from Avination. This changes physics actor stuff around | Melanie | 2013-02-07 | 3 | -40/+165 |
| |/ |/| | | | | | to work with the new params. Not actually plumbed just yet. | ||||
* | | Plumb the path from the client to the extra physics params and back | Melanie | 2013-02-07 | 10 | -7/+127 |
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* | | Send the new physics params to the viewer build dialog | Melanie | 2013-02-07 | 1 | -0/+35 |
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* | | Revert "Add plumbing for physics properties to get to the physics engine." | Melanie | 2013-02-07 | 2 | -55/+6 |
| | | | | | | | | This reverts commit c658fa1c0dd83f23c66ccfedb12e8ab02ff01d0a. | ||||
* | | Add plumbing for physics properties to get to the physics engine. | Robert Adams | 2013-02-07 | 2 | -6/+55 |
| | | | | | | | | Addition of entries to PhysicsActor and setting code in SceneObjectPart. | ||||
* | | Change passed PhysicsParameter value from float to the more general string value | Robert Adams | 2013-02-07 | 4 | -43/+57 |
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* | | Websocket Echo module should not be on by default. | teravus | 2013-02-07 | 1 | -1/+1 |
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* | | * missing example module.. Oops. | teravus | 2013-02-07 | 1 | -0/+174 |
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* | | * Adds Websocket support to baseHttpServer and IHttpServer.cs . This ↵ | teravus | 2013-02-07 | 128 | -1214/+1475 |
|\ \ | | | | | | | | | | allows modules to set up a websocket server that websocket clients can connect to. An example module is in OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs | ||||
| * | | Rename "Bounciness" to "Restitution" | Melanie | 2013-02-07 | 4 | -9/+9 |
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| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-02-07 | 7 | -15/+120 |
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| | * \ | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Mic Bowman | 2013-02-06 | 6 | -13/+43 |
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| | | * | Merge branch 'master' of git://opensimulator.org/git/opensim | Dan Lake | 2013-02-06 | 23 | -429/+435 |
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| | | * | | WebStats will now use actual logfile as specified in OpenSim.exe.config ↵ | Dan Lake | 2013-02-06 | 2 | -2/+16 |
| | | | | | | | | | | | | | | | | | | | | rather than hardcoded ./OpenSim.log. This allows for rotating logs and other file appender types | ||||
| | * | | | Enables script access to the per object dynamic attributes through the JsonStore | Mic Bowman | 2013-02-06 | 5 | -13/+104 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | script functions. Adds JsonAttachObjectStore to associate a store identifier with an object (scripts can only access the store in their host object, this could be extended but isn't necessary for now). Note this opens a method to the DAMap OSDMap. This will be removed later, but greatly simplifies the code for now. The JsonStore and these scripts are disabled by default. | ||||
| * | | | | Add TestJsonWriteReadNotecard() regression test | Justin Clark-Casey (justincc) | 2013-02-07 | 2 | -2/+45 |
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| * | | | | Make json store tests operate on a single thread to ensure we don't run into ↵ | Justin Clark-Casey (justincc) | 2013-02-07 | 1 | -0/+16 |
| | |_|/ | |/| | | | | | | | | | | any race related test failures in the future. | ||||
| * | | | minor: add method doc to DAMap.ValidateKey() | Justin Clark-Casey (justincc) | 2013-02-07 | 1 | -0/+4 |
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| * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Robert Adams | 2013-02-06 | 1 | -1/+2 |
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| | * | | | Add key length validation to DAMap.Add(KeyValuePair<string, OSDMap> kvp) to ↵ | Justin Clark-Casey (justincc) | 2013-02-07 | 1 | -1/+2 |
| | | | | | | | | | | | | | | | | | | | | match Add(string key, OSDMap store) | ||||
| * | | | | BulletSim: set removing zero width triangles in meshes to be enabled by ↵ | Robert Adams | 2013-02-06 | 2 | -1/+2 |
| |/ / / | | | | | | | | | | | | | default. This should fix the invisible barrier in sculptie doorways bug. | ||||
| * | | | BulletSim: check for completely degenerate meshes (ones with all | Robert Adams | 2013-02-06 | 1 | -9/+19 |
| |/ / | | | | | | | | | | | | | triangles having zero width) and output an error rather than throwing and exception. | ||||
| * | | BulletSim: remove an exception which occurs if a physics mesh | Robert Adams | 2013-02-06 | 1 | -2/+4 |
| | | | | | | | | | | | | asset is not found. | ||||
| * | | Fix a bug I brought in by manually editing a diff file. Terrain is if cource ↵ | Melanie | 2013-02-06 | 1 | -1/+1 |
| | | | | | | | | | | | | not always at 20m. | ||||
| * | | Partial port of Avination's support for the new physics parameters. | Melanie | 2013-02-06 | 7 | -21/+264 |
| | | | | | | | | | | | | | | | | | | | | | | | | Implements the parameters as properties, the serialization and database storage (MySQL only). Implements llSetPrimitiveParams for prim physics shape and the other 4 extra params. Only the prim shape type "None" is currently functional. No support for the Viewer UI (yet), that will be ported in due course. Lots more to port, this is a large-ish changeset. | ||||
| * | | minor: Add explanation of MaptileStaticUUID setting in Regions.ini.example | Justin Clark-Casey (justincc) | 2013-02-06 | 1 | -0/+4 |
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| * | | Remove long unused Scene.DumpAssetsToFile boolean. | Justin Clark-Casey (justincc) | 2013-02-06 | 4 | -9/+3 |
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| * | | Remove very long unused IScriptHost and NullScriptHost | Justin Clark-Casey (justincc) | 2013-02-06 | 3 | -138/+1 |
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| * | | Remove unused ScriptEngineLoader and ScriptEngineInterface in ↵ | Justin Clark-Casey (justincc) | 2013-02-06 | 3 | -168/+0 |
| | | | | | | | | | | | | | | | | | | OpenSim.Region.Framework.dll I believe this predates the generic system of registering interfaces and is very long unused. | ||||
| * | | Remove wrong code in ScriptUtils.GetAssetIdFromKeyOrItemName which would ↵ | Justin Clark-Casey (justincc) | 2013-02-06 | 1 | -15/+0 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | return the item ID instead of the asset ID if the identifier was a uuid that matched an inventory item name. This would practically never happen. This makes this overloaded version of the function consistent with the other version. It looks like this accidentally came over in commit c5af16a from Tue Oct 16 12:40:21 2012 However, there's arguably a case for looking for an item name that matches a UUID before assuming that the identifier is already an asset ID. | ||||
| * | | Allow JsonReadNotecard() to accept the name of the notecard as well as the ↵ | Justin Clark-Casey (justincc) | 2013-02-06 | 1 | -8/+18 |
| | | | | | | | | | | | | | | | | | | | | | asset ID. Agreed in discussion with cmickeyb. This is to make this consistent with similar existing LSL/OSSL functions such as llTriggerSound() and osNpcLoadAppearance() that allow an item name or an asset id. | ||||
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-02-06 | 17 | -196/+230 |
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| | * | | BulletSim: make removing zero width triangles from meshes optional | Robert Adams | 2013-02-05 | 4 | -24/+33 |
| | |/ | | | | | | | | | | and, for the moment, default to 'off'. | ||||
| | * | BulletSim: remove degenerate triangles from meshes. This fixes the | Robert Adams | 2013-02-05 | 6 | -59/+61 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | invisible barriers in sculptie doorways (Mantis 6529). Bump up level-of-detail for physical meshes to 32 (the max). This fixes the invisible barriers that showed up in prim cut arches. NOTE: the default LOD values are removed from OpenSimDefaults.ini. If you don't change your OpenSimDefaults.ini, you will continue to see the arch problem. | ||||
| | * | BulletSim: add debugging looking for doorway sculpty problems | Robert Adams | 2013-02-05 | 3 | -4/+33 |
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| | * | BulletSim: rework some parameter setting implementation moving functionality ↵ | Robert Adams | 2013-02-05 | 9 | -158/+152 |
| | | | | | | | | | | | | that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block. | ||||
| | * | BulletSim: correct angular vertical attraction to properly correct an upside ↵ | Robert Adams | 2013-02-05 | 1 | -1/+1 |
| | | | | | | | | | | | | down vehicle. | ||||
| | * | Changed protection of CreateDefaultAppearanceEntries to protected, so ↵ | Diva Canto | 2013-02-05 | 1 | -1/+1 |
| | | | | | | | | | | | | extensions of the UserAccountService can reuse this. | ||||
| * | | refactor: Move functions that lookup asset ids from task inventory or pass ↵ | Justin Clark-Casey (justincc) | 2013-02-06 | 2 | -89/+137 |
| |/ | | | | | | | | | | | | | them through to ScriptUtils class in OpenSim.Region.Framework.dll Renames functions to better reflect what they do. This is so that code registering with modInvoke() can reuse this code to provide functions that behave in a consistent manner with existing LSL/OSSL functions. | ||||
| * | * the root prim was being given an OffsetPosition in addition to setting the ↵ | teravus | 2013-02-05 | 1 | -1/+1 |
| | | | | | | | | position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it. | ||||
| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2013-02-05 | 83 | -83/+630 |
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| | * | Fix bug where viewers would not see the "Module command functions not ↵ | Justin Clark-Casey (justincc) | 2013-02-05 | 1 | -2/+62 |
| | | | | | | | | | | | | | | | | | | enabled" error if these were disabled and a viewer attempted to call one. This was not working because the shouter was wrongly signalled as an agent rather than a prim | ||||
| | * | Merge branch 'dynamic-attributes2' | Justin Clark-Casey (justincc) | 2013-02-05 | 12 | -10/+497 |
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| | | * | Remove the accidental PrimShapes column that I added back to the SQLite ↵ | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -2/+1 |
| | | | | | | | | | | | | | | | | region store |