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* add queue transition code needs review/more testingUbitUmarov2014-07-251-79/+115
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* remove old and dead code that its only making it hard to understandUbitUmarov2014-07-251-287/+18
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* change previus code, send a NoEvents response back to http server, evenUbitUmarov2014-07-242-5/+1
| | | | | if we know there is no one there, so that the server finishes handling it.
* EventQueueGetModule: dont reuse queues, we dont know whats there; makeUbitUmarov2014-07-241-10/+9
| | | | | | pool silently loose requests for unknown avatars, or they will stay active until timeout after close ( possible not a big problem after not reusing queues ? )
* let BlockingQueue timeout work as its suposed to and not wait for everUbitUmarov2014-07-241-3/+2
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* revert my change of not adding physcis to a failed avatar transfer. ThisUbitUmarov2014-07-241-3/+0
| | | | may need a better fix later ( doing a stand elsewhere?)
* on transfer fail of sited avatars, only doUbitUmarov2014-07-241-2/+2
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* fix line endingUbitUmarov2014-07-241-4/+4
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* on sit use root prim camera at and eye if child as neitherUbitUmarov2014-07-231-10/+27
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* change last commit setting intransit without messing flightUbitUmarov2014-07-231-4/+4
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* do CompleteMovement with InTransit set as coreUbitUmarov2014-07-231-82/+91
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* cleanup a bit presence CheckForBorderCrossing removing dead codeUbitUmarov2014-07-231-126/+113
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* changed locations of m_originRegionID setting to where current core hasUbitUmarov2014-07-231-6/+17
| | | | | | | them. Changed avatar AbsolutePosition, it still didnt assume m_pos as relative to root prim. ( forgot to commit before) ( this sit may still have loose ends, specially around the use of OffsetPosition that is now relative to root prim and was relative to prim)
* request.DoHTTPGruntWork(..) is now identical to our version, so useUbitUmarov2014-07-231-40/+5
| | | | | those again, getting code closer to os again
* clamp avatar standup position within regionUbitUmarov2014-07-221-0/+2
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* if sited avatar cross fails, dont add it to physics and dont mess scriptsUbitUmarov2014-07-221-1/+4
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* CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, soUbitUmarov2014-07-221-91/+86
| | | | revert previus change assuming it didnt. remove a no longer needed else {}
* consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE andUbitUmarov2014-07-221-0/+2
| | | | RETURN_AT_EDGE from simulation
* make ResetChildPrimPhysicsPositions only do what it is supposed to do andUbitUmarov2014-07-221-1/+11
| | | | not what AbsolutePosition does
* tell scripts about positions changes after they are actually changedUbitUmarov2014-07-221-10/+18
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* dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sogUbitUmarov2014-07-221-84/+96
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* bug fix. Child position got broken because first prim i parts array mayUbitUmarov2014-07-221-0/+5
| | | | not be the root prim
* fix HUD attachment update filter to allow avatar center etcUbitUmarov2014-07-221-2/+2
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* send updates on selected attachments as sl ( warinin if reverted then aUbitUmarov2014-07-221-3/+3
| | | | fix is needed elsewhere since the changes are never sent)
* avatar collisions fixUbitUmarov2014-07-211-51/+54
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* change presence movetotarget avoiding trying to go undergroud or fly whenUbitUmarov2014-07-211-1/+4
| | | | it can walk. ( still needs better code )
* change ava to ava collisions a bitUbitUmarov2014-07-211-30/+42
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* bug fixUbitUmarov2014-07-211-4/+5
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* Remove extremely spammy error message that isn't an actual error - userMelanie Thielker2014-07-201-5/+5
| | | | | ids queried may not exist, since LSL can use this as well, with arbitrary ids
* Remove some already commented linesMelanie Thielker2014-07-201-11/+0
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* Fix LSL portions of sit positioningMelanie Thielker2014-07-201-36/+12
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* make sittarget camera relative to root primUbitUmarov2014-07-201-17/+18
| | | | Please enter the commit message for your changes. Lines starting
* another change to standupUbitUmarov2014-07-201-1/+1
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* change avatar standup codeUbitUmarov2014-07-201-28/+25
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* remove avn hack on sitted avatars positionsUbitUmarov2014-07-201-27/+3
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* physicsSit SendSitResponse also relative to parent primUbitUmarov2014-07-201-5/+11
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* fix physics sit for physical child primsUbitUmarov2014-07-201-4/+4
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* physics engine cannot change internal positions of linksets, at least notUbitUmarov2014-07-201-2/+2
| | | | in teaseupdates
* Merge branch 'ubitworkmaster'Melanie Thielker2014-07-205-13/+11
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| * replace old Attachoffset by AttachedPos. Comented out possible mergeUbitUmarov2014-07-205-13/+11
| | | | | | | | artifacts
* | Fix duplicate attach message being sent to objects picked up from the groundMelanie Thielker2014-07-201-1/+4
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* Fix coalesced objects not showing up as "piles" of prims (AVN only bug)Melanie Thielker2014-07-201-4/+4
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* Merge branch 'ubitworkmaster'Melanie Thielker2014-07-190-0/+0
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| * refix originalPositions[]UbitUmarov2014-07-191-1/+1
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* | Fix taking objectsMelanie Thielker2014-07-191-1/+1
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* Merge branch 'avination-current'Melanie Thielker2014-07-1918-1516/+700
|\ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
| * revert to capsule representation of avatar colliderUbitUmarov2014-07-191-297/+28
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| * reduce avatar hover in basic ode pluginUbitUmarov2014-07-181-1/+1
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| * fix Xengine script instance loadUbitUmarov2014-07-181-7/+6
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| * Merge branch 'avination-current' into ubitworkUbitUmarov2014-07-1653-472/+954
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